我正在尝试使用以下代码来执行一些动画
-(void) performSlidingfromX:(int) xx fromY:(int) yy
{
UIImageView *Image= [self getImage];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration: 1.0];
[UIView setAnimationBeginsFromCurrentState:true];
[UIView setAnimationCurve: UIViewAnimationCurveEaseOut];
[token setFrame:CGRectMake(xx, yy, 64, 64)];
[UIView commitAnimations];
}
我正在调用for循环
for (i = 0; i < totMoves; i++) {
Moment *m = [moments objectAtIndex:i];
int xx= [m X];
int yy= [m Y];
[self performSlidingfromX:xx fromY:yy];
}
我面临的问题是它的动画到最终位置,例如,如果我为xx,yy输入以下时刻
0,0
50,0
50,50
它将图像从0,0到50,50对角移动,我希望它首先滑动到水平然后垂直滑动。
任何帮助?
由于
答案 0 :(得分:9)
使用新的块动画。它简单而稳定:
[UIView animateWithDuration:0.5
delay:0
options:UIViewAnimationOptionBeginFromCurrentState
animations:^{
[token setFrame:CGRectMake(xx, 0, 64, 64)];
//here you may add any othe actions, but notice, that ALL of them will do in SINGLE step. so, we setting ONLY xx coordinate to move it horizantly first.
}
completion:^(BOOL finished){
//here any actions, thet must be done AFTER 1st animation is finished. If you whant to loop animations, call your function here.
[UIView animateWithDuration:0.5
delay:0
options:UIViewAnimationOptionBeginFromCurrentState
animations:^{[token setFrame:CGRectMake(xx, yy, 64, 64)];} // adding yy coordinate to move it verticaly}
completion:nil];
}];
答案 1 :(得分:1)
问题是你在for循环中不断调用“performSlidingfromX:xx fromY:yy”。 试试这段代码:
i=0;
Moment *m = [moments objectAtIndex:i];
int xx= [m X];
int yy= [m Y];
[self performSlidingfromX:xx fromY:yy];
-(void) performSlidingfromX:(int) xx fromY:(int) yy
{
i++;
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration: 1.0];
[UIView setAnimationBeginsFromCurrentState:true];
[UIView setAnimationCurve: UIViewAnimationCurveEaseOut];
[token setFrame:CGRectMake(xx, yy, 64, 64)];
[UIView commitAnimations];
[self performSelector:@selector(call:) withObject:[NSNumber numberWithInt:i] afterDelay:1.1];
}
-(void)call
{
Moment *m = [moments objectAtIndex:i];
int xx= [m X];
int yy= [m Y];
[self performSlidingfromX:xx fromY:yy];
}
答案 2 :(得分:0)
制作动画不是阻止通话。您的代码不会停止并等待动画完成。在开始动画之后,循环的下一次迭代将立即运行。这会创建一个影响同一属性的新动画,因此它会替换以前的动画。得到的结果就好像你只运行了循环的最后一次迭代。
不幸的是,没有简单的代码块可以执行您想要执行的操作。您需要检测动画何时结束,然后启动下一个动画。您需要跟踪范围比局部变量更广泛的事物来跟踪您的状态(主要是您所处的状态)。