我有以下问题:当我编译源代码时出现此错误:
error C4430: missing type specifier - int assumed
当变量未使用任何类型(如整数,浮点或任何自定义类型的对象)初始化时,会发生此错误。但是,我有一个初始化的类型,它不可识别,虽然我有更多的类,类似于故障的类,它们运行正常。
所以,我有问题的课程如下:
class Rectangle
{
float x1, y1, x2, y2;
bool created;
public:
Rectangle() { created = false;}
Rectangle(float x1, float y1, float x2, float y2);
~Rectangle() {}
bool isCreated() { return created;}
void setCreated( bool c) { created = c;}
float getX1() { return x1;}
float getX2() { return x2;}
float getY1() { return y1;}
float getY2() { return y2;}
};
工人阶级的一个例子:
class Triangle
{
private:
vector<float> x, y, z;
bool created;
public:
Triangle() { created = false;}
Triangle(vector<float> x, vector<float> y, vector<float> z);
~Triangle() {}
bool isCreated() { return created;}
void setCreated( bool c) { created = c;}
vector<float> getX() { return x;}
vector<float> getY() { return y;}
vector<float> getZ() { return z;}
};
最后,发生错误的代码片段:
class Primitive
{
private:
string index;
Material mat;
Texture text;
int count;
Rectangle rect; //error detected in this line
Triangle tri;
Cylinder cyl;
Sphere sph;
Torus tor;
public:
Primitive() {count = 0;}
Primitive(string id, Material mt, Texture tx);
~Primitive(void);
string getIndex() { return index;}
Material getMaterial() { return mat;}
Texture getTexture() { return text;}
void addRectangle(float x1, float y1, float x2, float y2); //error detected in this line
Rectangle getRectangle() { if(rect.isCreated()) return rect; else return Rectangle(); } //error detected in this line
void addTriangle(float x1, float x2, float x3, float y1, float y2, float y3, float z1, float z2, float z3);
Triangle getTriangle() { if(tri.isCreated()) return tri; else return Triangle(); }
void addCylinder(float bs, float tp, float hei, int sli, int stac);
Cylinder getCylinder() { if(cyl.isCreated()) return cyl; else return Cylinder(); }
void addSphere(float rad, int sli, int stac);
Sphere getSphere() { if(sph.isCreated()) return sph; else return Sphere(); }
void addTorus(float in, float out, int sli, int loo);
Torus getTorus() { if(tor.isCreated()) return tor; else return Torus(); }
};
关于如何纠正它的任何想法?
编辑:我的包括:
#include "Material.h" //custom class
#include "Texture.h" //custom class
#include <iostream>
编译器为Visual C++ 2010
。
答案 0 :(得分:1)
我怀疑Rectangle
类未在翻译单元Primitive
之前定义。
答案 1 :(得分:1)
除了设计非常糟糕外,您所显示的代码中没有实际的错误。我的猜测是错误出现在你没有向我们展示的代码中。
我个人的猜测是,Rectangle
或rect
无论如何都不代表您期望它们在您使用它们时的含义。也许有人一直在与预处理器玩耍。
我绝对肯定你所提供的内容中没有任何错误的代码。我轻轻地编辑了你的代码,它编译得很完美:
#include <string>
#include <vector>
class Rectangle
{
float x1, y1, x2, y2;
bool created;
public:
Rectangle() { created = false;}
Rectangle(float x1, float y1, float x2, float y2);
~Rectangle() {}
bool isCreated() { return created;}
void setCreated( bool c) { created = c;}
float getX1() { return x1;}
float getX2() { return x2;}
float getY1() { return y1;}
float getY2() { return y2;}
};
class Triangle
{
private:
::std::vector<float> x, y, z;
bool created;
public:
Triangle() { created = false;}
Triangle(::std::vector<float> x, ::std::vector<float> y, ::std::vector<float> z);
~Triangle() {}
bool isCreated() { return created;}
void setCreated( bool c) { created = c;}
::std::vector<float> getX() { return x;}
::std::vector<float> getY() { return y;}
::std::vector<float> getZ() { return z;}
};
class Primitive
{
private:
::std::string index;
// Material mat;
// Texture text;
int count;
Rectangle rect; //error detected in this line
Triangle tri;
// Cylinder cyl;
// Sphere sph;
// Torus tor;
public:
Primitive() {count = 0;}
// Primitive(::std::string id, Material mt, Texture tx);
~Primitive(void);
::std::string getIndex() { return index;}
// Material getMaterial() { return mat;}
// Texture getTexture() { return text;}
void addRectangle(float x1, float y1, float x2, float y2); //error detected in this line
Rectangle getRectangle() { if(rect.isCreated()) return rect; else return Rectangle(); } //error detected in this line
void addTriangle(float x1, float x2, float x3, float y1, float y2, float y3, float z1, float z2, float z3);
Triangle getTriangle() { if(tri.isCreated()) return tri; else return Triangle(); }
// void addCylinder(float bs, float tp, float hei, int sli, int stac);
// Cylinder getCylinder() { if(cyl.isCreated()) return cyl; else return Cylinder(); }
// void addSphere(float rad, int sli, int stac);
// Sphere getSphere() { if(sph.isCreated()) return sph; else return Sphere(); }
// void addTorus(float in, float out, int sli, int loo);
// Torus getTorus() { if(tor.isCreated()) return tor; else return Torus(); }
};