Actionscript 3.0 - 尝试删除一个孩子

时间:2011-12-09 13:29:46

标签: actionscript

简单的简单问题,但我不能让它工作。 所以我只有一个带有显示对象的球,一个球。我从Main.as创建它的实例 并运行一个for循环来检查我是否击球,如果我这样做,我想删除该对象。 但我不能。

我的代码出了什么问题?


package 
{
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.events.MouseEvent;
    import flash.ui.Mouse;
    import flash.events.TimerEvent;
    import flash.utils.Timer;


    public class Main extends Sprite 
    {
        private var clay:Clay;
        private var clayCollection:Vector.<Clay> = new Vector.<Clay>;
        private var crash:Crash;
        private var crashCollection:Vector.<Crash> = new Vector.<Crash>;
        private var timer:Timer = new Timer(0);
        private var newClayTimer:Timer = new Timer(1000);

        public function Main()
        {
            newClayTimer.start();
            newClayTimer.addEventListener(TimerEvent.TIMER, addNewClay);

            stage.addEventListener(MouseEvent.CLICK, checkForHit);
        }

        private function checkForHit(e:MouseEvent):void
        {
            if (clayCollection.length > 0)
            {
              for (var i:int = 0; i < clayCollection.length; i++) 
              {
                if (e.target.hitTestObject(clayCollection[i]))
                {
                    clayCollection.splice(i, 1);
                    removeChild(clayCollection[i]);
                }
              }
            }
        }

        private function addNewClay(e:TimerEvent):void
        {
            clay = new Clay();
            addChild(clay);
            clayCollection.push(clay);  
        }   
    }
}

3 个答案:

答案 0 :(得分:1)

尝试这样的事情

for (var i:int = 0; i < clayCollection.length; i++)  {
   var clay:Clay = clayCollection[i];
   if (e.target.hitTextObject) {
      //seems to me all clays will hit test as true with the stage?
      removeChild(clay);
      clayCollection.splice(i, 1);
   }
}

通过这种方式,您知道您要删除的对象肯定是经过测试的对象。

答案 1 :(得分:0)

我同意艾米的意见,听一下粘土的实例,而不是舞台。你仍然可以从你的数组中删除它,像这样(未经测试的代码):

package 
{
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.ui.Mouse;
import flash.events.TimerEvent;
import flash.utils.Timer;


public class Main extends Sprite 
{
    private var clay:Clay;
    private var clayCollection:Vector.<Clay> = new Vector.<Clay>;
    private var crash:Crash;
    private var crashCollection:Vector.<Crash> = new Vector.<Crash>;
    private var timer:Timer = new Timer(0);
    private var newClayTimer:Timer = new Timer(1000);

    public function Main()
    {
        newClayTimer.start();
        newClayTimer.addEventListener(TimerEvent.TIMER, addNewClay);


    }

    private function checkForHit(e:MouseEvent):void
    {
        // identify the target as Clay
        var clay:Clay = e.target as Clay;
        if(contains(clay)) removeChild(clay);

        // remove it from your array
        for each (var c:Clay in clayCollection) {
             if (c == clay) clayCollection.splice(clayCollection.indexOf(c), 1);
        }


    }

    private function addNewClay(e:TimerEvent):void
    {
        clay = new Clay();
        clay.addEventListener(MouseEvent.CLICK, checkForHit);
        addChild(clay);
        clayCollection.push(clay);  
    }   
  }
}

答案 2 :(得分:0)

当程序创建对象的实例并且您单击鼠标时,调试器会抛出此错误。

主线程(已暂停:RangeError:错误#1125:索引0超出范围0。)
        主/ checkForHit

修复是你需要在切片时划分循环的索引。此外,应用拼接和分隔时的顺序非常重要。

package 
{
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.ui.Mouse;
import flash.events.TimerEvent;
import flash.utils.Timer;


public class Main extends Sprite {
    private var clay:Clay;
    private var clayCollection:Vector.<Clay> = new Vector.<Clay>;
    private var timer:Timer = new Timer(0);
    private var newClayTimer:Timer = new Timer(1000);

    public function Main(){
        newClayTimer.start();
        newClayTimer.addEventListener(TimerEvent.TIMER, addNewClay);
        stage.addEventListener(MouseEvent.CLICK, checkForHit);

    }//END MAIN()

    private function checkForHit(e:MouseEvent):void{

        if (clayCollection.length > 0)
        {
          for (var i:int = 0; i != clayCollection.length; i++) 
          {
            trace(i,clayCollection.length);
            if (e.target.hitTestObject(clayCollection[i]))
            {
               removeChild(clayCollection[i]);
                clayCollection.splice(i, 1);
               i--;
            } 
          }
        }
    }//END checkForHit()

    private function addNewClay(e:TimerEvent):void{
            clay = new Clay();
            addChild(clay);
            clayCollection.push(clay);
    }//END addNewClay()

}//END MAINCLASS

}//END PACKAGE