Android上的OpenGL - 纹理映射 - 只有左上角的像素可见

时间:2011-10-27 17:48:31

标签: android textures opengl-es-2.0

我一直在玩OpenGL ES Android,不知怎的,我的纹理总是充满了最左上角像素的颜色。我认为标志是错误的,但我尝试了许多逻辑组合,但它似乎没有任何区别。

issue example

纹理为什么会这样?我错过了什么(标志位确实)?感谢

public void loadGLTexture(GL10 gl, Context context) {
    Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), resourceId);

    gl.glGenTextures(1, textures, 0);
    gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]);

    gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST);
    gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);
    gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE);
    gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE);
    gl.glTexEnvf(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_REPLACE);

    GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);

    bitmap.recycle();
}

public void draw(GL10 gl) {
    // bind the previously generated texture
    gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]);

    ((GL11Ext) gl).glDrawTexfOES(position.getX(), position.getY(), 0, width, height);
}

表面设置为

gl.glEnable(GL10.GL_TEXTURE_2D);
gl.glShadeModel(GL10.GL_SMOOTH);
gl.glClearColor(0.0f, 0.0f, 0.0f, 0.5f);
gl.glClearDepthf(1.0f);
gl.glEnable(GL10.GL_DEPTH_TEST);
gl.glDepthFunc(GL10.GL_LEQUAL);
gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_FASTEST);

1 个答案:

答案 0 :(得分:0)

显然,必须明确设置纹理裁剪矩形:

int cropWorkspace[] = new int[4];
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inPreferredConfig = Bitmap.Config.RGB_565;
cropWorkspace[0] = 0;
cropWorkspace[1] = height;
cropWorkspace[2] = width;
cropWorkspace[3] = -height;

((GL11) gl).glTexParameteriv(GL10.GL_TEXTURE_2D, GL11Ext.GL_TEXTURE_CROP_RECT_OES, cropWorkspace, 0);