我一直在努力让FXG在我的Flex应用程序中运行,它可以正常运行,但我想要完成的是一种包含数据库中图像数据的图库。我曾经能够使用<s:Image source=/path/{variable_name}>
,但现在我必须导入FXG文件,不能再使用<s:Image>
了。在这里,我可以显示静态FXG图像:
<?xml version="1.0" encoding="utf-8"?>
<s:View xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:fxg="assets.fxg.*"
tabBarVisible="false" title="{data.name}">
<fxg:megapicture001 x="118" y="27" width="338" height="519"/>
<s:Label x="78" y="43" text="{data.name}"/>
<s:navigationContent>
<s:Button icon="@Embed('assets/home.png')" click="navigator.popView()"/>
</s:navigationContent>
</s:View>
尝试<fxg:{data.picturename} />
爆炸。
答案 0 :(得分:0)
您不能单独导入和使用FXG元素,因为它们不是显示对象。我的想法是将它们包装在UIComponent容器中。这个课程最有可能在明年年初的下一次更新中作为Flextras Mobile Component set的一部分结束:
package com.dotcomit.utils
{
import flash.display.DisplayObject;
import flash.display.Sprite;
import mx.core.UIComponent;
public class FXGImage extends UIComponent
{
public function FXGImage(source:Class = null)
{
if(source){
this.source = source;
}
super();
}
// this will tell us the class we want to use for the display
// most likely an fxgClass
private var _source : Class;
protected var sourceChanged :Boolean = true;
public function get source():Class
{
return _source;
}
public function set source(value:Class):void
{
_source = value;
sourceChanged = true;
this.commitProperties();
}
public var imageInstance : DisplayObject;
// if you want to offset the position of the X and Y values in the
public var XOffset :int = 0;
public var YOffset :int = 0;
// if you want to offset the position of the X and Y values in the
public var heightOffset :int = 0;
public var widthOffset :int = 0;
override protected function createChildren():void{
super.createChildren();
if(this.sourceChanged){
if(this.imageInstance){
this.removeChild(this.imageInstance);
this.imageInstance = null;
}
if(this.source){
this.imageInstance = new source();
this.imageInstance.x = 0 + XOffset;
this.imageInstance.y = 0 + YOffset;
this.addChild(this.imageInstance);
}
this.sourceChanged = false;
}
}
override protected function commitProperties():void{
super.commitProperties();
if(this.sourceChanged){
// if the source changed re-created it; which is done in createChildren();
this.createChildren();
}
}
override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void{
super.updateDisplayList(unscaledWidth, unscaledHeight);
if(unscaledHeight != 0){
this.imageInstance.height = unscaledHeight + this.heightOffset;
}
if(unscaledWidth != 0){
this.imageInstance.width = unscaledWidth + this.widthOffset;
}
}
}
}
您可以使用以下内容:
<utils:FXGImage id="fxgImage" source="assets.images.mainMenu.MainMenuBackground" height="100%" width="100%" />