我已经尝试了所有建议的中心文字方法,但我似乎无法在将个别角色定位时获得我想要的结果。
我有一个矩形。在那个矩形中,我用DrawEllipse绘制一个圆圈。现在我想使用相同的矩形和DrawString在圆圈内绘制一个单个字符,以使其完美居中。
这是我的基本代码:
StringFormat stringFormat = new StringFormat();
stringFormat.Alignment = StringAlignment.Center;
stringFormat.LineAlignment = StringAlignment.Center;
using (Graphics g = Graphics.FromImage(xImage))
{
g.SmoothingMode = SmoothingMode.AntiAlias;
g.TextRenderingHint = TextRenderingHint.AntiAlias;
g.CompositingQuality = CompositingQuality.HighQuality;
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
g.PixelOffsetMode = PixelOffsetMode.HighQuality;
g.FillEllipse(fillBrush, imageRect.X, imageRect.Y, imageRect.Width - 1, imageRect.Height - 1);
g.DrawString(Text, font, Brushes.White, imageRect, stringFormat);
}
文字水平居中......但它没有正确地居中。使用像大写的对称字符" I",我发现字符的顶部总是比字符的底部更接近矩形的边缘。距离可能至少增加50%。
我认为它正在测量足够的空间来容纳小写字母" j"哪个挂得更低。但是,由于我试图用单个字母创建一个图形图标,我想要更精确的居中。
答案 0 :(得分:7)
使用GraphicsPath
完成尺寸计算。
public static void DrawCenteredText(Graphics canvas, Font font, float size, Rectangle bounds, string text)
{
var path = new GraphicsPath();
path.AddString(text, font.FontFamily, (int)font.Style, size, new Point(0, 0), StringFormat.GenericTypographic);
// Determine physical size of the character when rendered
var area = Rectangle.Round(path.GetBounds());
// Slide it to be centered in the specified bounds
var offset = new Point(bounds.Left + (bounds.Width / 2 - area.Width / 2) - area.Left, bounds.Top + (bounds.Height / 2 - area.Height / 2) - area.Top);
var translate = new Matrix();
translate.Translate(offset.X, offset.Y);
path.Transform(translate);
// Now render it however desired
canvas.SmoothingMode = SmoothingMode.AntiAlias;
canvas.FillPath(SystemBrushes.ControlText, path);
}
答案 1 :(得分:0)
如果您使用
StringFormat stringFormat = new StringFormat(StringFormat.GenericTypographic);
你有
代替
希望这会有所帮助
答案 2 :(得分:0)
虽然John Arlen的答案很完美,但我想发表我的回答:
private void Form1_Paint(object sender, PaintEventArgs e)
{
// Set up string.
string measureString = "HelloWorld";
Font stringFont = new Font("Arial", 100, FontStyle.Regular, GraphicsUnit.Pixel);
// Measure string.
SizeF stringSize = new SizeF();
stringSize = e.Graphics.MeasureString(measureString, stringFont);
// Draw rectangle representing size of string.
e.Graphics.DrawRectangle(new Pen(Color.Red, 1), 10.0F, 10.0F, stringSize.Width, stringSize.Height);
// Draw string to screen.
e.Graphics.DrawString(measureString, stringFont, Brushes.Black, new PointF(10, 10f + stringSize.Height / 12.0f));
}
代码结果如下:
“HelloWorld”在红色框中垂直居中。
对于下降线的高度约等于stringSize.Height
计算的MeasureString
的1/6