我正在尝试使用以下内容创建一个简单的WebSockets服务器:
namespace ConsoleWebSocketServer
{
class Program
{
const string c_MagicKey = "258EAFA5-E914-47DA-95CA-C5AB0DC85B11";
static void Main(string[] args)
{
TcpListener l_Listener = new TcpListener(IPAddress.Loopback, 8181);
l_Listener.Start();
while (true)
{
using (TcpClient l_Client = l_Listener.AcceptTcpClient())
using (NetworkStream l_Stream = l_Client.GetStream())
{
var l_headers = new Dictionary<string, string>();
string l_line = string.Empty;
while ((l_line = ReadLine(l_Stream)) != string.Empty)
{
var tokens = l_line.Split(new char[] { ':' }, 2);
if (!string.IsNullOrWhiteSpace(l_line) && tokens.Length > 1)
{
l_headers[tokens[0]] = tokens[1].Trim();
}
}
string l_secKey = l_headers["Sec-WebSocket-Key"];
string l_responseSecKey = ComputeWebSocketHandshakeSecurityHash09(l_secKey);
string l_response =
"HTTP/1.1 101 Switching Protocols" + Environment.NewLine +
"Upgrade: websocket" + Environment.NewLine +
"Connection: Upgrade" + Environment.NewLine +
"Sec-WebSocket-Accept: " + l_responseSecKey + Environment.NewLine + Environment.NewLine;
var l_bufferedResponse = Encoding.UTF8.GetBytes(l_response);
l_Stream.Write(l_bufferedResponse, 0, l_bufferedResponse.Length);
}
}
}
public static string ComputeWebSocketHandshakeSecurityHash09(string secWebSocketKey)
{
string secWebSocketAccept = null; ;
string l_combinedKey = secWebSocketKey + c_MagicKey;
SHA1 l_Sha1Crypto = new SHA1CryptoServiceProvider();
byte[] l_sha1Hash = l_Sha1Crypto.ComputeHash(Encoding.UTF8.GetBytes(l_combinedKey));
secWebSocketAccept = Convert.ToBase64String(l_sha1Hash);
return secWebSocketAccept ?? String.Empty;
}
static string ReadLine(Stream stream)
{
var l_Sb = new StringBuilder();
var l_buffer = new List<byte>();
while (true)
{
l_buffer.Add((byte)stream.ReadByte());
string l_line = Encoding.ASCII.GetString(l_buffer.ToArray());
if (l_line.EndsWith(Environment.NewLine))
{
return l_line.Substring(0, l_line.Length - 2);
}
}
}
}
}
我正在使用一个执行以下操作的简单页面对其进行测试:
function testWebSocket() {
if (!window.WebSocket) {
alert('WebSockets are NOT supported by your browser.');
return;
}
var ws = new WebSocket('ws://localhost:8181/demo');
ws.onopen = function() {
alert('Handshake successfully established. Ready for data...');
};
ws.onmessage = function (e) {
alert('Got WebSockets message: ' + e.data);
}
ws.onclose = function() {
alert('Connection closed.');
};
}
我只看到“握手”警报,紧接着是“已关闭”的消息。我错过了什么吗?
答案 0 :(得分:8)
在你向客户端发送“测试”之前,你需要做更多的协议。开始。我使用了一个字节列表,因为它很容易:)
List<byte> lb= new List<byte>();
// see http://tools.ietf.org/html/draft-ietf-hybi-thewebsocketprotocol-17
// page 30 for this:
// 0 1 2 3
// 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
// +-+-+-+-+-------+-+-------------+-------------------------------+
// |F|R|R|R| opcode|M| Payload len | Extended payload length |
// |I|S|S|S| (4) |A| (7) | (16/64) |
// |N|V|V|V| |S| | (if payload len==126/127) |
// | |1|2|3| |K| | |
// +-+-+-+-+-------+-+-------------+ - - - - - - - - - - - - - - - +
// | Extended payload length continued, if payload len == 127 |
// + - - - - - - - - - - - - - - - +-------------------------------+
// | |Masking-key, if MASK set to 1 |
// +-------------------------------+-------------------------------+
// | Masking-key (continued) | Payload Data |
// +-------------------------------- - - - - - - - - - - - - - - - +
// : Payload Data continued ... :
// + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +
// | Payload Data continued ... |
// +---------------------------------------------------------------+
//
//0x81 = 10000001 which says according to the table above:
// 1 it's the final message
// 000 RSV1-3 are extensions which must be negotiated first
// 0001 opcode %x1 denotes a text frame
lb.Add(0x81);
//0x04 = 00001000
// 0 No mask
// 0001000 Rest of the 7 bytes left is the length of the payload.
lb.Add(0x04);
// add the payload
lb.AddRange(Encoding.UTF8.GetBytes("Test"));
//write it!
l_Stream.Write (lb.ToArray(), 0, 6);
Whoohoo在这里结果!: