我只是想制作轮盘赌以获得乐趣和自己的经验而且我远远不是一个JS大师所以..
这是我发现的现成代码:
var colors = ["#B8D430", "#3AB745", "#029990", "#3501CB",
"#2E2C75", "#673A7E", "#CC0071", "#F80120",
"#F35B20", "#FB9A00", "#FFCC00", "#FEF200"];
var restaraunts = ["Wendy's", "McDonalds", "Chick-fil-a", "Five Guys",
"Gold Star", "La Mexicana", "Chipotle", "Tazza Mia",
"Panera", "Just Crepes", "Arby's", "Indian"];
var startAngle = 0;
var arc = Math.PI / 6;
var spinTimeout = null;
var spinArcStart = 10;
var spinTime = 0;
var spinTimeTotal = 0;
var ctx;
function drawRouletteWheel() {
var canvas = document.getElementById("canvas");
if (canvas.getContext) {
var outsideRadius = 200;
var textRadius = 160;
var insideRadius = 125;
ctx = canvas.getContext("2d");
ctx.clearRect(0,0,500,500);
ctx.strokeStyle = "black";
ctx.lineWidth = 2;
ctx.font = 'bold 12px Helvetica, Arial';
for(var i = 0; i < 12; i++) {
var angle = startAngle + i * arc;
ctx.fillStyle = colors[i];
ctx.beginPath();
ctx.arc(250, 250, outsideRadius, angle, angle + arc, false);
ctx.arc(250, 250, insideRadius, angle + arc, angle, true);
ctx.stroke();
ctx.fill();
ctx.save();
ctx.shadowOffsetX = -1;
ctx.shadowOffsetY = -1;
ctx.shadowBlur = 0;
ctx.shadowColor = "rgb(220,220,220)";
ctx.fillStyle = "black";
ctx.translate(250 + Math.cos(angle + arc / 2) * textRadius,
250 + Math.sin(angle + arc / 2) * textRadius);
ctx.rotate(angle + arc / 2 + Math.PI / 2);
var text = restaraunts[i];
ctx.fillText(text, -ctx.measureText(text).width / 2, 0);
ctx.restore();
}
//Arrow
ctx.fillStyle = "black";
ctx.beginPath();
ctx.moveTo(250 - 4, 250 - (outsideRadius + 5));
ctx.lineTo(250 + 4, 250 - (outsideRadius + 5));
ctx.lineTo(250 + 4, 250 - (outsideRadius - 5));
ctx.lineTo(250 + 9, 250 - (outsideRadius - 5));
ctx.lineTo(250 + 0, 250 - (outsideRadius - 13));
ctx.lineTo(250 - 9, 250 - (outsideRadius - 5));
ctx.lineTo(250 - 4, 250 - (outsideRadius - 5));
ctx.lineTo(250 - 4, 250 - (outsideRadius + 5));
ctx.fill();
}
}
function spin() {
spinAngleStart = Math.random() * 10 + 10;
spinTime = 0;
spinTimeTotal = Math.random() * 3 + 4 * 1000;
rotateWheel();
}
function rotateWheel() {
spinTime += 30;
if(spinTime >= spinTimeTotal) {
stopRotateWheel();
return;
}
var spinAngle = spinAngleStart - easeOut(spinTime, 0, spinAngleStart, spinTimeTotal);
startAngle += (spinAngle * Math.PI / 180);
drawRouletteWheel();
spinTimeout = setTimeout('rotateWheel()', 30);
}
function stopRotateWheel() {
clearTimeout(spinTimeout);
var degrees = startAngle * 180 / Math.PI + 90;
var arcd = arc * 180 / Math.PI;
var index = Math.floor((360 - degrees % 360) / arcd);
ctx.save();
ctx.font = 'bold 30px Helvetica, Arial';
var text = "You won\n" + restaraunts[index]
ctx.fillText(text, 250 - ctx.measureText(text).width / 2, 250 + 10);
ctx.restore();
}
function easeOut(t, b, c, d) {
var ts = (t/=d)*t;
var tc = ts*t;
return b+c*(tc + -3*ts + 3*t);
}
drawRouletteWheel();
我想知道如何将背景颜色更改为背景图像并将图像添加到restaraunts
,并且\n
符号也不会在var text = "You won\n" + restaraunts[index]
上创建新行。< / p>
我知道这些是非常基本的问题但又是 - 我对JS并不熟悉,所以如果有人可以提供帮助就可以很酷;)
答案 0 :(得分:1)
您可以使用setSyle设置backround-image属性而不是background-color,并使用&lt; br /&gt;而不是\ n为新行。
更新:同样,文本在画布上绘制。要获得一个新的行,你可以做这样的事情,因为\ n似乎做不了多少:
ctx.fillText("You won!", -ctx.measureText(text).width / 2, 0);
ctx.fillText(text, -ctx.measureText(text).width / 2, 12);
更新2:我找到了如何在画布上绘制图像,并且有一些设置可以获得图像的矩形部分,但我不知道如何使用不是矩形的多边形形状来掩盖图像又:
function drawImage() {
var c=document.getElementById("canvas");
var ctx=c.getContext("2d");
var img=new Image();
img.onload = function () {
ctx.drawImage(img,0,0);
};
img.src="panera.jpg";
}
答案 1 :(得分:0)
您提供的代码只是javascript。你需要有一些html和css来显示内容并设置样式。当你有html时,你可以改变html元素的背景,<div class="myClass"></div>
例如用这个css:
.myClass
{
background-color:yellow;
}
或将图像作为背景:
.myClass
{
background-image:url('paper.gif');
}
是的,在浏览器中使用<br/>
作为换行符。