所以我试图在屏幕上任意方向移动这两个多边形,一个圆圈和一条线的随机混乱,当它到达屏幕的末端时,它被放回到屏幕上并再次移动。简单地说,我想在屏幕上移动这些形状。我无法弄清楚如何,我是pygame的新手所以这一切都有点令人困惑但这是我到目前为止所做的。
import pygame, sys, time, random
from pygame.locals import *
pygame.init()
windowSurface = pygame.display.set_mode((500, 400), 0, 32)
pygame.display.set_caption("Paint")
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
windowSurface.fill(WHITE)
info = pygame.display.Info()
sw = info.current_w
sh = info.current_h
x = y = 0
dx = 5
dy = 2
while True:
pygame.draw.polygon(windowSurface,BLUE,((0+x,250+y),(120+x,120+y),(55+x,55+y)))
pygame.draw.polygon(windowSurface,RED,((0+x,150+y),(85+x,85+y),(100+x,175+y),(0+x,150+y)))
pygame.draw.line(windowSurface,BLACK,(60+x,85+y), (120+x, 110+x), 6)
pygame.draw.circle(windowSurface, GREEN , (75+x,100+y), 13, 0)
x += dx
y += dy
if x - dx < 0 or x + dx > sw:
dx = -dx
if y - dy < 0 or y + dy > sh:
dy = -dy
pygame.display.update()
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
答案 0 :(得分:2)
您可能希望每次重绘时都清除屏幕。
while True:
windowSurface.fill(WHITE) #This clears the screen on each redraw
pygame.draw.polygon(windowSurface,BLUE,((0+x,250+y),(120+x,120+y),(55+x,55+y)))
pygame.draw.polygon(windowSurface,RED,((0+x,150+y),(85+x,85+y),(100+x,175+y),(0+x,150+y)))
pygame.draw.line(windowSurface,BLACK,(60+x,85+y), (120+x, 110+y), 6)
pygame.draw.circle(windowSurface, GREEN , (75+x,100+y), 13, 0)
另外,查看该行的坐标。我已将端点更改为 (120 + x,110 + y)
如果你将边缘检测改为此,你的形状将主要留在窗口
if x < 0 or x > sw-120:
dx = -dx
x += dx
if y < -85 or y > sh-175:
dy = -dy
y += dy