倒数计数器/定时器

时间:2011-11-19 23:24:36

标签: iphone objective-c cocos2d-iphone

请有人能告诉我如何实现倒计时器,以便在iPhone的cocos2d中开始游戏。

我的意思是,在按下“播放”时,会出现一个新的场景,显示数字“3”,“2”,“1”,然后是“GO!”。

2 个答案:

答案 0 :(得分:3)

来自“cocos2d最佳实践”:

  

尽量不要使用Cocoa的NSTimer。而是使用cocos2d自己的调度程序。

因此,这是使用cocos2d的调度程序为您的标签设置动画的示例,即使有一些效果。

在@interface中:

int timeToPlay;
CCLabelTTF * prepareLabel;
CCLabelTTF * timeoutLabel;
CCMenu *menu;

在init中:

timeToPlay=4;

CGSize s = [CCDirector sharedDirector].winSize;
prepareLabel = [CCLabelTTF labelWithString:@"Prepare to play!" fontName:@"Marker Felt" fontSize:40];
prepareLabel.position = ccp(s.width/2.0f, 150);

timeoutLabel = [CCLabelTTF labelWithString:@"3" fontName:@"Marker Felt" fontSize:60];
timeoutLabel.position = ccp(s.width/2.0f, 90);

[self addChild:prepareLabel];
[self addChild:timeoutLabel];

timeoutLabel.visible=NO;
prepareLabel.visible=NO;

...
CCMenuItem *Play = [CCMenuItemFont itemFromString:@"PLAY" 
                                           target:self 
                                         selector:@selector(aboutToPlay:)];
...

aboutToPlay:

-(void) aboutToPlay: (id) sender {
    [self removeChild:menu cleanup:YES];
    timeoutLabel.visible=YES;
    prepareLabel.visible=YES;
    [self schedule: @selector(tick:) interval:1];
}

然后打勾:

-(void) tick: (ccTime) dt
{
    if(timeToPlay==1) [self play];
    else {
        timeToPlay--;
        NSString * countStr;

        if(timeToPlay==1)
        countStr = [NSString stringWithFormat:@"GO!"];
        else
        countStr = [NSString stringWithFormat:@"%d", timeToPlay-1];

        timeoutLabel.string = countStr;

        //and some cool animation effect
        CCLabelTTF* label = [CCLabelTTF labelWithString:countStr fontName:@"Marker Felt" fontSize:60];

        label.position = timeoutLabel.position;
        [self addChild: label z: 1001];
        id scoreAction = [CCSequence actions:
                            [CCSpawn actions:
                              [CCScaleBy actionWithDuration:0.4 scale:2.0],
                              [CCEaseIn actionWithAction:[CCFadeOut actionWithDuration:0.4] rate:2],
                              nil],
                            [CCCallBlock actionWithBlock:^{
                              [self removeChild:label cleanup:YES];
                            }],
                            nil];
        [label runAction:scoreAction];

    }

}

玩:

-(void) play {
    [[CCDirector sharedDirector] replaceScene:[CCTransitionSlideInL transitionWithDuration:0.4 scene:[GamePlay node]]];
}

答案 1 :(得分:2)

如果您需要使用cocos2d,请务必执行此操作,但只需执行而不使用即可。在IB中设置具有必要出口的UILabel,将countdownTimer声明为NSTimer对象,然后在viewDidLoad或其他重要位置声明:

     countdownTimer = [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(updateTime) userInfo:nil repeats:YES];
     label.text = @"3";
     [countdownTimer fire];

然后更新时间:

- (void)updateTime {
     if ([label.text isEqualToString:@"3"]) {
          label.text = @"2";
     } else if ([label.text isEqualToString:@"2"]) {
          label.text = @"1";
     } else {
          label.text = @"GO!";
          [countdownTimer invalidate];
          //continue with app
     }
}

没有检查该代码的有效性,但它应该让你朝着正确的方向前进!