如何将CVPixelBuffer变成UIImage?

时间:2011-11-09 21:50:46

标签: ios uiimage avfoundation

我在从CVPixelBuffer获取UIIMage时遇到一些问题。这就是我想要的:

CVPixelBufferRef pixelBuffer = CMSampleBufferGetImageBuffer(imageDataSampleBuffer);
CFDictionaryRef attachments = CMCopyDictionaryOfAttachments(kCFAllocatorDefault, imageDataSampleBuffer, kCMAttachmentMode_ShouldPropagate);
CIImage *ciImage = [[CIImage alloc] initWithCVPixelBuffer:pixelBuffer options:(NSDictionary *)attachments];
if (attachments)
    CFRelease(attachments);
size_t width = CVPixelBufferGetWidth(pixelBuffer);
size_t height = CVPixelBufferGetHeight(pixelBuffer);
if (width && height) { // test to make sure we have valid dimensions
    UIImage *image = [[UIImage alloc] initWithCIImage:ciImage];

    UIImageView *lv = [[UIImageView alloc] initWithFrame:self.view.frame];
    lv.contentMode = UIViewContentModeScaleAspectFill;
    self.lockedView = lv;
    [lv release];
    self.lockedView.image = image;
    [image release];
}
[ciImage release];

heightwidth都已正确设置为相机的分辨率。 image已创建,但我似乎是黑色的(或者可能是透明的?)。我不太明白问题出在哪里。任何想法都将不胜感激。

6 个答案:

答案 0 :(得分:49)

首先,与您的问题没有直接关系的显而易见的事情:AVCaptureVideoPreviewLayer是将视频从任一摄像机传输到独立视图的最便宜方式,如果这是数据来自哪里,那么没有立即修改它的计划。您无需自行推动,预览图层直接连接到AVCaptureSession并自行更新。

我不得不承认对这个核心问题缺乏信心。 CIImage和其他两种类型的图像之间存在语义差异 - CIImage是图像的配方,不一定由像素支持。它可以是“从这里获取像素,像这样变换,应用此过滤器,像这样变换,与其他图像合并,应用此过滤器”。在您选择渲染之前,系统不知道CIImage的外观。它本身并不知道光栅化它的适当界限。

UIImage声称仅包裹CIImage。它不会将其转换为像素。据推测UIImageView应该实现这一目标,但如果是这样,那么我似乎无法找到你提供适当输出矩形的位置。

我成功地躲避了这个问题:

CIImage *ciImage = [CIImage imageWithCVPixelBuffer:pixelBuffer];

CIContext *temporaryContext = [CIContext contextWithOptions:nil];
CGImageRef videoImage = [temporaryContext
                   createCGImage:ciImage
                   fromRect:CGRectMake(0, 0, 
                          CVPixelBufferGetWidth(pixelBuffer),
                          CVPixelBufferGetHeight(pixelBuffer))];

UIImage *uiImage = [UIImage imageWithCGImage:videoImage];
CGImageRelease(videoImage);

提供了指定输出矩形的明显机会。我确信没有使用CGImage作为中间人的路线,所以请不要认为这个解决方案是最佳做法。

答案 1 :(得分:16)

在Swift中尝试这个。

Swift 4.2:

import VideoToolbox

extension UIImage {
    public convenience init?(pixelBuffer: CVPixelBuffer) {
        var cgImage: CGImage?
        VTCreateCGImageFromCVPixelBuffer(pixelBuffer, nil, &cgImage)

        if let cgImage = cgImage {
            self.init(cgImage: cgImage)
        } else {
            return nil
        }
    }
}

斯威夫特5:

import VideoToolbox

extension UIImage {
    public convenience init?(pixelBuffer: CVPixelBuffer) {
        var cgImage: CGImage?
        VTCreateCGImageFromCVPixelBuffer(pixelBuffer, options: nil, imageOut: &cgImage)

        if let cgImage = cgImage {
            self.init(cgImage: cgImage)
        } else {
            return nil
        }
    }
}
  

注意:这仅适用于RGB像素缓冲区,不适用于灰度级。

答案 2 :(得分:13)

获得UIImage的另一种方法。至少在我的情况下,执行速度快〜10倍:

int w = CVPixelBufferGetWidth(pixelBuffer);
int h = CVPixelBufferGetHeight(pixelBuffer);
int r = CVPixelBufferGetBytesPerRow(pixelBuffer);
int bytesPerPixel = r/w;

unsigned char *buffer = CVPixelBufferGetBaseAddress(pixelBuffer);

UIGraphicsBeginImageContext(CGSizeMake(w, h));

CGContextRef c = UIGraphicsGetCurrentContext();

unsigned char* data = CGBitmapContextGetData(c);
if (data != NULL) {
   int maxY = h;
   for(int y = 0; y<maxY; y++) {
      for(int x = 0; x<w; x++) {
         int offset = bytesPerPixel*((w*y)+x);
         data[offset] = buffer[offset];     // R
         data[offset+1] = buffer[offset+1]; // G
         data[offset+2] = buffer[offset+2]; // B
         data[offset+3] = buffer[offset+3]; // A
      }
   }
} 
UIImage *img = UIGraphicsGetImageFromCurrentImageContext();

UIGraphicsEndImageContext();

答案 3 :(得分:8)

除非您的图像数据采用某种不同的格式,需要调整或转换 - 我建议不要增加任何内容...只需使用memcpy将数据打入上下文内存区域,如下所示:

//not here... unsigned char *buffer = CVPixelBufferGetBaseAddress(pixelBuffer);

UIGraphicsBeginImageContext(CGSizeMake(w, h));

CGContextRef c = UIGraphicsGetCurrentContext();

void *ctxData = CGBitmapContextGetData(c);

// MUST READ-WRITE LOCK THE PIXEL BUFFER!!!!
CVPixelBufferLockBaseAddress(pixelBuffer, 0);
void *pxData = CVPixelBufferGetBaseAddress(pixelBuffer);
memcpy(ctxData, pxData, 4 * w * h);
CVPixelBufferUnlockBaseAddress(pixelBuffer, 0);

... and so on...

答案 4 :(得分:3)

以前的方法让我有CG Raster Data泄漏。这种转换方法对我没有泄漏:

@autoreleasepool {

    CGImageRef cgImage = NULL;
    OSStatus res = CreateCGImageFromCVPixelBuffer(pixelBuffer,&cgImage);
    if (res == noErr){
        UIImage *image= [UIImage imageWithCGImage:cgImage scale:1.0 orientation:UIImageOrientationUp];

    }
    CGImageRelease(cgImage);
}


    static OSStatus CreateCGImageFromCVPixelBuffer(CVPixelBufferRef pixelBuffer, CGImageRef *imageOut)
    {
        OSStatus err = noErr;
        OSType sourcePixelFormat;
        size_t width, height, sourceRowBytes;
        void *sourceBaseAddr = NULL;
        CGBitmapInfo bitmapInfo;
        CGColorSpaceRef colorspace = NULL;
        CGDataProviderRef provider = NULL;
        CGImageRef image = NULL;

        sourcePixelFormat = CVPixelBufferGetPixelFormatType( pixelBuffer );
        if ( kCVPixelFormatType_32ARGB == sourcePixelFormat )
            bitmapInfo = kCGBitmapByteOrder32Big | kCGImageAlphaNoneSkipFirst;
        else if ( kCVPixelFormatType_32BGRA == sourcePixelFormat )
            bitmapInfo = kCGBitmapByteOrder32Little | kCGImageAlphaNoneSkipFirst;
        else
            return -95014; // only uncompressed pixel formats

        sourceRowBytes = CVPixelBufferGetBytesPerRow( pixelBuffer );
        width = CVPixelBufferGetWidth( pixelBuffer );
        height = CVPixelBufferGetHeight( pixelBuffer );

        CVPixelBufferLockBaseAddress( pixelBuffer, 0 );
        sourceBaseAddr = CVPixelBufferGetBaseAddress( pixelBuffer );

        colorspace = CGColorSpaceCreateDeviceRGB();

        CVPixelBufferRetain( pixelBuffer );
        provider = CGDataProviderCreateWithData( (void *)pixelBuffer, sourceBaseAddr, sourceRowBytes * height, ReleaseCVPixelBuffer);
        image = CGImageCreate(width, height, 8, 32, sourceRowBytes, colorspace, bitmapInfo, provider, NULL, true, kCGRenderingIntentDefault);

        if ( err && image ) {
            CGImageRelease( image );
            image = NULL;
        }
        if ( provider ) CGDataProviderRelease( provider );
        if ( colorspace ) CGColorSpaceRelease( colorspace );
        *imageOut = image;
        return err;
    }

    static void ReleaseCVPixelBuffer(void *pixel, const void *data, size_t size)
    {
        CVPixelBufferRef pixelBuffer = (CVPixelBufferRef)pixel;
        CVPixelBufferUnlockBaseAddress( pixelBuffer, 0 );
        CVPixelBufferRelease( pixelBuffer );
    }

答案 5 :(得分:0)

一种现代的解决方案是

let image = UIImage(ciImage: CIImage(cvPixelBuffer: YOUR_BUFFER))