所以我决定通过给自己一些有趣的任务来开始学习它。 作为一名Web开发人员,我想拥有自己的WebSocket服务器。 所以我写了它但它只接受第一个请求。之后有onverflow算术运算 以下是一些代码,供您查看我做错了什么:S我真的没有想法。
using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Text.RegularExpressions;
using System.Security.Cryptography;
using WebSocket.Utils;
namespace WebSocket
{
class SocketReader
{
public EndPoint ipAddr { get; set; }
private Socket userSocket;
private byte[] buffer;
private string SOCKET_GUID = "258EAFA5-E914-47DA-95CA-C5AB0DC85B11";
public SocketReader(Socket socket)
{
userSocket = socket;
ipAddr = socket.RemoteEndPoint;
Read();
}
private void Read()
{
//Read packet size
buffer = new byte[2];
userSocket.BeginReceive(buffer, 0, 2, SocketFlags.None, ReadCallbackStatic, null);
}
private void ReadCallbackStatic(IAsyncResult ar)
{
try
{
if (userSocket.EndReceive(ar) >= 1)
{
int bufferSize = BitConverter.ToInt16(buffer, 0);
buffer = new byte[bufferSize - 2];
//Read Packet
userSocket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, ReadCallback, null);
}
}
catch (Exception se)
{
Console.WriteLine("Something blew on ReadCallbackStatic");
Console.WriteLine(se.Message);
Console.WriteLine(se.StackTrace);
Disconnect();
}
}
private void ReadCallback(IAsyncResult ar)
{
try
{
//Copy the buffer so we can receive the next packet ASAP
byte[] buff = new byte[buffer.Length];
Array.Copy(buffer, buff, buffer.Length);
Read();
string handshakeStr = System.Text.Encoding.UTF8.GetString(buff);
string[] list = Regex.Split(handshakeStr, "\r\n");
//Sec-WebSocket-Key: S5o6fCVLRMJhdXTF3H9w3Q==
//Sec-WebSocket-Version: 8
string key = "";
string clientProtocol = "0";
foreach (string str in list)
{
if (String.IsNullOrEmpty(str)) { continue; }
if (str.Length > 20 && str.Substring(0, 19) == "Sec-WebSocket-Key: ")
{
key = str.Substring(19);
continue;
}
if (str.Length > 20 && str.Substring(0, 23) == "Sec-WebSocket-Version: ")
{
clientProtocol = str.Substring(23);
continue;
}
}
if (String.IsNullOrEmpty(key))
{
Disconnect();
}
SHA1 shaEnc = new SHA1CryptoServiceProvider();
byte[] byteString = ASCIIEncoding.ASCII.GetBytes(key + SOCKET_GUID);
byte[] hash = shaEnc.ComputeHash(byteString, 0, byteString.Length);
string acceptKey = Convert.ToBase64String(hash);
List<string> headers = new List<string>();
headers.Add("HTTP/1.1 101 Switching Protocols");
headers.Add("Upgrade: websocket");
headers.Add("Connection: Upgrade");
headers.Add("Sec-WebSocket-Accept: " + acceptKey);
foreach (string header in headers)
{
SendString(header + "\r\n");
}
Console.WriteLine(acceptKey);
SendString("\r\n");
}
catch (SocketException se)
{
Console.WriteLine("Something blew on ReadCallback");
Console.WriteLine(se.Message);
Disconnect();
}
}
private void SendString(string str)
{
userSocket.Send(Encoding.UTF8.GetBytes(str));
}
private void Disconnect()
{
userSocket.Disconnect(false);
Console.WriteLine("Client with ip {0} Disconnected", ipAddr);
}
}
}
这是我班级的缩短版本,但是这个问题出现在我的“ReadCallbackStatic”中:
buffer = new byte[bufferSize - 2];
我真的不知道我做错了什么:S。
问题是......我实际上正确地握手,但是当我从客户端向我的服务器发送一些信息时,抛出了这个异常
我做了一些调试,似乎缓冲变量变成负数O.O
答案 0 :(得分:2)
我的猜测是,当MSB设置时你正在爆炸,也就是说客户端正在发送一个数字&gt; = 32768并且&lt; 65536,(通过你的ToInt16
)变成一个大的负16位数(或者,抛出算术溢出问题)。我会尝试使用ToUInt16
代替。
说实话,你真的不需要BitConverter
;取决于字节顺序,这是:
int bufferSize = (buffer[0] << 8) | buffer[1];
或
int bufferSize = buffer[0] | (buffer[1] << 8);
答案 1 :(得分:0)
我认为问题可能出现在缓冲区包含零数字的情况下,所以:
int bufferSize = BitConverter.ToInt16(buffer, 0); // 0
buffer = new byte[bufferSize - 2]; // 0 - 2 == -2
执行new byte[-2]
我不知道你的代码背后的逻辑,但我相信你应该考虑buffer.Length
值来分配一个新的缓冲区