获取StackOverflow错误

时间:2011-11-02 01:56:01

标签: java stack stack-overflow depth-first-search sudoku

我正在尝试编写一个采用数独谜题并解决它的程序。 但是,我在这一行遇到了StackOverflow错误:

Move nMove = new Move(current.nextMove(current, sboard).i, current.nextMove(current, sboard).j);

它有一个方法isLegal,用于检查移动是否有效。如果move有效且下一步移动也有效,则将其添加到堆栈中。如果它有效但下一步不是,则应继续搜索有效数字。 不知道是什么导致了它。

import java.util.Stack;

public class Board {
    Stack<Move> stack = new Stack<Move>(); 
    int boardSize = 9;
    public int[][] sboard = {{2,0,0,3,9,5,7,1,6},
            {5,7,1,0,2,8,3,0,9},
            {9,3,0,7,0,1,0,8,2},
            {6,8,2,0,3,9,1,0,4},
            {3,5,9,1,7,4,6,2,8},
            {7,1,0,8,6,0,9,0,3},
            {8,6,0,4,1,7,2,9,5},
            {1,9,5,2,8,6,4,3,7},
            {4,2,0,0,0,0,8,6,1}};

    public Board() {
        //for every cell in board:
        for (int i = 0; i < boardSize; i++) {
            for (int j = 0; j < boardSize; j++) {
                //get the value of each cell
                int temp = getCell(i,j);
                //if cell is empty:
                if (temp == 0) {
                    //print out location of cell
                    System.out.print ("("+i+", "+j+") ");

                    //guess values for that cell
                    solve(i, j);
                }
            }
        }
    }

    //places a value into specified cell
    public void setCell(int value, int row, int col) {
        sboard[row][col] = value;
    }

    //returns value contained at specified cell
    public int getCell(int row, int col) {
        return sboard[row][col];
    }

    //if value is legal, continue
    public boolean isLegal(int value, int row, int col) {
        int r = (row / boardSize) * boardSize;
        int c = (col / boardSize) * boardSize;

        for (int i = 0; i < boardSize; i++) {
            for (int j = 0; j < boardSize; j++) {
                if (value == getCell(i, col) || value == getCell(row, j)) {
                    return false;
                }
            }
        }

        return true;
    }

    //guesses values for empty cells
    public boolean solve(int i, int j) {
        //set location as current
        Move current = new Move(i, j);
        Move nMove = new Move(current.nextMove(current, sboard).i, current.nextMove(current, sboard).j);
        //guesses values 1 through 9 that are legal
        for (int k = 1; k <= 9; k++) {
            //if a legal value is found and the next move is possible:
            if(isLegal(k, i, j) && solve(nMove.i, nMove.j)) {
                //add current to stack
                stack.push(current);
                //enter the value k into the cell
                setCell(k, i, j);
                //print new value
                System.out.print(sboard[i][j]+"\n");
                //return as true
                return true;
            }

            else if (stack.empty()){

            }
            //if next move is not possible
            else if(!solve(nMove.i, nMove.j)){
                //remove last "solved" location from stack
                stack.pop();
                //solve last location again
                solve(stack.peek());
            }
        }
        return false;
    }

    public void solve(Move m) {
        solve(m.i, m.j);
    }

    public static void main(String[] args) {
        Board b = new Board();
    }  
};

class Move {
    int i, j; 

    public Move(int i, int j) {
        this.i = i; 
        this.j = j;
    }

    public int i() { return i;}

    public int j() { return j;}

    public Move nextMove(Move current, int[][] sboard){
        for (int i = current.i; i < 9; i++) {
            for (int j = current.j; j < 9; j++) {
                //get the value of each cell
                int temp = sboard[i][j];
                if (temp == 0) {
                    return new Move(i, j);
                }
            }   
        }
        return current;
    }
};

2 个答案:

答案 0 :(得分:1)

首先,以current.nextMove(current, board)的形式提供此功能似乎是多余的。您可以将此功能设为静态,也可以删除Move current参数。

但是看一下你的solve(i, j)函数,你基本上就有这个:

  1. 假设sboard[i][j] = 0(在某些情况下,它显然是根据您的意见)。
  2. 假设您致电solve(i, j)
  3. current将为new Move(i, j)
  4. nMove也将是new Move(i, j)(因为在Move#nextMove中, 你基本上说if sboard[i][j] == 0,它从步骤开始 1)。
  5. 您最终会致电solve(nMove.i, nMove.j)
  6. nMove.i == inMove.j == j以来,您基本上是再次致电solve(i, j)
  7. 由于您使用相同的参数调用相同的函数,并且没有达到任何基本情况,因此最终会出现堆栈溢出。

答案 1 :(得分:0)

由于您已定义(显式)堆栈,因此不应以递归方式调用solve()。

只需循环,弹出一个棋盘,生成所有有效的下一步动作,看看其中一个是否是解决方案,如果不是,请将它们推到堆叠上。

(我无法找到你验证电路板完整的地方,但我可能已经累了。)

顺便说一下,堆栈应该是Dequeue。我相信堆栈是同步的,这会降低代码的速度。