我正在寻找一个jquery脚本来实现在this site上实现的hide / show div
的轻松进出效果。
以下是mouseover()
上的脚本:
$("#box0").mouseover(function () {
$("#lSection2").fadeIn(100);
$("#boxContent0").fadeIn(100);
});
$('#boxContent0').mouseout(function() {
$("#boxContent0").fadeOut(100);
$("#lSection2").fadeOut(100);
});
CSS:
.AdBox {
width: 300px;
height: 180px;
border: 6px solid #fff;
-webkit-border-radius: 5px;
-moz-border-radius: 5px;
-o-border-radius: 5px;
border-radius: 5px;
float: left;
margin-right: 10px;
margin-left: 10px;
}
.AdBoxl {
width: 300px;
height: 180px;
border: 6px solid #666;
float: right;
}
.boxContent div {
width: 180px;
padding: 10px;
font-family: Arial, Helvetica, sans-serif;
font-weight: bold;
font-size: 16px;
height: 120px;
border: 4px solid #fff;
float: left;
margin-right: 10px;
margin-left: 20px;
-webkit-border-radius: 3px;
-moz-border-radius: 3px;
-o-border-radius: 3px;
border-radius: 3px;
background-color: #80634A;
}
#lSection2 {
height: 120px;
width: 100%;
position: relative;
top: 10px;
padding-left: auto;
padding-right: auto;
}
.boxContent {
width: 970px;
background-image: url(../images/gridtile.png);
height: 150px;
padding-top: 15px;
}
HTML:
鼠标悬停或单击以查看详细信息
赢大 - Ipad
- 节日
- 1年Spa护理服务
似乎没有用,请帮忙。
答案 0 :(得分:1)
你不需要一个特殊的插件来进行jQuery缓动。你可以简单地将你选择的缓动函数包含在你的jQuery中。 (我选择'easeOutCubic'作为应用于所有动画的示例,但每个动画也可以有自己的动画。)
$.easing.easeOutCubic = function (x, t, b, c, d) {
return c*((t=t/d-1)*t*t + 1) + b;
}
$("#box0").mouseover(function () {
$("#lSection2").fadeIn(100, 'easeOutCubic');
$("#boxContent0").fadeIn(100, 'easeOutCubic');
});
$('#boxContent0').mouseout(function() {
$("#boxContent0").fadeOut(100, 'easeOutCubic');
$("#lSection2").fadeOut(100, 'easeOutCubic');
});
有关详细信息,请参阅此答案......
jQuery.easing - easeOutCubic - emphasizing on the ease
您可以在这里直观地查看一些缓动功能......
http://jqueryui.com/demos/effect/easing.html
这些是相应的功能。只需选择并使用与项目相关的功能......
swing: function (x, t, b, c, d) {
return $.easing[$.easing.def](x, t, b, c, d);
},
easeInQuad: function (x, t, b, c, d) {
return c*(t/=d)*t + b;
},
easeOutQuad: function (x, t, b, c, d) {
return -c *(t/=d)*(t-2) + b;
},
easeInOutQuad: function (x, t, b, c, d) {
if ((t/=d/2) < 1) return c/2*t*t + b;
return -c/2 * ((--t)*(t-2) - 1) + b;
},
easeInCubic: function (x, t, b, c, d) {
return c*(t/=d)*t*t + b;
},
easeOutCubic: function (x, t, b, c, d) {
return c*((t=t/d-1)*t*t + 1) + b;
},
easeInOutCubic: function (x, t, b, c, d) {
if ((t/=d/2) < 1) return c/2*t*t*t + b;
return c/2*((t-=2)*t*t + 2) + b;
},
easeInQuart: function (x, t, b, c, d) {
return c*(t/=d)*t*t*t + b;
},
easeOutQuart: function (x, t, b, c, d) {
return -c * ((t=t/d-1)*t*t*t - 1) + b;
},
easeInOutQuart: function (x, t, b, c, d) {
if ((t/=d/2) < 1) return c/2*t*t*t*t + b;
return -c/2 * ((t-=2)*t*t*t - 2) + b;
},
easeInQuint: function (x, t, b, c, d) {
return c*(t/=d)*t*t*t*t + b;
},
easeOutQuint: function (x, t, b, c, d) {
return c*((t=t/d-1)*t*t*t*t + 1) + b;
},
easeInOutQuint: function (x, t, b, c, d) {
if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b;
return c/2*((t-=2)*t*t*t*t + 2) + b;
},
easeInSine: function (x, t, b, c, d) {
return -c * Math.cos(t/d * (Math.PI/2)) + c + b;
},
easeOutSine: function (x, t, b, c, d) {
return c * Math.sin(t/d * (Math.PI/2)) + b;
},
easeInOutSine: function (x, t, b, c, d) {
return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;
},
easeInExpo: function (x, t, b, c, d) {
return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;
},
easeOutExpo: function (x, t, b, c, d) {
return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b;
},
easeInOutExpo: function (x, t, b, c, d) {
if (t==0) return b;
if (t==d) return b+c;
if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b;
return c/2 * (-Math.pow(2, -10 * --t) + 2) + b;
},
easeInCirc: function (x, t, b, c, d) {
return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b;
},
easeOutCirc: function (x, t, b, c, d) {
return c * Math.sqrt(1 - (t=t/d-1)*t) + b;
},
easeInOutCirc: function (x, t, b, c, d) {
if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b;
return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b;
},
easeInElastic: function (x, t, b, c, d) {
var s=1.70158;var p=0;var a=c;
if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3;
if (a < Math.abs(c)) { a=c; var s=p/4; }
else var s = p/(2*Math.PI) * Math.asin (c/a);
return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
},
easeOutElastic: function (x, t, b, c, d) {
var s=1.70158;var p=0;var a=c;
if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3;
if (a < Math.abs(c)) { a=c; var s=p/4; }
else var s = p/(2*Math.PI) * Math.asin (c/a);
return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;
},
easeInOutElastic: function (x, t, b, c, d) {
var s=1.70158;var p=0;var a=c;
if (t==0) return b; if ((t/=d/2)==2) return b+c; if (!p) p=d*(.3*1.5);
if (a < Math.abs(c)) { a=c; var s=p/4; }
else var s = p/(2*Math.PI) * Math.asin (c/a);
if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b;
},
easeInBack: function (x, t, b, c, d, s) {
if (s == undefined) s = 1.70158;
return c*(t/=d)*t*((s+1)*t - s) + b;
},
easeOutBack: function (x, t, b, c, d, s) {
if (s == undefined) s = 1.70158;
return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
},
easeInOutBack: function (x, t, b, c, d, s) {
if (s == undefined) s = 1.70158;
if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
},
easeInBounce: function (x, t, b, c, d) {
return c - $.easing.easeOutBounce (x, d-t, 0, c, d) + b;
},
easeOutBounce: function (x, t, b, c, d) {
if ((t/=d) < (1/2.75)) {
return c*(7.5625*t*t) + b;
} else if (t < (2/2.75)) {
return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;
} else if (t < (2.5/2.75)) {
return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;
} else {
return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;
}
},
easeInOutBounce: function (x, t, b, c, d) {
if (t < d/2) return $.easing.easeInBounce (x, t*2, 0, c, d) * .5 + b;
return $.easing.easeOutBounce (x, t*2-d, 0, c, d) * .5 + c*.5 + b;
}
<强>图片的标题说明:强>
您的代码正在使用mouseover
和mouseout
,这可能导致由于触发这些事件而导致的不稳定行为。当鼠标悬停在项目上时,mouseover
会多次触发。 mouseenter
和mouseleave
更加稳定。 You could even use .hover()
which automatically combines .mouseenter()
and .mouseleave()
into one method.
你的100
动画持续时间只有一秒钟的十分之一。这太快了,无法看到任何缓和效果。