在F#中定义递归函数内部函数与外部函数有什么性能副作用?

时间:2011-10-27 18:00:40

标签: recursion f# let

如果你有一个依赖于其他函数的递归函数,那么实现它的首选方法是什么?

1)在递归函数之外

let doSomething n = ...
let rec doSomethingElse x =
    match x with
    | yourDone -> ...
    | yourNotDone -> doSomethingElse (doSomething x)

2)在递归函数内部

let rec doSomethingElse x =
    let doSomething n = ...
    match x with
    | yourDone -> ...
    | yourNotDone -> doSomethingElse (doSomething x)

3)封装在第三个函数内部

let doSomethingElse x =
    let doSomething n = ...
    let innerDoSomethingElse =
        match x with
        | yourDone -> ...
        | yourNotDone -> innerDoSomethingElse (doSomething x)

4)更好的东西?

1 个答案:

答案 0 :(得分:5)

module Test =

    let f x = 
      let add a b = a + b //inner function
      add x 1

    let f2 x =
      let add a = a + x //inner function with capture, i.e., closure
      add x

    let outerAdd a b = a + b

    let f3 x =
      outerAdd x 1

转换为:

[CompilationMapping(SourceConstructFlags.Module)]
public static class Test {

    public static int f(int x) {
        FSharpFunc<int, FSharpFunc<int, int>> add = new add@4();
        return FSharpFunc<int, int>.InvokeFast<int>(add, x, 1);
    }

    public static int f2(int x) {
        FSharpFunc<int, int> add = new add@8-1(x);
        return add.Invoke(x);
    }

    public static int f3(int x) {
        return outerAdd(x, 1);
    }

    [CompilationArgumentCounts(new int[] { 1, 1 })]
    public static int outerAdd(int a, int b) {
        return (a + b);
    }

    [Serializable]
    internal class add@4 : OptimizedClosures.FSharpFunc<int, int, int> {
        internal add@4() { }

        public override int Invoke(int a, int b) {
            return (a + b);
        }
    }

    [Serializable]
    internal class add@8-1 : FSharpFunc<int, int> {
        public int x;

        internal add@8-1(int x) {
            this.x = x;
        }

        public override int Invoke(int a) {
            return (a + this.x);
        }
    }
}

内部函数的唯一额外成本是新增FSharpFunc的实例 - 似乎可以忽略不计。

除非你非常对性能敏感,否则我会选择最有意义的范围,即最窄的范围。