我做了一个声明,如果它是真的继续,我想停止这个“继续”并发出另一个声明,例如触地和触摸。
这是我的代码
private void updateRunning(float deltaTime) {
List<TouchEvent> touchEvents = game.getInput().getTouchEvents();
int len = touchEvents.size();
for (int i = 0; i < len; i++) {
TouchEvent event = touchEvents.get(i);
if (event.type != TouchEvent.TOUCH_UP)
continue;
world.doodle.DOODLE_Y = 3;
touchPoint.set(event.x, event.y);
guiCam.touchToWorld(touchPoint);
if (OverlapTester.pointInRectangle(pauseBounds, touchPoint)) {
Assets.clicks();
state = GAME_PAUSED;
return;
}
}
world.update(deltaTime, game.getInput().getAccelX());
if (world.score != lastScore) {
lastScore = world.score;
scoreString = "" + lastScore;
}
if (world.state == World.WORLD_STATE_NEXT_LEVEL) {
state = GAME_LEVEL_END;
}
if (world.state == World.WORLD_STATE_GAME_OVER) {
state = GAME_OVER;
if (lastScore >= Settings.highscores[4])
scoreString = "new highscore: " + lastScore;
else
scoreString = "score: " + lastScore;
Settings.addScore(lastScore);
Settings.save(game.getFileIO());
}
}
答案 0 :(得分:1)
对你提出的要求感到困惑,但也许是else if
?
if (event.type == TouchEvent.TOUCH_UP) {
/* do something for TOUCH_UP event */
} else if (event.type == TouchEvent.TOUCH_DOWN) {
/* do something for TOUCH_DOWN event */
} else {
/* do something else */
}
执行后,您无法停止 continue
。
答案 1 :(得分:0)
尝试将break;
添加到您希望停止的位置。