嘿我试图创建一个随机的方式从一个链表中挑选一个4人团队,我想知道这个代码是否有效。
下面是一个示例代码
public static void enterGame(Client c) {
int n = teamSize;
boolean startNewGame = false;
if(waitingPlayers.size() <= 3) {
return; // not enough players
}
startNewGame = true;
if(startNewGame) {
System.out.println("Starting new game");
for(int i=0; i<n; i++) {
Collections.shuffle(waitingPlayers);
System.out.println("Picking random player");
waitingPlayers.remove(c);
System.out.println("removing from random player list");
players.add(c);
System.out.println("adding player to ingame list");
}
}
}
答案 0 :(得分:3)
我会使用Collections.shuffle()和子列表。为了知道你的代码是否有效,你为什么不测试它(单元测试或只是尝试一下)?
此外,这部分:
boolean startNewGame = false;
if(waitingPlayers.size() > 3) {
startNewGame = true;
} else {
startNewGame = false;
return;
}
if(startNewGame) {
过于复杂,我会将其替换为:
if(waitingPlayers.size() <= 3) {
return; // not enough players
}
完整代码:
public static void enterGame(final Client c) {
if(waitingPlayers.size() <= 3) {
return; // not enough players
}
System.out.println("Starting new game");
Collections.shuffle(waitingPlayers);
System.out.println("Picking random players");
// ? to be replaced by the real type of objects inside waitingPlayers
final List<?> picked = waitingPlayers.subList(0, 3);
players.addAll(picked);
waitingPlayers.removeAll(picked);
}
答案 1 :(得分:0)
你有一个错误 - 你正在挑选一个从0到n的数字。如果选择了n,则会出现超出范围的异常。其他可能看起来很好。