用它的所有子视图着色UIView

时间:2011-12-05 17:19:27

标签: objective-c ios cocoa-touch uiview

你能以任何方式为UIView着色吗?不是背景颜色,而是整个UIView及其所有子视图。

例如 - 一个旋转星星动画的UIView,即UIView形状不断变化。

2 个答案:

答案 0 :(得分:7)

最终我创建了一个UIView类别,可以对UIView进行着色, 没有填充UIView矩形,这里是:

  

拍摄UIView的图像表示,然后在其中对其进行着色   给定UIColor,创建此类别是为了复制UIButton   默认突出显示行为,因此它还附带了一个可以激活它的方法   行为,让类别处理所有触摸方法。

//------------------ .h Interface file ------- //

//
//  UIView UIView_Tint.h
//  BabyQA
//
//  Created by yogev shelly on 8/10/12.
//  Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//

#import <UIKit/UIKit.h>

#define tintColorClassicUIButton [UIColor colorWithWhite:0.0 alpha:0.5]

@interface UIView(Tint)

//proprties should not be used, use the methods decalred bellow
@property (nonatomic,retain) UIColor* tintColor;
@property(nonatomic,retain) UIImageView* tintImageView;
@property(nonatomic,assign) BOOL tintOnTouchActive;

-(void)tintToColor:(UIColor*)color;
-(void)clearTint;
-(void)enableTintOnTouchWithColor:(UIColor*)color;
-(void)disableTintOnTouch;

-(UIImage *)imageRepresentation;
-(UIImage*)imageRepresentationWithTintColor:(UIColor*)color;

@end



//------------------ .m Implementation file ------- //


//  UIView UIView_Tint.m
//  BabyQA
//
//  Created by yogev shelly on 8/10/12.
//  Copyright (c) 2012 __MyCompanyName__. All rights not reserved - go wild!
//

#import "UIView Tint.h"
#import <objc/runtime.h>
#import <QuartzCore/QuartzCore.h>

static char const * const tintImageViewKey = "tintImageView";
static char const * const tintColorKey = "tintColorKey";
static char const * const tintOnTouchActiveKey = "tintOnTouchActive";



@implementation UIView (Tint)
@dynamic tintImageView;
@dynamic tintColor;
@dynamic tintOnTouchActive;

-(void)enableTintOnTouchWithColor:(UIColor*)color
{
    self.tintColor = color; 
    self.tintOnTouchActive = TRUE;
}

-(void)disableTintOnTouch
{
    self.tintOnTouchActive = FALSE;

}


-(void)tintToColor:(UIColor*)color
{

    if(![self.tintColor isEqual:color] || !self.tintImageView)
    {
        self.tintColor = color;
        UIImage* tintImage = [self imageRepresentationWithTintColor:self.tintColor];
        self.tintImageView =  [[[UIImageView alloc] initWithImage:tintImage] autorelease];
    }

    [self addSubview:self.tintImageView];
}

-(void)clearTint
{
    [self.tintImageView removeFromSuperview];
}

-(void)clearTintWithSecondsDelay:(float)delay
{
    [self performSelector:@selector(clearTint) withObject:self afterDelay:delay];
}


#pragma mark - TouchToggling

-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
    [super touchesBegan:touches withEvent:event];
    if(self.tintOnTouchActive)
        [self tintToColor:self.tintColor];
}

-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
    [super touchesEnded:touches withEvent:event];
    if(self.tintOnTouchActive)
        [self clearTintWithSecondsDelay:0.05];
}

-(void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
    [super touchesCancelled:touches withEvent:event];
    if(self.tintOnTouchActive)
        [self clearTintWithSecondsDelay:0.05];
}

#pragma mark - TintingPart

-(UIImage *)imageRepresentation
{

    UIGraphicsBeginImageContext(self.bounds.size);
    [self.layer renderInContext:UIGraphicsGetCurrentContext()];
    UIImage * img = UIGraphicsGetImageFromCurrentImageContext();

    UIGraphicsEndImageContext();

    return img;    
}

-(UIImage*)imageRepresentationWithTintColor:(UIColor*)color
{
    UIImage* viewImage = [self imageRepresentation];
    viewImage = [self tintedImage:viewImage UsingColor:color];
    return viewImage;
}

-(UIImage *)tintedImage:(UIImage*)image UsingColor:(UIColor *)tintColor {
    UIGraphicsBeginImageContextWithOptions(image.size, NO, [[UIScreen mainScreen] scale]);
    CGRect drawRect = CGRectMake(0, 0, image.size.width, image.size.height);
    [image drawInRect:drawRect];
    [tintColor set];
    UIRectFillUsingBlendMode(drawRect, kCGBlendModeSourceAtop);
    UIImage *tintedImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    return tintedImage;
}


#pragma mark - Dynamic setters/getters for Associative References

-(void)setTintImageView:(UIImageView *)tintImageView
{
    objc_setAssociatedObject(self, tintImageViewKey, tintImageView, OBJC_ASSOCIATION_RETAIN_NONATOMIC); 
}

-(UIImageView*)tintImageView
{
    return objc_getAssociatedObject(self , tintImageViewKey);
}


-(UIColor*)tintColor
{
    return  objc_getAssociatedObject(self , tintColorKey);
}

-(void)setTintColor:(UIColor *)tintColor
{
    objc_setAssociatedObject(self, tintColorKey, tintColor, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}

-(BOOL)tintOnTouchActive
{
    return [objc_getAssociatedObject(self, tintOnTouchActiveKey) boolValue];
}

-(void)setTintOnTouchActive:(BOOL)tintOnTouchActive
{
    objc_setAssociatedObject(self, tintOnTouchActiveKey, [NSNumber numberWithBool:tintOnTouchActive], OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}

@end

答案 1 :(得分:4)

要为UIView着色,请在其上添加另一个子视图,并使用相同的frame和Alpha透明度设置。

例如,假设您的容器类型视图名为containerView,您可以执行以下操作:

CGRect overlayFrame = containerView.frame;
UIView *overlayView = [UIView alloc] initWithFrame:overlayFrame];
overlayView.alpha = 0.5f;
overlayView.color = [UIColor blackColor];

[containerView addSubview:overlayView];

这为您提供了半透明(0.5f)黑色色调,为下面的所有子视图提供了类似外观的色调。