我想在Flex中扭曲图像(或FXG)。
基本上只想修改图像的边缘,如下图所示。我知道如何做出简单的扭曲,但我找不到这样做的方法。
答案 0 :(得分:3)
答案是正确的......你需要的是DisplacementMapFilter
!!
displaImage通常应该是灰色的 - >意味着没有失真,并为每个下边缘和上边缘添加白色和灰色的径向渐变,如下所示:
使用地图你可以这样:
package {
import flash.display.BitmapData;
import flash.display.BitmapDataChannel;
import flash.display.Loader;
import flash.display.Sprite;
import flash.events.Event;
import flash.filters.DisplacementMapFilter;
import flash.filters.DisplacementMapFilterMode;
import flash.geom.Point;
import flash.net.URLRequest;
public class DistortImage extends Sprite
{
private var sourceImage:Loader;
private var distortMap:Loader;
public function DistortImage()
{
super();
// Loading the Image to be distorted
sourceImage = new Loader();
var requ: URLRequest = new URLRequest("text.jpg");
sourceImage.contentLoaderInfo.addEventListener(Event.COMPLETE, loadMap);
sourceImage.load(requ);
}
private function loadMap( E:Event = null ):void{
// loading distortion map ( grayscale )
distortMap = new Loader();
var requ: URLRequest = new URLRequest("distortMap.jpg");
distortMap.contentLoaderInfo.addEventListener(Event.COMPLETE, applyDistortion);
distortMap.load(requ);
}
private function applyDistortion( E:Event = null ):void{
// get jpg as BitmapData
var bmpData:BitmapData = new BitmapData( distortMap.content.width,distortMap.content.height);
bmpData.draw(distortMap);
// create the filter - notice gray(128,128,128) means no distortion white is negative black is positive distortion
var offsetOfMap:Point = new Point(0,0);
var redChannelCode:uint = BitmapDataChannel.RED; // is not important cause you just need oneway distortion
var yDistortion:int = 20; // strength
var distortFilter:DisplacementMapFilter = new DisplacementMapFilter(bmpData,offsetOfMap,0,redChannelCode,0,yDistortion,DisplacementMapFilterMode.COLOR,0xffffff,0);
// filters need to be included in an array to add on display Object
var filters:Array = new Array();
filters.push(distortFilter);
// adding filter to image
sourceImage.filters = filters;
addChild(sourceImage);
}
}
}