我在其中一个示例中使用Apple提供的示例,用于在MKOverlayView上绘制CGPath。此时线条绘制为单色,但我想将其设置在路径上的不同点。
- (CGPathRef)newPathForPoints:(MKMapPoint *)points
pointCount:(NSUInteger)pointCount
clipRect:(MKMapRect)mapRect
zoomScale:(MKZoomScale)zoomScale
{
// The fastest way to draw a path in an MKOverlayView is to simplify the
// geometry for the screen by eliding points that are too close together
// and to omit any line segments that do not intersect the clipping rect.
// While it is possible to just add all the points and let CoreGraphics
// handle clipping and flatness, it is much faster to do it yourself:
//
if (pointCount < 2)
return NULL;
CGMutablePathRef path = NULL;
BOOL needsMove = YES;
#define POW2(a) ((a) * (a))
// Calculate the minimum distance between any two points by figuring out
// how many map points correspond to MIN_POINT_DELTA of screen points
// at the current zoomScale.
double minPointDelta = MIN_POINT_DELTA / zoomScale;
double c2 = POW2(minPointDelta);
MKMapPoint point, lastPoint = points[0];
NSUInteger i;
for (i = 1; i < pointCount - 1; i++)
{
point = points[i];
double a2b2 = POW2(point.x - lastPoint.x) + POW2(point.y - lastPoint.y);
if (a2b2 >= c2) {
if (lineIntersectsRect(point, lastPoint, mapRect))
{
if (!path)
path = CGPathCreateMutable();
if (needsMove)
{
CGPoint lastCGPoint = [self pointForMapPoint:lastPoint];
CGPathMoveToPoint(path, NULL, lastCGPoint.x, lastCGPoint.y);
}
CGPoint cgPoint = [self pointForMapPoint:point];
CGPathAddLineToPoint(path, NULL, cgPoint.x, cgPoint.y);
}
else
{
// discontinuity, lift the pen
needsMove = YES;
}
lastPoint = point;
}
}
#undef POW2
// If the last line segment intersects the mapRect at all, add it unconditionally
point = points[pointCount - 1];
if (lineIntersectsRect(lastPoint, point, mapRect))
{
if (!path)
path = CGPathCreateMutable();
if (needsMove)
{
CGPoint lastCGPoint = [self pointForMapPoint:lastPoint];
CGPathMoveToPoint(path, NULL, lastCGPoint.x, lastCGPoint.y);
}
CGPoint cgPoint = [self pointForMapPoint:point];
CGPathAddLineToPoint(path, NULL, cgPoint.x, cgPoint.y);
}
return path;
}
基本上在
上CGPathAddLineToPoint(path, NULL, cgPoint.x, cgPoint.y);
线我想尽可能设置RGB颜色,以便沿途可以有不同的颜色。我可以使用
在具有上下文的CALayer上执行此操作CGContextSetRGBStrokeColor(ctx, 0, 0, 0, 0.5);
但如果可能的话,我会迷失方向。
答案 0 :(得分:3)
这是不可能的。笔画颜色是上下文的属性,而不是路径;在描边整个路径时,上下文使用其当前笔触颜色。没有办法告诉上下文“为此lineto
使用此笔触颜色,并为此lineto
使用此笔触颜色,”等等。
您需要自己保持每种颜色与每个线段之间的关联,并一次描边一段:移动到上一个点(或起点),绘制一条线到下一个点,设置你对那个片段和中风的颜色。