了解UIAnimation

时间:2011-11-02 07:31:45

标签: iphone uianimation

我正在尝试使用以下代码来执行一些动画

-(void) performSlidingfromX:(int) xx fromY:(int) yy 
{
UIImageView *Image= [self getImage];

[UIView beginAnimations:nil context:NULL];  
[UIView setAnimationDuration: 1.0];
[UIView setAnimationBeginsFromCurrentState:true];
[UIView setAnimationCurve: UIViewAnimationCurveEaseOut];
[token setFrame:CGRectMake(xx, yy, 64, 64)];
[UIView commitAnimations];

}

我正在调用for循环

for (i = 0; i < totMoves; i++) {
    Moment *m = [moments objectAtIndex:i];
    int xx= [m X];
    int yy= [m Y];

    [self performSlidingfromX:xx fromY:yy];

}

我面临的问题是它的动画到最终位置,例如,如果我为xx,yy输入以下时刻

0,0
50,0
50,50

它将图像从0,0到50,50对角移动,我希望它首先滑动到水平然后垂直滑动。

任何帮助?

由于

3 个答案:

答案 0 :(得分:9)

使用新的块动画。它简单而稳定:

[UIView animateWithDuration:0.5 
                          delay:0 
                        options:UIViewAnimationOptionBeginFromCurrentState
                     animations:^{
                         [token setFrame:CGRectMake(xx, 0, 64, 64)];
                         //here you may add any othe actions, but notice, that ALL of them will do in SINGLE step. so, we setting ONLY xx coordinate to move it horizantly first.
                     } 
                     completion:^(BOOL finished){

                         //here any actions, thet must be done AFTER 1st animation is finished. If you whant to loop animations, call your function here.
                         [UIView animateWithDuration:0.5 
                                               delay:0 
                                             options:UIViewAnimationOptionBeginFromCurrentState 
                                          animations:^{[token setFrame:CGRectMake(xx, yy, 64, 64)];} // adding yy coordinate to move it verticaly} 
                                          completion:nil];
                     }];

答案 1 :(得分:1)

问题是你在for循环中不断调用“performSlidingfromX:xx fromY:yy”。 试试这段代码:

     i=0;
     Moment *m = [moments objectAtIndex:i];
     int xx= [m X];
     int yy= [m Y];
     [self performSlidingfromX:xx fromY:yy];

-(void) performSlidingfromX:(int) xx fromY:(int) yy 
{
i++;
[UIView beginAnimations:nil context:NULL];  
[UIView setAnimationDuration: 1.0];
[UIView setAnimationBeginsFromCurrentState:true];
[UIView setAnimationCurve: UIViewAnimationCurveEaseOut];
[token setFrame:CGRectMake(xx, yy, 64, 64)];
[UIView commitAnimations];


[self performSelector:@selector(call:) withObject:[NSNumber numberWithInt:i] afterDelay:1.1];

}
-(void)call
{
 Moment *m = [moments objectAtIndex:i];
     int xx= [m X];
     int yy= [m Y];
     [self performSlidingfromX:xx fromY:yy];
 }

答案 2 :(得分:0)

制作动画不是阻止通话。您的代码不会停止并等待动画完成。在开始动画之后,循环的下一次迭代将立即运行。这会创建一个影响同一属性的新动画,因此它会替换以前的动画。得到的结果就好像你只运行了循环的最后一次迭代。

不幸的是,没有简单的代码块可以执行您想要执行的操作。您需要检测动画何时结束,然后启动下一个动画。您需要跟踪范围比局部变量更广泛的事物来跟踪您的状态(主要是您所处的状态)。