我正在构建一个画笔应用程序,它几乎完成了,我所做的只是一个基本的画笔/绘图工具。我想给它一个更像画笔的感觉,因为在我当前的输出中它有角度,它看起来不像真正的画笔墨水。
这是我的代码:
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
touchSwiped = YES;
UITouch *touch = [touches anyObject];
currentTouch = [touch locationInView:self.view];
currentTouch.y -= 20;
UIGraphicsBeginImageContext(self.view.frame.size);
[touchDraw.image drawInRect:CGRectMake(0, 0, touchDraw.frame.size.width, touchDraw.frame.size.height)];
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 35.0);
CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), redAmt, blueAmt, greenAmt, 1.0);
CGContextBeginPath(UIGraphicsGetCurrentContext());
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), endingPoint.x, endingPoint.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), currentTouch.x, currentTouch.y);
CGContextStrokePath(UIGraphicsGetCurrentContext());
touchDraw.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
endingPoint = currentTouch;
touchMoved++;
if (touchMoved == 10) {
touchMoved = 0;
}
}
答案 0 :(得分:2)
我不知道你可以在没有获得你描述的角度的情况下使用触摸事件。事件的解决方案不够分散。
OpenGL似乎更合适。查看Apple的GLPaint sample code作为示例。
答案 1 :(得分:1)
尝试使用quadCurve而不是addLineToPoint。四条曲线在两个没有角度的点上形成一条直线,使你的直线成为曲线。
CGPoint midPoint(CGPoint p1,CGPoint p2)
{
return CGPointMake ((p1.x + p2.x) * 0.5,(p1.y + p2.y) * 0.5);
}
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event//upon moving
{
mouseSwiped = YES;
UITouch *touch = [touches anyObject];
previousPoint2 = previousPoint1;
previousPoint1 = currentTouch;
currentTouch = [touch locationInView:self.view];
CGPoint mid1 = midPoint(previousPoint2, previousPoint1);
CGPoint mid2 = midPoint(currentTouch, previousPoint1);
// here's your ticket to the finals..
CGContextMoveToPoint(context, mid1.x, mid1.y);
CGContextAddQuadCurveToPoint(context, previousPoint1.x, previousPoint1.y, mid2.x, mid2.y);
CGContextStrokePath(context)
}