我在C#中有这样的代码:
namespace WumpusWorld
{
class PlayerAI
{
//struct that simulates a cell in the AI replication of World Grid
struct cellCharacteristics
{
public int pitPercentage;
public int wumpusPercentage;
public bool isPit;
public bool neighborsMarked;
public int numTimesvisited;
}
private cellCharacteristics[,] AIGrid; //array that simulates World Grid for the AI
private enum Move { Up, Down, Right, Left, Enter, Escape }; //enum that represents integers that trigger movement in WumpusWorldForm class
Stack<int> returnPath; //keeps track of each move of AI to trace its path back
bool returntoBeg; //flag that is triggered when AI finds gold
int numRandomMoves; //keeps track of the number of random moves that are done
public PlayerAI()
{
AIGrid = new cellCharacteristics[5, 5];
cellCharacteristics c;
returntoBeg = false;
returnPath = new Stack<int>();
numRandomMoves = 0;
for (int y = 0; y < 5; y++)
{
for (int x = 0; x < 5; x++)
{
c = new cellCharacteristics();
c.isPit = false;
c.neighborsMarked = false;
c.numTimesvisited = 0;
AIGrid[x, y] = c;
}
}
}
}
}
我不知道如何将这个C#结构转换为F#,并将struct
实现为一个数组,就像我上面的代码一样。
答案 0 :(得分:10)
您可以使用struct
关键字(如Stilgar所示)或使用Struct
属性来定义结构,如下所示。我还添加了一个初始化结构的构造函数:
[<Struct>]
type CellCharacteristics =
val mutable p : int
val mutable w : int
val mutable i : bool
val mutable ne : bool
val mutable nu : int
new(_p,_w,_i,_ne,_nu) =
{ p = _p; w = _w; i = _i; ne = _ne; nu = _nu }
// This is how you create an array of structures and mutate it
let arr = [| CellCharacteristics(1,2,true,false,3) |]
arr.[0].nu <- 42 // Fields are public by default
但是,通常不建议使用可变值类型。这会导致令人困惑的行为,而且代码很难推理。不仅在F#中,甚至在C#和.NET中都不鼓励这样做。在F#中,创建不可变结构也更容易:
// The fields of the strcuct are specified as part of the constructor
// and are stored in automatically created (private) fileds
[<Struct>]
type CellCharacteristics(p:int, w:int, i:bool, ne:bool, nu:int) =
// Expose fields as properties with a getter
member x.P = p
member x.W = w
member x.I = i
member x.Ne = ne
member x.Nu = nu
使用不可变结构时,您将无法修改结构的各个字段。您需要替换数组中的整个struct值。您通常可以将计算实现为结构的成员(比如说Foo
),然后只需编写arr.[0] <- arr.[0].Foo()
来执行更新。