我有一个带有两个目标的Xcode 3.2.5项目。第一个是香草iOS目标。第二个是针对Mac的。这是项目描述:
92936A04148FEE15001C4EC6 /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
ADDITIONAL_SDKS = "";
ALWAYS_SEARCH_USER_PATHS = NO;
ARCHS = "$(NATIVE_ARCH_ACTUAL)";
COPY_PHASE_STRIP = NO;
GCC_DYNAMIC_NO_PIC = NO;
GCC_ENABLE_FIX_AND_CONTINUE = YES;
GCC_OPTIMIZATION_LEVEL = 0;
GCC_PRECOMPILE_PREFIX_HEADER = NO;
GCC_PREFIX_HEADER = SleepSoundCommand_Prefix.pch;
GENERATE_PKGINFO_FILE = NO;
INFOPLIST_FILE = "SleepSoundCommand-Info.plist";
INSTALL_PATH = "$(HOME)/Applications";
ONLY_ACTIVE_ARCH = YES;
OTHER_LDFLAGS = "";
PREBINDING = NO;
PRIVATE_HEADERS_FOLDER_PATH = "";
PRODUCT_NAME = SleepSoundCommand;
PUBLIC_HEADERS_FOLDER_PATH = "";
SDKROOT = "";
VALID_ARCHS = "i386 ppc ppc64 ppc7400 ppc970 x86_64";
};
name = Debug;
};
问题是,当我尝试构建时,我得到了
No architectures to compile for (ONLY_ACTIVE_ARCH=YES, active arch=x86_64, VALID_ARCHS=armv6 armv7).
为什么坚持“VALID_ARCHS = armv6 armv7”?
答案 0 :(得分:1)
为什么坚持“VALID_ARCHS = armv6 armv7”?
在Xcode项目中混合Mac和iOS目标一直很棘手。
我怀疑您的问题与SDK的使用有关。如果您使用的是iOS SDK并在某处定位iOS设备,则需要arm*
。确保SDK设置没有泄漏到Mac目标。
另外 - 如果可能的话,你应该升级到最新的Xcode。自相对古老的3.2 ...
以来已经修复了大量的bug