我有课程奖励,我保持每场比赛的用户资金。 我有两个列表,我需要联系。我在下面写下样本列表和期望的结果。
public class Reward
{
public int Game { get; set; }
public int User { get; set; }
public int Money { get; set; }
public Reward Merge(Reward p)
{
return new Reward { Game = this.Game, User = this.User, Money = this.Money + p.Money};
}
}
IList<Reward> list1 = new List<Reward>();
list1.Add(new Reward {Game = 1, User = 1, Money = 10});
list1.Add(new Reward { Game = 1, User = 2, Money = 20 });
list1.Add(new Reward { Game = 1, User = 3, Money = 30 });
IList<Reward> list2 = new List<Reward>();
list2.Add(new Reward { Game = 2, User = 1, Money = 15 });
list2.Add(new Reward { Game = 2, User = 2, Money = 25 });
list2.Add(new Reward { Game = 2, User = 4, Money = 35 });
结果列表应为
User Money
1 25
2 45
3 30
4 35
我试试
IList<Reward> listConcat = list1.Concat(list2)
.GroupBy(u=> u.User)
.Select(???)
.ToList();
但是如何?
答案 0 :(得分:5)
你在GroupBy的正确轨道上,这应该做的工作:
IEnumerable<Reward> result =
from r in list1.Concat(list2)
group r by r.User into groupedRewards
select new Reward
{
Game = 0, //what game to use?
User = groupedRewards.Key,
Money = groupedRewards.Sum(r => r.Money)
};
编辑:与lambda表达式相同:
IEnumerable<Reward> result = list1.Concat(list2)
.GroupBy(u => u.User)
.Select(g => new Reward
{
Game = 0, //what game to use?
User = g.Key,
Money = g.Sum(r => r.Money)
});
答案 1 :(得分:0)
请更改行:
return new Reward { Game = this.Game, User = this.User, Money = this.Money + p.User
到
return new Reward { Game = this.Game, User = this.User, Money = this.Money + p.Money
答案 2 :(得分:0)
这不是很漂亮,但确实有效。
var listConcat = list1.Concat(list2)
.GroupBy(u=> u.User)
.Select(rewards => new Reward {
User = rewards.Key,
Money = rewards.Select(reward => reward.Money).Sum()
}
)
.ToList();
答案 3 :(得分:0)
使用.GroupBy
,您会得到IGrouping
的列表,因此选择如下:
IEnumerable<Reward> listConcat = list1.Concat(list2)
.GroupBy(x => x.User)
.Select(x => new Reward { User= x.Key, Money=x.Sum(y => y.Money) });
答案 4 :(得分:0)
我想象一个接近你正在寻找的答案看起来像这样:
var catList = list1.Concat(list2)
.GroupBy (x => x.User)
.Select (y => new Reward{Game = 0, Money = y.Sum (z => z.Money),
User = y.Key})
.ToList();
对于使用哪种游戏,您可以考虑匿名选择(即
).Select(new {Money = y.Sum (z => z.Money), User = y.Key})
这会为您提供一个匿名类型,其中包含您要使用的信息。但是,如果你要将它从方法中删除,那么最好给它一个类型,或者只是理解游戏0是你所有游戏的超集。
答案 5 :(得分:0)
IList<Reward> listConcat = list1.Concat(list2)
.GroupBy(person => person.User)
.Select(group => group.Aggregate((rewardone, rewardtwo) => rewardone.Merge(rewardtwo)))
.ToList();