如何解决LNK2005:已定义

时间:2011-12-19 15:57:52

标签: c++ lua linker-errors luabind

我正在与Lua和Luabind合作开发一个C ++项目。现在,在我想要导出到C ++的每个类中,我编写一个静态方法注册如下:

在Button.h中:

static luabind::scope Register();

在Button.cpp中:

luabind::scope falcon::Button::Register()
{
    return 
        luabind::class_<Button, Button*>("Button")
        .def(luabind::constructor<float, float, float, float>());
}

对于我已经导出到Lua的每个班级,这都很好。但对于Button.cpp来说,这似乎不起作用。

我收到以下链接器错误:

1>luabindd.lib(luabindd.dll) : error LNK2005: "public: __thiscall luabind::detail::class_base::~class_base(void)" (??1class_base@detail@luabind@@QAE@XZ) already defined in Button.obj
1>luabindd.lib(luabindd.dll) : error LNK2005: "public: __thiscall luabind::detail::function_object::function_object(int (__cdecl*)(struct lua_State *))" (??0function_object@detail@luabind@@QAE@P6AHPAUlua_State@@@Z@Z) already defined in Button.obj
1>luabindd.lib(luabindd.dll) : error LNK2005: "public: virtual __thiscall luabind::detail::function_object::~function_object(void)" (??1function_object@detail@luabind@@UAE@XZ) already defined in Button.obj
1>luabindd.lib(luabindd.dll) : error LNK2005: "public: __thiscall luabind::detail::invoke_context::operator bool(void)const " (??Binvoke_context@detail@luabind@@QBE_NXZ) already defined in Button.obj
1>luabindd.lib(luabindd.dll) : error LNK2005: "public: __thiscall luabind::detail::invoke_context::invoke_context(void)" (??0invoke_context@detail@luabind@@QAE@XZ) already defined in Button.obj
1>luabindd.lib(luabindd.dll) : error LNK2005: "public: void __thiscall luabind::detail::object_rep::set_instance(class luabind::detail::instance_holder *)" (?set_instance@object_rep@detail@luabind@@QAEXPAVinstance_holder@23@@Z) already defined in Button.obj
1>luabindd.lib(luabindd.dll) : error LNK2005: "public: void * __thiscall luabind::detail::object_rep::allocate(unsigned int)" (?allocate@object_rep@detail@luabind@@QAEPAXI@Z) already defined in Button.obj
1>luabindd.lib(luabindd.dll) : error LNK2005: "public: class luabind::detail::class_rep * __thiscall luabind::detail::object_rep::crep(void)" (?crep@object_rep@detail@luabind@@QAEPAVclass_rep@23@XZ) already defined in Button.obj
1>luabindd.lib(luabindd.dll) : error LNK2005: "public: class luabind::detail::cast_graph const & __thiscall luabind::detail::class_rep::casts(void)const " (?casts@class_rep@detail@luabind@@QBEABVcast_graph@23@XZ) already defined in Button.obj
1>LINK : warning LNK4098: defaultlib 'LIBCMT' conflicts with use of other libs; use /NODEFAULTLIB:library
1>D:\Users\THijs\Dropbox\3DAE\Platform Development\Falcon Engine\main\FalconEngine\Debug\FalconEngine.exe : fatal error LNK1169: one or more multiply defined symbols found

有人有任何想法吗?

1 个答案:

答案 0 :(得分:0)

我刚刚通过定义&amp;来解决错误在头文件中声明函数...也许任何人都可以向我解释为什么必须为这个类做这个而不是,比方说,其他10个我想要注册Lua?

这有点奇怪,因为我在.cpp中的其他类中实现了这个函数......