我的SurfaceView有一个线程问题,它很常见,但我没有在任何地方找到解决方案。
我在框架布局中使用SurfaceView作为背景:
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/blobmusic_layout"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent">
<com.myapp.Background
android:id="@+id/background_blobmusic"
android:layout_width="fill_parent"
android:layout_height="fill_parent"/>
...
我的后台类是tipical surfaceview类,持有者,将调用我们的onDraw方法的线程等等。一些代码可以避免问题(在构造函数方法中调用init()):
public void init() {
ready = false;
holder = getHolder();
holder.addCallback( new Callback() {
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub
boolean retry = true;
while (retry) {
try {
bgdt.setRunning(false);
bgdt.join();
retry = false;
} catch (InterruptedException e) {}
}
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
// TODO Auto-generated method stub
holder.setFormat(PixelFormat.RGBA_8888);
estrelles = new Estrelles(getResources(),getHeight());
bgdt.setRunning(true);
bgdt.start();
ready = true;
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
// TODO Auto-generated method stub
}
});
和我的线程类(bgtd):
public class BGDrawThread extends Thread {
private Background view;
static final long FPS = 60;
private boolean running = false;
public BGDrawThread(Background view) {
this.view = view;
}
public boolean isRunning() {
return running;
}
public void setRunning(boolean run) {
running = run;
}
@Override
public void run() {
long ticksPS = 1000/FPS;
long startTime;
long sleepTime;
//fps checker
long contms=0;
long lasttimecheck = System.currentTimeMillis();
int fps=0;
while (running) {
if(contms>1000) {
//souts ??
contms=0;
fps=0;
lasttimecheck = System.currentTimeMillis();
}
else {
fps++;
contms+=System.currentTimeMillis()-lasttimecheck;
lasttimecheck=System.currentTimeMillis();
}
Canvas c = null;
startTime = System.currentTimeMillis();
try {
c = view.getHolder().lockCanvas();
synchronized (view.getHolder()) {
view.onDraw(c);
}
} finally {
if (c != null) {
view.getHolder().unlockCanvasAndPost(c);
}
}
sleepTime = ticksPS-(System.currentTimeMillis() - startTime);
try {
if (sleepTime > 0)
sleep(sleepTime);
else
sleep(10);
} catch (Exception e) {}
}
}
}
这很好用,直到另一个活动出现在前面,然后我们从它回来,崩溃。
这是我的类的onpause / onresume方法的代码:
@Override
protected void onResume() {
super.onResume();
Background bmbg = (Background) findViewById(R.id.background_blobmusic);
bmbg.resumethread();
}
@Override
protected void onPause() {
super.onPause();
Background bmbg = (Background) findViewById(R.id.background_blobmusic);
bmbg.stopthread();
}
和surfaceview类中的strop / resume线程:
public void stopthread() {
if(!bgdt.isAlive()) return;
boolean retry = true;
while (retry) {
try {
bgdt.setRunning(false);
bgdt.join();
retry = false;
} catch (InterruptedException e) {}
}
}
public void resumethread() {
if(ready && !bgdt.isRunning()) {
bgdt.setRunning(true);
bgdt.start();
}
}
欢迎所有帮助:)
编辑:我让它运行(可能不是一个优雅的解决方案,但我在这里留下代码): (查看下面的评论以查看其他更改)public void startthread() {
if(!surfacecreated) return;
if(threadrunning) return;
bgdt = new BGDrawThread(this);
bgdt.setRunning(true);
bgdt.start();
threadrunning = true;
}
public void stopthread() {
boolean retry = true;
while (retry) {
try {
bgdt.setRunning(false);
bgdt.join();
threadrunning = false;
retry = false;
} catch (InterruptedException e) {}
}
}
答案 0 :(得分:0)
IIRC表面只有在执行了surfaceChanged()回调之后才能进行操作,而不是在surfaceCreated()之后,并且在onResume()之后调用surfaceChanged() - 将初始化和线程启动移动到那里(到surfaceChanged())