我正在开发一款卡片游戏,需要将卡片图像加载到屏幕上。我正在使用ImageIcon和PaintIcon来打印图像。我希望图像可以点击,但我不知道如何做到这一点。
我使用PaintIcon的原因是因为我希望只需点击一下按钮即可移动图像。(堆叠卡以节省空间,传播以查看所有图像)
我不知道要搜索什么或者要开始使用。
如果有人可以向我展示样本代码或正确的方向,那将有所帮助。
这是我使用的代码:
public class CustomGraphicsDemo2 extends JFrame {
// Define constances
private static final int CANVAS_WIDTH = 640;
private static final int CANVAS_HEIGHT = 480;
//Array of image cards
//Handle for the custom drawing panel
private DrawCanvas canvas;
private ImageIcon card1, card2, card3,card4;
//Attributes of Drawing object
private int x = 100; // x and y position
private int y = 100;
private int size = 50;
private int xSpeed = 3; // moving speed in x and y directions
private int ySpeed = 5;
//Constructor to create the UI components
public CustomGraphicsDemo2() {
canvas = new DrawCanvas();
canvas.setPreferredSize(new Dimension(CANVAS_WIDTH, CANVAS_HEIGHT));
this.setContentPane(canvas);
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
this.pack();
this.setTitle("Custom Graphics Demo");
this.setVisible(true);
// Refresh the display at regular interval.
// Run the display refresh code in its own thread.
Thread updateThread = new Thread() {
public void run() {
while (true) {
update(); // update the (x, y) position
repaint(); // Refresh the JFrame, callback paintComponent()
try {
// Delay and give other thread a chance to run
Thread.sleep(50); // milliseconds
} catch (InterruptedException ex) {}
}
}
};
updateThread.start(); // callback run()
}
// Update the (x, y) position of the graphical object
public void update() {
x += xSpeed;
y += ySpeed;
if (x > CANVAS_WIDTH - size || x < 0) {
xSpeed = -xSpeed;
}
if (y > CANVAS_HEIGHT - size || y < 0) {
ySpeed = -ySpeed;
}
}
//Custom drawing canvas (designed as inner class).
class DrawCanvas extends JPanel {
// Custom drawing codes
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
setBackground(Color.BLACK);
g.setColor(Color.BLUE);
g.fillOval(x, y, size, size); // draw a circle
//cards being drawn
card1 = new ImageIcon("Uno Cards/Blue/ EIGHT.png");
card1.paintIcon(this, g, 50, 100);
card2 = new ImageIcon("Uno Cards/Blue/FIVE.png");
card2.paintIcon(this, g, 100, 100);
card3 = new ImageIcon("Uno Cards/Blue/NINE.png");
card3.paintIcon(this, g, 150, 100);
card4 = new ImageIcon("Uno Cards/Blue/EIGHT.png");
card4.paintIcon(this, g, x, y);
//Graphics2D g2 = (Graphics2D) g; //we use this for drawing later.
//g2.fill(new drawImage());
//g2.fill(new Rectangle2D.Double(10,y,size,size));
}
}
// main program
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
new CustomGraphicsDemo2();
}
});
}
}
答案 0 :(得分:2)
您可以将ImageIcon添加到JLabel,然后将该标签添加到面板。
JLabel label = new JLabel(new ImageIcon(path));
panel.add(label);
更好的方法是为每张卡创建单独的组件。让CardUI扩展JComponent
class CardUI extends JComponent {
//... class members ...
public CardUI(BufferedImage cardPhoto){
this.cardPhoto= cardPhoto;
}
void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(cardPhoto, x, y, this);
}
}
编辑: 忘了提一下,既然你有一个CardUI类,你可以添加一个监听器来查看它是否在这个CardUI上。
答案 1 :(得分:1)
你可能应该使用List而不是数组。
答案 2 :(得分:1)
好吧,所以你想看看用户点击卡片并执行某些操作的时间。您需要将一个MouseListener添加到CardUI类。
以下是我制作的示例代码。两节课。一个是主面板:Panel,另一个是CardUI,它是卡片的UI。后者显示图像。前者有一个空的业余经理,否则卡片不会显示在你想要的地方,而是布局经理决定的地方。
我使用的照片是今天的谷歌图片:http://www.google.ca/logos/2011/Diego_Rivera-2011-res.png我把它保存在C:\ im.png
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Panel extends JPanel {
private CardUI cui1, cui2;
public Panel(BufferedImage cardPhoto){
cui1= new CardUI(cardPhoto,10,10);
cui2= new CardUI(cardPhoto,10,60);
setLayout(null);//make sure you dont have a layout manager
this.add(cui1);
this.add(cui2);
}
public static void main(String[] args) {
BufferedImage cardPhoto;
Panel panel;
try {
cardPhoto= ImageIO.read(new File("c:/im.png"));
panel = new Panel(cardPhoto);
JFrame f = new JFrame("Card UI Demo");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setSize(250,250);
f.getContentPane().add(panel);
f.setVisible(true);
} catch (IOException e) {
e.printStackTrace();
}
}
}
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.image.BufferedImage;
import javax.swing.JComponent;
import javax.swing.border.LineBorder;
/**
* @author eamocanu
* This class is not thread safe
*/
public class CardUI extends JComponent implements MouseListener {
private BufferedImage cardPhoto;
private static int id=0;
private int myId; //so to name components for the purpose of this sample
public CardUI(BufferedImage cardPhoto, int x, int y) {
this.cardPhoto= cardPhoto;
myId= ++id;
setBorder(LineBorder.createGrayLineBorder());
setMaximumSize(new Dimension(cardPhoto.getWidth(),cardPhoto.getHeight()));
setMinimumSize(new Dimension(cardPhoto.getWidth(),cardPhoto.getHeight()));
//FYI: setting preferred size has different effects on various systems
setPreferredSize(new Dimension(cardPhoto.getWidth(),cardPhoto.getHeight()));
//move this component to the right location on the screen
//Note: this works if there is no layout manager to its parent container
setBounds(x, y, cardPhoto.getWidth(), cardPhoto.getHeight());
this.addMouseListener(this);
}
@Override
public void paintComponent(Graphics g){
super.paintComponent(g);
g.drawImage(cardPhoto, 0, 0, this);
}
@Override
public void mouseClicked(MouseEvent e) {
if (e.getX() >= 0 && e.getX()<cardPhoto.getWidth()
&& e.getY() >= 0 && e.getY()<cardPhoto.getHeight()){
System.out.println("Clicked Card: "+myId);
}
}
@Override
public void mouseEntered(MouseEvent e) {
System.out.println("mouse entered "+myId);
}
@Override
public void mouseExited(MouseEvent arg0) {
System.out.println("mouse exited"+myId);
}
@Override
public void mousePressed(MouseEvent arg0) {}
@Override
public void mouseReleased(MouseEvent arg0) {}
}