我的LoaderInfo将返回swf本身,而不是通过FileReference和Loader给出的图像。调试它时遇到问题,因为LoaderInfo.content返回[Object Main](我的文档类)。经过调查,我发现LoaderInfo.content是一个swf文件,根据contentType。
问题是,图像的文件引用是正确的(它是图像,而不是swf)。
我的代码:
private function onAction(e:MouseEvent){
if(e.currentTarget.name == 0){
myFileReference = new FileReference();
myFileReference.browse(getTypes());
myFileReference.addEventListener(Event.SELECT, loadedImage);
myFileReference.addEventListener(Event.COMPLETE, loadImage15);
}
}
private function loadedImage(e:Event){
var imgHolder:ImageHolder = Main.imageHolder;
while(imgHolder.numChildren > 0){
imgHolder.removeChild(imgHolder.getChildAt(0));
}
myFileReference.load();
}
private function loadImage15(e:Event){
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadImg2);
loader.loadBytes(myFileReference.data);
trace(myFileReference.type); // .JPG
}
private function loadImg2(e:Event){
var lInfo:LoaderInfo = (e.target as LoaderInfo); //e.target is indeed LoaderInfo
lInfo.removeEventListener(Event.COMPLETE, loadImg2);
trace(loaderInfo.contentType); //application/x-shockwave-flash
var newSprite:MovieClip = loaderInfo.content as MovieClip;
Main.imageHolde.addChild(newSprite); //Error as you can't addChild Main to Main
}
private function getTypes():Array {
return [new FileFilter("Images","*.jpg;*.jpeg;*.gif;*.png")];
}
答案 0 :(得分:2)
修改强>
我原本有一个非常复杂的答案 - 这是错误的......
您的程序中只是出错:
// here you reference the Loader's contentLoaderInfo
var lInfo:LoaderInfo = (e.target as LoaderInfo);
lInfo.removeEventListener(Event.COMPLETE, loadImg2);
// but from here on out, you reference your parent class' "loaderInfo" property!
trace(loaderInfo.contentType);
var newSprite:MovieClip = loaderInfo.content as MovieClip; // <- this is your Main class!
Main.imageHolde.addChild(newSprite); //Error as you can't addChild Main to Main
将loaderInfo
更改为lInfo
,您应该没问题。
答案 1 :(得分:0)
我之前问过这个问题: loading image by Loader.loadBytes(byteArray)
没人知道:]
如果您使用Loader加载图像,您将会看到:
Loader.content is MovieClip
Loader.content.getChildAt(0) is Bitmap