仪器向我显示我在以下代码中有泄漏:
CGContextMoveToPoint(c, startPoint.x, self.frame.size.height - offsetYBottom);
CGContextAddLineToPoint(c, startPoint.x, startPoint.y);
CGContextAddLineToPoint(c, endPoint.x, endPoint.y);
CGContextAddLineToPoint(c, endPoint.x, self.frame.size.height - offsetYBottom);
CGContextClosePath(c);
CGGradientRef myGradient;
CGColorSpaceRef myColorspace;
size_t num_locations = 2;
CGFloat locations[2] = { 0.0, 1.0 };
CGFloat components[8] = { 0.0/255.0, 197.0/255.0, 254.0/255.0, 1.0f, 0.0/255.0, 197.0/255.0, 254.0/255.0, 0.25f };
myColorspace = CGColorSpaceCreateDeviceRGB();
myGradient = CGGradientCreateWithColorComponents (myColorspace, components, locations, num_locations);
CGPoint myStartPoint, myEndPoint;
myStartPoint.x = self.frame.size.width / 2;
myStartPoint.y = 0.0;
myEndPoint.x = self.frame.size.width / 2;
myEndPoint.y = self.frame.size.height;
CGContextSaveGState(c);
CGContextClip(c);
CGContextDrawLinearGradient (c, myGradient, myStartPoint, myEndPoint, 0);
CGContextRestoreGState(c);
如果我评论这一部分,泄漏就会消失。 startPoint和endPoint是CGPoint。
负责的来电者:CGTypeCreateInstanceWithAllocator。
可能是什么问题?
答案 0 :(得分:3)
在Create Rule之后,您必须在完成后发布myColorspace
和myGradient
:
CGColorSpaceRelease(myColorspace);
CGGradientRelease(myGradient);
答案 1 :(得分:1)
尝试释放myGradient对象
CGGradientRelease(myGradient);