我想得到光标位置不变的时刻。我的意思是当鼠标停止时,我想做点什么。但我会多次这样做。我使用了调度计时器。但它不允许我在其中做同样的事情。例如:
timer.Interval = new TimeSpan(0, 0, 0, 1);
timer.Tick += (sd, args) => // this is triggered when mouse stops.
{
if (a== b)
{
I do something here }; // it works until here.
}
timer2.Tick += (sd, args ) => // // It doesnt allow me to put this timer here.
{
I will do something here when mouse stops.
}
};
答案 0 :(得分:1)
试试这个:
DispatcherTimer timer = new DispatcherTimer();
timer.Interval = new TimeSpan(0, 0, 0, 1); /* Try to use larger value suitable for you. */
timer.Tick += (sd, args) => // This is triggered every 1sec.
{
Point currentpoint = /* Define current position of mouse here */ null;
if (lastpoint == currentpoint)
{
/* Do work if mouse stays at same */
/* { //EDIT*/
/* I haven't tried this, but it might work */
/* I'm assuming that you will always do new work when mouse stays */
DispatcherTimer timer2 = new System.Windows.Threading.DispatcherTimer(
TimeSpan.FromSeconds(1), /* Tick interval */
System.Windows.Threading.DispatcherPriority.Normal, /* Dispatcher priority */
(o, a) => /* This is called on every tick */
{
// Your logic goes here
// Also terminate timer2 after work is done.
timer2.Stop();
timer2 = null;
},
Application.Current.Dispatcher /* Current dispatcher to run timer on */
);
timer2.Start(); /* Start Timer */
/* } //EDIT */
}
lastpoint = currentpoint;
};
timer.Start();
答案 1 :(得分:0)
在鼠标停止移动1秒后,您可以尝试获取X和Y鼠标位置。不需要双倍计时器等。只需为您的窗口注册MouseMove事件,并在每次移动时重置计时器。
private DispatcherTimer timer;
public MainWindow()
{
InitializeComponent();
timer = new DispatcherTimer();
timer.Interval = TimeSpan.FromSeconds(1);
timer.Tick += new EventHandler(timer_Tick);
timer.Start();
}
void timer_Tick(object sender, EventArgs e)
{
var position = Mouse.GetPosition(this);
// position.X
// position.Y
timer.Stop(); // you don't want any more ticking. timer will start again when mouse moves.
}
private void Window_MouseMove(object sender, MouseEventArgs e)
{
// restart timer. will not cause ticks.
timer.Stop();
timer.Start();
}
答案 2 :(得分:0)
你说的红色波浪线?
timer.Interval = new TimeSpan(0, 0, 0, 1);
timer.Tick += (sd, args) => // this is triggered when mouse stops.
{
if (a== b)
{
I do something here }; // it works until here.
}
timer2.Tick += (sd1, args1 ) => // // It doesnt allow me to put this timer here.
{
I will do something here when mouse stops.
}
};
这有帮助吗?我重新命名了这些论点,因为你正在重新定义它们,在这种情况下我遇到了红色的波浪线...