我有WPF应用程序我写的是将文件发布到社交网络之一。 上传本身工作得很好,但我想提供一些指示,告诉我上传的时间。
我尝试了很多方法来做到这一点:
1)HttpWebRequest.GetStream方法:
using (
var FS = File.Open(
localFilePath, FileMode.Open, FileAccess.Read, FileShare.Read))
{
long len = FS.Length;
HttpWebRequest request = (HttpWebRequest) WebRequest.Create(url);
request.Method = "POST";
request.ProtocolVersion = HttpVersion.Version11;
request.ContentType = "multipart/form-data; boundary=--AaB03x";
//predata and postdata is two byte[] arrays, that contains
//strings for MIME file upload (defined above and is not important)
request.ContentLength = predata.Length + FS.Length + postdata.Length;
request.AllowWriteStreamBuffering = false;
using (var reqStream = request.GetRequestStream())
{
reqStream.Write(predata, 0, predata.Length);
int bytesRead = 0;
int totalRead = 0;
do
{
bytesRead = FS.Read(fileData, 0, MaxContentSize);
totalRead += bytesRead;
reqStream.Write(fileData, 0, bytesRead);
reqStream.Flush(); //trying with and without this
//this part will show progress in percents
sop.prct = (int) ((100*totalRead)/len);
} while (bytesRead > 0);
reqStream.Write(postdata, 0, postdata.Length);
}
HttpWebResponse responce = (HttpWebResponse) request.GetResponse();
using (var respStream = responce.GetResponseStream())
{
//do things
}
}
2)WebClient方式(更短):
void UploadFile (url, localFilePath)
{
...
WebClient client = new WebClient();
client.UploadProgressChanged += new UploadProgressChangedEventHandler(UploadPartDone);
client.UploadFileCompleted += new UploadFileCompletedEventHandler(UploadComplete);
client.UploadFileAsync(new Uri(url), localFilePath);
done.WaitOne();
//do things with responce, received from UploadComplete
JavaScriptSerializer jssSer = new JavaScriptSerializer();
return jssSer.Deserialize<UniversalJSONAnswer>(utf8.GetString(UploadFileResponce));
//so on...
...
}
void UploadComplete(object sender, UploadFileCompletedEventArgs e)
{
UploadFileResponce=e.Result;
done.Set();
}
void UploadPartDone(object sender, UploadProgressChangedEventArgs e)
{
//this part expected to show progress
sop.prct=(int)(100*e.BytesSent/e.TotalBytesToSend);
}
3)甚至TcpClient方式:
using (
var FS = File.Open(
localFilePath, FileMode.Open, FileAccess.Read, FileShare.Read))
{
long len = FS.Length;
long totalRead = 0;
using (var client = new TcpClient(urli.Host, urli.Port))
{
using (var clearstream = client.GetStream())
{
using (var writer = new StreamWriter(clearstream))
using (var reader = new StreamReader(clearstream))
{
//set progress to 0
sop.prct = 0;
// Send request headers
writer.WriteLine("POST " + urli.AbsoluteUri + " HTTP/1.1");
writer.WriteLine("Content-Type: multipart/form-data; boundary=--AaB03x");
writer.WriteLine("Host: " + urli.Host);
writer.WriteLine("Content-Length: " + (predata.Length + len + postdata.Length).ToString());
writer.WriteLine();
//some data for MIME
writer.Write(utf8.GetString(predata));
writer.Flush();
int bytesRead;
do
{
bytesRead = FS.Read(fileData, 0, MaxContentSize);
totalRead += bytesRead;
writer.BaseStream.Write(fileData, 0, bytesRead);
writer.BaseStream.Flush();
sop.prct = (int) ((100*totalRead)/len);
} while (bytesRead > 0)
writer.Write(utf8.GetString(postdata));
writer.Flush();
//read line of response and do other thigs...
respStr = reader.ReadLine();
...
}
}
}
}
在所有情况下,文件都已成功发送到服务器。 但总是进度看起来像这样:几秒钟它从0到100运行然后等待文件实际上传(大约5分钟 - 文件是400MB)。
所以我认为来自文件的数据在某处缓存,我跟踪的不是上传,而是缓冲数据。然后必须等到它上传。
我的问题是:
1)有没有办法跟踪实际上传数据? Stream.Write()或Flush()(我在某处读取,对NetworkStream不起作用)的方法直到从服务器收到TCP数据包收到的确认后才返回。
2)或者我可以拒绝缓冲(HttpWebRequest的AllowWriteStreamBUffering不起作用)?
3)进一步“向下”并尝试使用套接字是否有意义?
更新
为了避免在UI上显示进度的方式存在任何疑问,我重写了代码以记录文件。 所以,这是代码:
using (var LogStream=File.Open("C:\\123.txt",FileMode.Create,FileAccess.Write,FileShare.Read))
using (var LogWriter=new StreamWriter(LogStream))
using (var FS = File.Open(localFilePath, FileMode.Open, FileAccess.Read, FileShare.Read))
{
long len = FS.Length;
HttpWebRequest request = (HttpWebRequest) WebRequest.Create(url);
request.Timeout = 7200000; //2 hour timeout
request.Method = "POST";
request.ProtocolVersion = HttpVersion.Version11;
request.ContentType = "multipart/form-data; boundary=--AaB03x";
//predata and postdata is two byte[] arrays, that contains
//strings for MIME file upload (defined above and is not important)
request.ContentLength = predata.Length + FS.Length + postdata.Length;
request.AllowWriteStreamBuffering = false;
LogWriter.WriteLine(DateTime.Now.ToString("o") + " Start write into request stream. ");
using (var reqStream = request.GetRequestStream())
{
reqStream.Write(predata, 0, predata.Length);
int bytesRead = 0;
int totalRead = 0;
do
{
bytesRead = FS.Read(fileData, 0, MaxContentSize);
totalRead += bytesRead;
reqStream.Write(fileData, 0, bytesRead);
reqStream.Flush(); //trying with and without this
//sop.prct = (int) ((100*totalRead)/len); //this part will show progress in percents
LogWriter.WriteLine(DateTime.Now.ToString("o") + " totalRead= " + totalRead.ToString() + " / " + len.ToString());
} while (bytesRead > 0);
reqStream.Write(postdata, 0, postdata.Length);
}
LogWriter.WriteLine(DateTime.Now.ToString("o") + " All sent!!! Waiting for responce... ");
LogWriter.Flush();
HttpWebResponse responce = (HttpWebResponse) request.GetResponse();
LogWriter.WriteLine(DateTime.Now.ToString("o") + " Responce received! ");
using (var respStream = responce.GetResponseStream())
{
if (respStream == null) return null;
using (var streamReader = new StreamReader(respStream))
{
string resp = streamReader.ReadToEnd();
JavaScriptSerializer jssSer = new JavaScriptSerializer();
return jssSer.Deserialize<UniversalJSONAnswer>(resp);
}
}
}
这是结果(我切中间):
2011-11-19T22:00:54.5964408+04:00 Start write into request stream.
2011-11-19T22:00:54.6404433+04:00 totalRead= 1048576 / 410746880
2011-11-19T22:00:54.6424434+04:00 totalRead= 2097152 / 410746880
2011-11-19T22:00:54.6434435+04:00 totalRead= 3145728 / 410746880
2011-11-19T22:00:54.6454436+04:00 totalRead= 4194304 / 410746880
2011-11-19T22:00:54.6464437+04:00 totalRead= 5242880 / 410746880
2011-11-19T22:00:54.6494438+04:00 totalRead= 6291456 / 410746880
.......
2011-11-19T22:00:55.3434835+04:00 totalRead= 408944640 / 410746880
2011-11-19T22:00:55.3434835+04:00 totalRead= 409993216 / 410746880
2011-11-19T22:00:55.3464837+04:00 totalRead= 410746880 / 410746880
2011-11-19T22:00:55.3464837+04:00 totalRead= 410746880 / 410746880
2011-11-19T22:00:55.3464837+04:00 All sent!!! Waiting for responce...
2011-11-19T22:07:23.0616597+04:00 Responce received!
你可以看到程序认为上传约400MB约2秒。 7分钟后文件实际上传,我收到回应。
再次更新:
这似乎发生在WIndows 7下(不是x64或x86)。 当我运行我的代码uder XP时,一切都运行良好,进度绝对正确显示
答案 0 :(得分:4)
我在显示进度方面遇到了同样的问题,它的行为与您描述的完全相同。所以我决定使用HttpClient来正确显示上传进度。然后我遇到了有趣的错误 - 当我让Fiddler启动时,HttpClient开始以意想不到的方式显示其上传进度,就像上面的WebClient / HttpWebRequest一样,所以我想也许这就是为什么WebClient显示上传进程不正确的问题(我想我有它推出)。所以我再次尝试使用WebClient(没有启动类似fiddler的应用程序)并且一切正常,上传进度具有正确的值。我已经使用win7和XP在几台PC上进行了测试,并且在所有情况下都取得了正确的进展。
所以,我认为像Fiddler这样的程序(可能不仅仅是一个小提琴手)对WebClient和其他.net类如何显示上传进度有一些影响。
这个讨论批准了它:
答案 1 :(得分:3)
您可以使用WebClient
的{{1}}上传文件,而不是使用写入文件作为文件流。为了跟踪收到和上传的数据的百分比,您可以使用UploadFile
并订阅其事件。
在下面的代码中,我已经同步使用UploadFileAsyn来上传文件,但只要你不处理上传器的实例就不需要同步。
UploadFileAsyn
客户代码:
class FileUploader : IDisposable
{
private readonly WebClient _client;
private readonly Uri _address;
private readonly string _filePath;
private bool _uploadCompleted;
private bool _uploadStarted;
private bool _status;
public FileUploader(string address, string filePath)
{
_client = new WebClient();
_address = new Uri(address);
_filePath = filePath;
_client.UploadProgressChanged += FileUploadProgressChanged;
_client.UploadFileCompleted += FileUploadFileCompleted;
}
private void FileUploadFileCompleted(object sender, UploadFileCompletedEventArgs e)
{
_status = (e.Cancelled || e.Error == null) ? false : true;
_uploadCompleted = true;
}
private void FileUploadProgressChanged(object sender, UploadProgressChangedEventArgs e)
{
if(e.ProgressPercentage % 10 == 0)
{
//This writes the pecentage data uploaded and downloaded
Console.WriteLine("Send: {0}, Received: {1}", e.BytesSent, e.BytesReceived);
//You can have a delegate or a call back to update your UI about the percentage uploaded
//If you don't have the condition (i.e e.ProgressPercentage % 10 == 0 )for the pecentage of the process
//the callback will slow you upload process down
}
}
public bool Upload()
{
if (!_uploadStarted)
{
_uploadStarted = true;
_client.UploadFileAsync(_address, _filePath);
}
while (!_uploadCompleted)
{
Thread.Sleep(1000);
}
return _status;
}
public void Dispose()
{
_client.Dispose();
}
}
您可以在 using (FileUploader uploader = new FileUploader("http://www.google.com", @"C:\test.txt"))
{
uploader.Upload();
}
事件处理程序上注册自定义回调(可能是委托)以更新WPF UI。
如果您对该事件的回调执行任何IO,则会更频繁地调用上载进度更改事件,这将减慢下载进度。最好不经常更新,例如以下代码更新仅提高了10%。
FileUploadProgressChanged
答案 2 :(得分:1)
我的建议是使用新的HTTPClient类(在.NET 4.5中可用)。它支持进步。
我上传文件的代码:
private void HttpSendProgress(object sender, HttpProgressEventArgs e)
{
HttpRequestMessage request = sender as HttpRequestMessage;
Console.WriteLine(e.BytesTransferred);
}
private void Window_Loaded_1(object sender, RoutedEventArgs e)
{
ProgressMessageHandler progress = new ProgressMessageHandler();
progress.HttpSendProgress += new EventHandler<HttpProgressEventArgs>(HttpSendProgress);
HttpRequestMessage message = new HttpRequestMessage();
StreamContent streamContent = new StreamContent(new FileStream("e:\\somefile.zip", FileMode.Open));
message.Method = HttpMethod.Put;
message.Content = streamContent;
message.RequestUri = new Uri("{Here your link}");
var client = HttpClientFactory.Create(progress);
client.SendAsync(message).ContinueWith(task =>
{
if (task.Result.IsSuccessStatusCode)
{
}
});
}
答案 3 :(得分:1)
这个至少有一天困扰我。我已开始使用WebClient.UploadFileAsync
,接下来尝试了ProgressMessageHandler
HttpClient
,然后为HttpContent
API推出了自己的HttpClient
。这些方法都不起作用(对我而言)。
它出现HttpWebRequest
,它位于大多数(全部?).NET Http抽象的底部,如WebClient
和HttpClient
,默认缓冲请求和响应流,我通过在ILSpy中查看它来确认。
正如其他人所说,你可以让你的请求以某种方式使用分块编码,这将有效地禁用缓冲请求流,但这仍然无法修复进度报告。
我发现有必要在我发送的每个块之后刷新请求流,以便准确反映发送进度,否则您的数据将被简单地缓冲到管道下一步(可能在NetworkStream或OS中的某个位置,没检查)。下面的示例代码对我有用,并且在从HttpWebResponse转换回HttpResponseMessage(您可能不需要,YMMV)时也做了一个简约的工作。
public async Task<HttpResponseMessage> UploadFileAsync( string uploadUrl, string absoluteFilePath, Action<int> progressPercentCallback )
{
var length = new FileInfo( absoluteFilePath ).Length;
var request = new HttpWebRequest( new Uri(uploadUrl) ) {
Method = "PUT",
AllowWriteStreamBuffering = false,
AllowReadStreamBuffering = false,
ContentLength = length
};
const int chunkSize = 4096;
var buffer = new byte[chunkSize];
using (var req = await request.GetRequestStreamAsync())
using (var readStream = File.OpenRead(absoluteFilePath))
{
progressPercentCallback(0);
int read = 0;
for (int i = 0; i < length; i += read)
{
read = await readStream.ReadAsync( buffer, 0, chunkSize );
await req.WriteAsync( buffer, 0, read );
await req.FlushAsync(); // flushing is required or else we jump to 100% very fast
progressPercentCallback((int)(100.0 * i / length));
}
progressPercentCallback(100);
}
var response = (HttpWebResponse)await request.GetResponseAsync();
var result = new HttpResponseMessage( response.StatusCode );
result.Content = new StreamContent( response.GetResponseStream() );
return result;
}
答案 4 :(得分:0)
快速猜测,您正在UI线程上运行此代码。你需要在新线程上运行上传内容。 那时你有2个选择。 1)您在UI线程上运行计时器并更新UI。 2)您使用Invoke更新UI(因为您无法从另一个线程访问UI)调用更新UI。
答案 5 :(得分:0)
在第一个例子中,我认为你的进度条显示你从磁盘上的文件写入流的速度有多快 - 而不是实际的上传进度(这就是为什么这一切都发生在100%真正快速然后上传突变* )。
我可能错了^^并且没有WPF经验,但我已经将大量文件从Silverlight上传到WCF,并且在那里使用的模型(就像你一样)将文件分解为块。发送每个块。当你从服务器得到一个响应时(“块26收到ok”),真的更新进度条,你不能(或不应该)更新进度条,除非你/知道/块x做了 - 并且知道这一点的好方法是,如果服务器说它得到了它。
*我希望我能在5分钟内上传400Mb。我会整天带我...
答案 6 :(得分:0)
我遇到了同样的问题。我花了很多时间解决了这个问题如下: 防病毒AVAST。当我关闭它时,我的程序运行得很好......