在日冕重新加载屏幕

时间:2011-11-01 05:22:07

标签: lua corona

我正在开发一个电晕应用程序,我需要一次又一次地重新加载相同的屏幕。我不知道如何做到这一点,任何人都可以用代码解释我这个

7 个答案:

答案 0 :(得分:3)

1)director class

2)main.lua

display.setStatusBar (display.HiddenStatusBar)
--> Hides the status bar

local director = require ("director")
--> Imports director

local mainGroup = display.newGroup()
--> Creates a main group

local function main()
--> Adds main function

    mainGroup:insert(director.directorView)
    --> Adds the group from director

    director:changeScene("myscene")
    --> Change the scene, no effects

    return true
end

main()

3)myscene.lua

module(..., package.seeall)

function new()
    local localGroup = display.newGroup()

    local redbutton = display.newImage ("redbutton.png")
    redbutton.x = 160
    redbutton.y = 100
    localGroup:insert(redbutton)

    local function pressRed (event)
        if event.phase == "ended" then
            director:changeScene ("reloader")
        end
    end

    redbutton:addEventListener ("touch", pressRed)

    return localGroup
end

4)reloader.lua

module(..., package.seeall)

function new()
    local localGroup = display.newGroup()

        local function listener( event )
            director:changeScene ("myscene", "fade")
        end

        timer.performWithDelay(50, listener )

        return localGroup
end

答案 1 :(得分:1)

Storyboard API自build 2011.678起可用

以下是使用build 2011.704

使用storyboard API的示例

每次触摸都会重新加载整个场景

--main.lua
module(...,package.seeall)
local storyboard=require("storyboard")
local scene=storyboard.newScene()
scene.name="scnMenu"

function scene:createScene(event)
    local group=self.view
    bg=display.newRect(0,0,100,100)
    group:insert(bg)
end


function scene:enterScene(event)
    Runtime:addEventListener("touch",onTouch) 
end

function onTouch(event)
    storyboard.gotoScene("main","fade",1000)
end

function scene:exitScene(event)
    Runtime:removeEventListener("touch",onTouch)
end

function scene:destroyScene(event)
end

scene:addEventListener("createScene",scene)
scene:addEventListener("enterScene",scene)
scene:addEventListener("exitScene",scene)
scene:addEventListener("destroyScene",scene)

return scene

答案 2 :(得分:1)

我不确切知道但是我的游戏我使用相同的lua文件来改变它。

myscene.lua

  

导演:changeScene( “myscene”)

答案 3 :(得分:0)

我尝试过另一种适合我的方法,例子如下 -

步骤1-创建一个对象 - local reloadScene

步骤2-应用步骤2,当需要重新加载场景时 -         reloadScene =“是”         storyboard.reloadScene( “eventsButtonClicked”)

步骤3-应用步骤3,当不需要重新加载场景时 -        function scene2a:exitScene(event)             如果reloadScene ==“YES”那么               storyboard.purgeScene( “eventsButtonClicked”)               reloadScene =“NO”             结束        结束        scene2a:addEventListener(“exitScene”,scene2a)

答案 4 :(得分:0)

我认为您应该遵循以下步骤:我已经实施了重新加载/重新启动日冕故事板场景。

步骤1:创建一个函数或代码行,从要重新加载或重新启动的storyboard类中反复重新启动/重新加载同一场景。

function forRestart(event)

if(event.phase == "ended") then

   local current_scene_name = storyboard.getCurrentSceneName()
   **storyboard.gotoScene( "reload", "fade", 250 )**

return true;
end

步骤2:创建一个名为reload的lua文件。下面是reload.lua文件的模板。

local storyboard = require( "storyboard" )
local scene = storyboard.newScene()

-- Called when the scene's view does not exist:
function scene:createScene( event )
    local group = self.view

end

- 场景移动到屏幕后立即调用:

function scene:enterScene( event )
    local group = self.view
    --purge level
    local previous_scene_name = storyboard.getPrevious()
    print("previous",previous_scene_name)
    --storyboard.removeScene(previous_scene_name)
    storyboard.purgeScene( previous_scene_name )
    --go back to level, by loading it from scratch
    storyboard.gotoScene( previous_scene_name, "fade", 250 )
end

- 当场景即将移出屏幕时调用:

function scene:exitScene( event )
    local group = self.view
end

- 如果删除了场景视图,则会在之前调用scene:destroyScene():

 function scene:destroyScene( event )
        local group = self.view
    end


-- "createScene" event is dispatched if scene's view does not exist

    scene:addEventListener( "createScene", scene )


-- "enterScene" event is dispatched whenever scene transition has finished

    scene:addEventListener( "enterScene", scene )


-- "exitScene" event is dispatched whenever before next scene's transition begins
scene:addEventListener( "exitScene", scene )

-- "destroyScene" event is dispatched before view is unloaded, which can be
-- automatically unloaded in low memory situations, or explicitly via a call to
-- storyboard.purgeScene() or storyboard.removeScene().
scene:addEventListener( "destroyScene", scene )

return scene

答案 5 :(得分:0)

您还可以使用此方法重新加载相同的屏幕: timer.performWithDelay(500,function()director:changeScene(“你的场景名称”)); 但在调用上述函数之前,您需要从显示组中删除所有对象。

答案 6 :(得分:0)

您可以创建重新加载场景, 并称之为Roload Any Scene。 喜欢这个

composer.gotoScene("Scene.Reload" , 
    {
        params = 
        {
            reloadSceneOptions = 
            {
                effect = "slideLeft",
                time = 500,
            },
            reloadSceneName = SceneName
        }
    })

和你的重载场景代码一样

elseif phase == "did" then
    local reloadSceneOptions = event.params.reloadSceneOptions
    local reloadSceneName = event.params.reloadSceneName

    composer.removeScene( reloadSceneName )
    composer.gotoScene( reloadSceneName , reloadSceneOptions )
end