C ++无法识别.h声明

时间:2011-11-03 01:19:24

标签: c++ header-files

我在creature.h中声明了以下函数(在公共场所下):

void _hop();
void _turn(size_t way);
void _infect();
Point _facing();
bool _isEmpty();
bool _wall();
bool _same();

然后他们在.cc中的实现(我为了简短而删除了一堆代码):

void Creature::_hop(){
 CODE
}

Point Creature::_facing(){
  CODE
}

void Creature::_infect(){
  CODE
}

bool Creature::_isEmpty(){
 CODE
}

bool Creature::_wall(){
 CODE
}

bool Creature::_same(){
 CODE
}

但是在编译后我得到了这些错误:

creature.cc:25: error: no 'void Creature::_hop()' member function declared in class 'Creature'
creature.cc:54: error: no 'void Creature::_turn(size_t)' member function declared in class 'Creature'
creature.cc:88: error: no 'geometry::Point Creature::_facing()' member function declared in class 'Creature'
creature.cc:105: error: no 'void Creature::_infect()' member function declared in class 'Creature'
creature.cc:114: error: no 'bool Creature::_isEmpty()' member function declared in class 'Creature'
creature.cc:121: error: no 'bool Creature::_wall()' member function declared in class 'Creature'
creature.cc:127: error: no 'bool Creature::_same()' member function declared in class 'Creature'
很多其他功能都被读得很好,但这些功能并没有得到任何爱。 ?????

编辑:

不确定下来的选票,可能是因为你们假设我没有a)将它包含在生物类中或b)#include“creature.h”。我做了两个,只是在问题中没有包含,因为我认为这是显而易见的。

编辑2:你想要.cc和.h?亲爱的主啊。

CREATURE.H:

 #ifndef CREATURE
 #define CREATURE
 class Creature {
  public:
   // Constructor (note there is no need for a destructor.)
   Creature();
   Creature(Species *species,World *world,Point pt,Direction d);    

   // takeOneTurn executes lines of this creature's species program,
   // beginning on programLine and continuing until a HOP, LEFT, RIGHT, or 
   // INFECT is executed.
   void takeOneTurn();

   // getters and setters do the obvious things.
   Species *getSpecies();
   Direction getDirection();
   // use this to initialize and infect.  It also sets programLine to 1. 
   void setSpecies(Species * s); 
   void _hop();
   void _turn(size_t way);
   void _infect();
   Point _facing();
   bool _isEmpty();
   bool _wall();
   bool _same();

  private:
   Species *species;   // pointer to this creature's species
   World *world;       // a pointer to the world in which this 
                       // creature is located.
   Point loc;          // where in the world this creature is located
   Direction dir;      // current direction this creature is facing
   size_t programLine; // current program line  
 };

 #endif

CREATURE.CC

 #include "creature.h"
 #include <cstdlib>

 Creature::Creature(Species *s, World *w,Point pt,Direction d){
   world = w;
   species = s;
   loc = pt;
   dir = d;
   programLine = 0;
 }


 Species* Creature::getSpecies(){
   return species;
 }

 Direction Creature::getDirection(){
   return dir;
 }

 void Creature::setSpecies(Species* s){
   species = s;
 }

 void Creature::_hop(){
   switch(dir){
   case NORTH:
     if(!world->getContents(Point(loc.col,loc.row+1))){
       world->setContents(loc, NULL);
       world->setContents(Point(loc.col,loc.row+1), this);
     }
     break;
   case SOUTH:
     if(!world->getContents(Point(loc.col,loc.row-1))){
       world->setContents(loc, NULL);
       world->setContents(Point(loc.col,loc.row-1), this);
     }
     break;
   case EAST:
     if(!world->getContents(Point(loc.col+1,loc.row))){
       world->setContents(loc, NULL);
       world->setContents(Point(loc.col+1,loc.row), this);
     }
     break;
   case WEST:
     if(!world->getContents(Point(loc.col-1,loc.row))){
       world->setContents(loc, NULL);
       world->setContents(Point(loc.col-1,loc.row), this);
     }
     break;
   }
 }

 void Creature::_turn(size_t way){
   if(way == 0){
     switch(dir){
     case NORTH:
       dir = WEST;
       return;
     case WEST:
       dir = SOUTH;
       return;
     case SOUTH:
       dir = EAST;
       return;
     case EAST:
       dir = NORTH;
       return;
     }
   } else {
     switch(dir){
     case NORTH:
       dir = EAST;
       return;
     case WEST:
       dir = NORTH;
       return;
     case SOUTH:
       dir = WEST;
       return;
     case EAST:
       dir = SOUTH;
       return;
     }
   }
 }

 Point Creature::_facing(){
   switch(dir){
   case NORTH:
     return Point(loc.col,loc.row+1);
     break;
   case WEST:
     return Point(loc.col-1,loc.row);
     break;
   case SOUTH:
     return Point(loc.col,loc.row-1);
     break;
   case EAST:
     return Point(loc.col+1,loc.row);
     break;
   }
 }

 void Creature::_infect(){
   Point facing = _facing();
   if(!world->inRange(facing))return;
   Creature* enemy = world->getContents(facing);
   if(!enemy) return;
   enemy->setSpecies(species);
   world->setContents(facing, enemy);
 }

 bool Creature::_isEmpty(){
   Point facing = _facing();
   if(!world->inRange(facing))return false;
   if(!world->getContents(facing)) return true;
   return false;
 }

 bool Creature::_wall(){
   Point facing = _facing();
   if(!world->inRange(facing))return true;
   return false;
 }

 bool Creature::_same(){
   Point facing = _facing();
   if(!world->inRange(facing))return true;
   if(!world->getContents(facing)) return false;
   Creature* enemy = world->getContents(facing);
   return (enemy->species == species);
 }

 bool _random(){
   int k =  random();
   return (k%2);
 }

 void Creature::takeOneTurn(){
   Instruction whatToDo = species->programStep(programLine);
   switch(whatToDo.op){
   case HOP:
     _hop();
     programLine++;
     break;
   case LEFT:
     _turn(0);
     programLine++;
     break;
   case RIGHT:
     _turn(1);
     programLine++;
     break;
   case INFECT:
     _infect();
     programLine++;
     break;
   case IFEMPTY:
     if(_isEmpty()){
       programLine = whatToDo.line;
       takeOneTurn();
     }
     break;
   case IFWALL:
     if(_wall()){
       programLine = whatToDo.line;
       takeOneTurn();
     }
     break;
   case IFSAME:
     if(_same()){
       programLine = whatToDo.line;
       takeOneTurn();
     }
     break;
   case GO:
     programLine = whatToDo.line;
     takeOneTurn();
     break;
   case IFRANDOM:
     if(_random()) programLine = whatToDo.line;
     else programLine++;
     takeOneTurn();
     break;
   }
 }

呼!

5 个答案:

答案 0 :(得分:3)

你所描述的应该可以正常工作,所以我们必须假设你的描述完全匹配现实。

具体来说,以下代码编译并运行正常。

pax$ cat creature.h
class Creature {
    public:
        void _hop();
};

pax$ cat creature.cc
#include <iostream>
#include "creature.h"

void Creature::_hop() {
    std::cout << "Hop\n";
}

int main (void) {
    Creature c;
    c._hop();
    return 0;
}

pax$ rm creature ; g++ -o creature creature.cc ; ./creature
Hop

由于该脚本显示您似乎正在做的事情,我的建议是发布您的实际代码进行分析,包括完整的头文件和几乎完整的源文件(您可以保留CODE标记,因为它们不会影响此特定问题,但查看include语句之类的内容会很有用。

最好的问题报告应该附带:

  • 预期的行为。
  • 实际行为。
  • 一个展示错误行为的小型完整程序。

根据您的代码更新(并假设它们已完成),您遇到的问题是size_tSpeciesWorldPoint和{{1}在Direction文件中包含creature.h之前,实际上并未定义

这导致creature.cc类的创建在第二个构造函数上失败,因此它不知道关于该类。然后,当您尝试为所述类定义实际代码时,编译器(正确地)会抱怨它不存在。

当我在代码中添加一个非常小的Creature并尝试编译时,我会遇到这些头文件问题:

main

是由那些非定义引起的。

然后我看到你描述的那种错误,例如:

In file included from creature.cc:1:
creature.h:5: error: expected `)' before '*' token
creature.h:13: error: ISO C++ forbids declaration of 'Species' with no type
creature.h:13: error: expected ';' before '*' token
creature.h:14: error: 'Direction' does not name a type
creature.h:16: error: 'Species' has not been declared
creature.h:18: error: 'size_t' has not been declared
creature.h:20: error: 'Point' does not name a type
creature.h:26: error: ISO C++ forbids declaration of 'Species' with no type
creature.h:26: error: expected ';' before '*' token
creature.h:27: error: ISO C++ forbids declaration of 'World' with no type
creature.h:27: error: expected ';' before '*' token
creature.h:29: error: 'Point' does not name a type
creature.h:30: error: 'Direction' does not name a type
creature.h:31: error: 'size_t' does not name a type

(只是输出页面的一个示例)。

在包含creature.cc:129: error: 'world' was not declared in this scope creature.cc:129: error: 'facing' was not declared in this scope creature.cc:130: error: 'world' was not declared in this scope creature.cc:130: error: 'facing' was not declared in this scope creature.cc:131: error: 'world' was not declared in this scope creature.cc:131: error: 'facing' was not declared in this scope creature.cc:132: error: 'class Creature' has no member named 'species' creature.cc:132: error: 'species' was not declared in this scope 之前,您需要确保包含定义这些类型的头文件。理想情况下,creature.h本身就是这样做,而不是依赖于使用它的任何东西来做它。

creature.h可以在size_t找到,其他人需要自己找到。例如,放置:

<cstring>
在头文件顶部的

消除了所有这些错误 - 它引入了一堆其他错误,因为#include <cstring> typedef int Species; typedef int World; typedef int Point; typedef int Direction; 语句错误但我只是说明你需要什么在这里做。

找出定义其他内容的位置,并将其与typedef一起包含在<cstring>的顶部。

答案 1 :(得分:1)

看起来你正在尝试写一堂课。您必须将函数声明放在类声明中,然后在源文件中包含标题。

Creature.h

class Creature {
private: // assuming these are private functions
    void _hop();
    void _turn(size_t way);
    void _infect();
    Point _facing();
    bool _isEmpty();
    bool _wall();
    bool _same();

}; // don't forget the ;

Creature.cc

#include "Creature.h"

... your original Creature.cc  contents ...

如果您不是在编写课程而是编写一系列免费函数,请从Creature::中的函数名称中删除Creature.cc

答案 2 :(得分:0)

你的头文件说这些函数是独立的,但你的源文件说它们属于“Creature”类。至少,你需要:

  • 使用结构或类

    包围您的声明

    struct Creature   {    ....你的函数声明......   };

  • 从cpp文件中删除Creature ::

最后,使用非核心启动函数名称是不好的做法。不要这样做。

答案 3 :(得分:0)

就在

之前
class Creature {

尝试添加以下内容:

#error The class declaration for Creature is indeed being compiled

看看是否会产生错误。如果没有,那么我怀疑你的头部防守出了问题。

您的标头保护宏名称应该比CREATURE更长。 CREATURE宏在其他地方(例如在库中)被意外定义并且弄乱你的头部防护,这太容易了。如果您的项目名称是“Monster Mash”,那么creature.h的标题保护应该是复杂的:MONSTER_MASH_CREATURE_HMONSTER_MASH_CREATURE_INCLUDE。这样,其他人已经定义了你的标题保护宏非常不可能。

答案 4 :(得分:0)

将#include“creature.h”移动到creature.cc文件中包含列表的TOP。然后,修复编译错误(类型'Point'等未定义),然后重试。 creature.h文件需要包含或转发声明它使用的所有类型,否则会出现奇怪的问题。

我还提出了将#error放在Creature类声明之上的建议,以确保CREATURE不会以某种方式在别处定义(从而强制跳过类声明)。你可能想在头文件上有一个更独特的标题 - 我自己的约定是_CREATURE_H _

无论如何,结果是大多数这类错误都是由其他地方的问题引起的,症状与原因有很大关系。唉,C ++充满了这些陷阱。