- (void)drawRect:(CGRect)rect {
CGContextRef s = UIGraphicsGetCurrentContext();
CGContextSetRGBFillColor(s, 250, 5, 5, 1);
CGContextFillRect(s, CGRectMake(2, 2, 2, 2));
[UIView beginAnimations:nil context:s];
[UIView setAnimationDuration: .5];
[UIView setAnimationDelegate:self];
//animation goes here
vector<CGPoint>::iterator L = dp.dPoints->begin();
while(L != dp.dPoints->end()){
CGContextAddLineToPoint(s, (*L).x, (*L).y);
++L;
}
[UIView commitAnimations];
}
我想做的是使用CGContext制作的矩形并使用UIViews动画,它跟踪(在无尽的动画中)使用CGContext创建的笔划线。 我不太确定如何跟踪我的线路...... 任何帮助,链接或评论都将非常感谢。
答案 0 :(得分:2)
http://blog.devedup.com/index.php/2010/03/03/iphone-animate-an-object-along-a-path/
画一条曲线
//This draws a quadratic bezier curved line right across the screen
- ( void ) drawACurvedLine {
//Create a bitmap graphics context, you will later get a UIImage from this
UIGraphicsBeginImageContext(CGSizeMake(320,460));
CGContextRef ctx = UIGraphicsGetCurrentContext();
//Set variables in the context for drawing
CGContextSetLineWidth(ctx, 1.5);
CGContextSetStrokeColorWithColor(ctx, [UIColor whiteColor].CGColor);
//Set the start point of your drawing
CGContextMoveToPoint(ctx, 10, 10);
//The end point of the line is 310,450 .... i'm also setting a reference point of 10,450
//A quadratic bezier curve is drawn using these coordinates - experiment and see the results.
CGContextAddQuadCurveToPoint(ctx, 10, 450, 310, 450);
//Add another curve, the opposite of the above - finishing back where we started
CGContextAddQuadCurveToPoint(ctx, 310, 10, 10, 10);
//Draw the line
CGContextDrawPath(ctx, kCGPathStroke);
//Get a UIImage from the current bitmap context we created at the start and then end the image context
UIImage *curve = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
//With the image, we need a UIImageView
UIImageView *curveView = [[UIImageView alloc] initWithImage:curve];
//Set the frame of the view - which is used to position it when we add it to our current UIView
curveView.frame = CGRectMake(1, 1, 320, 460);
curveView.backgroundColor = [UIColor clearColor];
[self addSubview:curveView];
}
关键帧动画,以及与我们刚绘制的线相同的路径。我们还将绘制一个圆圈,并沿着该路径制作动画:
- (void) animateCicleAlongPath {
//Prepare the animation - we use keyframe animation for animations of this complexity
CAKeyframeAnimation *pathAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];
//Set some variables on the animation
pathAnimation.calculationMode = kCAAnimationPaced;
//We want the animation to persist - not so important in this case - but kept for clarity
//If we animated something from left to right - and we wanted it to stay in the new position,
//then we would need these parameters
pathAnimation.fillMode = kCAFillModeForwards;
pathAnimation.removedOnCompletion = NO;
pathAnimation.duration = 5.0;
//Lets loop continuously for the demonstration
pathAnimation.repeatCount = 1000;
//Setup the path for the animation - this is very similar as the code the draw the line
//instead of drawing to the graphics context, instead we draw lines on a CGPathRef
CGPoint endPoint = CGPointMake(310, 450);
CGMutablePathRef curvedPath = CGPathCreateMutable();
CGPathMoveToPoint(curvedPath, NULL, 10, 10);
CGPathAddQuadCurveToPoint(curvedPath, NULL, 10, 450, 310, 450);
CGPathAddQuadCurveToPoint(curvedPath, NULL, 310, 10, 10, 10);
//Now we have the path, we tell the animation we want to use this path - then we release the path
pathAnimation.path = curvedPath;
CGPathRelease(curvedPath);
//We will now draw a circle at the start of the path which we will animate to follow the path
//We use the same technique as before to draw to a bitmap context and then eventually create
//a UIImageView which we add to our view
UIGraphicsBeginImageContext(CGSizeMake(20,20));
CGContextRef ctx = UIGraphicsGetCurrentContext();
//Set context variables
CGContextSetLineWidth(ctx, 1.5);
CGContextSetFillColorWithColor(ctx, [UIColor greenColor].CGColor);
CGContextSetStrokeColorWithColor(ctx, [UIColor whiteColor].CGColor);
//Draw a circle - and paint it with a different outline (white) and fill color (green)
CGContextAddEllipseInRect(ctx, CGRectMake(1, 1, 18, 18));
CGContextDrawPath(ctx, kCGPathFillStroke);
UIImage *circle = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
UIImageView *circleView = [[UIImageView alloc] initWithImage:circle];
circleView.frame = CGRectMake(1, 1, 20, 20);
[self addSubview:circleView];
//Add the animation to the circleView - once you add the animation to the layer, the animation starts
[circleView.layer addAnimation:pathAnimation forKey:@"moveTheSquare"];
}
要使所有这些运行,您可以使用此init方法:
- (id)initWithFrame:(CGRect)frame {
if (self = [super initWithFrame:frame]) {
[self drawACurvedLine];
[self animateCicleAlongPath];
}
return self;
}
并在ViewController中使用类似的内容
- (void)viewDidLoad {
UIView *customView = [[Canvas alloc] initWithFrame:CGRectMake(0, 0, 320, 460)];
customView.backgroundColor = [UIColor blackColor];
[self.view addSubview:customView];
[customView release];
[super viewDidLoad];
}
另外......不要忘记添加您的Quartz导入:
#import <QuartzCore/QuartzCore.h>