用颜色覆盖UIImage?

时间:2009-05-10 12:52:42

标签: iphone uiimage

我正在尝试在一些当前的UIImage(白色)上添加黑色叠加层。我一直在尝试使用以下代码:

[[UIColor blackColor] set];
[image drawAtPoint:CGPointMake(0, 0) blendMode:kCGBlendModeOverlay alpha:1.0];

但是它不起作用,而且我非常确定set不应该在那里。

8 个答案:

答案 0 :(得分:52)

所以,将所有答案汇总到一个这里的插入式方法可以完美地从iOS 6一直到iOS 11使用各种图像和图标:

+ (UIImage *)filledImageFrom:(UIImage *)source withColor:(UIColor *)color{

    // begin a new image context, to draw our colored image onto with the right scale
    UIGraphicsBeginImageContextWithOptions(source.size, NO, [UIScreen mainScreen].scale);

    // get a reference to that context we created
    CGContextRef context = UIGraphicsGetCurrentContext();

    // set the fill color
    [color setFill];

    // translate/flip the graphics context (for transforming from CG* coords to UI* coords
    CGContextTranslateCTM(context, 0, source.size.height);
    CGContextScaleCTM(context, 1.0, -1.0);

    CGContextSetBlendMode(context, kCGBlendModeColorBurn);
    CGRect rect = CGRectMake(0, 0, source.size.width, source.size.height);
    CGContextDrawImage(context, rect, source.CGImage);

    CGContextSetBlendMode(context, kCGBlendModeSourceIn);
    CGContextAddRect(context, rect);
    CGContextDrawPath(context,kCGPathFill);

    // generate a new UIImage from the graphics context we drew onto
    UIImage *coloredImg = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

    //return the color-burned image
    return coloredImg;
}

更新: Swift 3版

func filledImage(source: UIImage, fillColor: UIColor) -> UIImage {

    UIGraphicsBeginImageContextWithOptions(source.size, false, UIScreen.main.scale)

    let context = UIGraphicsGetCurrentContext()
    fillColor.setFill()

    context!.translateBy(x: 0, y: source.size.height)
    context!.scaleBy(x: 1.0, y: -1.0)

    context!.setBlendMode(CGBlendMode.colorBurn)
    let rect = CGRect(x: 0, y: 0, width: source.size.width, height: source.size.height)
    context!.draw(source.cgImage!, in: rect)

    context!.setBlendMode(CGBlendMode.sourceIn)
    context!.addRect(rect)
    context!.drawPath(using: CGPathDrawingMode.fill)

    let coloredImg : UIImage = UIGraphicsGetImageFromCurrentImageContext()!
    UIGraphicsEndImageContext()

    return coloredImg
}

答案 1 :(得分:31)

您需要将上下文剪切为图像蒙版,然后填充纯色:

- (void)drawRect:(CGRect)rect
{
    CGRect bounds = [self bounds];
    [[UIColor blackColor] set];
    CGContextRef context = UIGraphicsGetCurrentContext();
    CGContextClipToMask(context, bounds, [myImage CGImage]);
    CGContextFillRect(context, bounds);
}

注意:myImage应该是包含UIImage的实例变量。我不确定它是否需要alpha通道的掩模或强度,所以请尝试两者。

答案 2 :(得分:11)

我刚刚写了一篇有助于此的教程。我的方法为您提供了UIImage的副本,其中包含您想要的颜色变化。 rpetrich的方法很棒,但要求你创建一个子类。我的方法只是几行代码,可以放在任何需要它们的地方。 http://coffeeshopped.com/2010/09/iphone-how-to-dynamically-color-a-uiimage

NSString *name = @"badge.png";
UIImage *img = [UIImage imageNamed:name];

// begin a new image context, to draw our colored image onto
UIGraphicsBeginImageContext(img.size);

// get a reference to that context we created
CGContextRef context = UIGraphicsGetCurrentContext();

// set the fill color
[color setFill];

// translate/flip the graphics context (for transforming from CG* coords to UI* coords
CGContextTranslateCTM(context, 0, img.size.height);
CGContextScaleCTM(context, 1.0, -1.0);

// set the blend mode to color burn, and the original image
CGContextSetBlendMode(context, kCGBlendModeColorBurn);
CGRect rect = CGRectMake(0, 0, img.size.width, img.size.height);
CGContextDrawImage(context, rect, img.CGImage);

// set a mask that matches the shape of the image, then draw (color burn) a colored rectangle
CGContextClipToMask(context, rect, img.CGImage);
CGContextAddRect(context, rect);
CGContextDrawPath(context,kCGPathFill);

// generate a new UIImage from the graphics context we drew onto
UIImage *coloredImg = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();

//return the color-burned image
return coloredImg;

答案 3 :(得分:8)

看看这个方法

 + (UIImage *)imageWithColor:(UIColor *)color andSize:(CGSize)size;
    {
      UIImage *img = nil;

      CGRect rect = CGRectMake(0, 0, size.width, size.height);
      UIGraphicsBeginImageContext(rect.size);
      CGContextRef context = UIGraphicsGetCurrentContext();
      CGContextSetFillColorWithColor(context,
                                     color.CGColor);
      CGContextFillRect(context, rect);
      img = UIGraphicsGetImageFromCurrentImageContext();

      UIGraphicsEndImageContext();

      return img;
    }

答案 4 :(得分:8)

从iOS 7开始,有一个更简单的解决方案:

UIImage* im = [UIImage imageNamed:@"blah"];
im = [im imageWithRenderingMode:UIImageRenderingModeAlwaysTemplate];
[[UIColor blackColor] setFill];
[im drawInRect:rect];

答案 5 :(得分:3)

除了rpetrich的解决方案(顺便说一句,非常棒),你还可以用以下代码替换CGContextClipToMask行:

    CGContextSetBlendMode(context, kCGBlendModeSourceIn); //this is the main bit!

这是SourceIn混合模式,它通过GetCurrentContext中的任何内容来掩盖颜色。

答案 6 :(得分:0)

-set用于设置后续绘图操作的颜色,不包括blits。我建议第一个电话,在UIView上显示另一个(空)UIImageView并设置其背景颜色:

myView.backgroundColor = [UIColor colorWithWhite:0.0 alpha:0.5];

显然你应该使用你想要的白色和alpha值。

答案 7 :(得分:0)

您可以通过 Swift 4.x 以编程方式通过以下方式进行操作:

imageView.image = UIImage(named: "imageName")?.withRenderingMode(.alwaysTemplate)
imageView.tintColor = .purple