第一次海报,长时间读者。 我一直在解决这个问题。我现在已经被困在游戏中4个小时了,谷歌搜索并试图找出如何做到这一点。 我有一个游戏,我添加一些卡通蚂蚁,当他们被点击,他们需要从舞台上删除。有4种不同种类的蚂蚁,所以我做了一个Math.random来挑选要添加的蚂蚁。 (蚂蚁1 + 2 + 3有50%的几率产卵,第4个50%)
rnd_nbr = (Math.random() * 5)+1;
我有一个计时器做10滴答,我重置计时器使无穷无尽。 然后我有一个数学随机,如果句子添加mc'到舞台与Tweener的移动,以及事件听众的点击。 但我无法弄清楚如何在点击时删除它们。 我在click_candy_anty函数中做了很多失败的尝试。 我已经把它们注释掉了。
我为abit杂乱的编码道歉,但是当它(希望)工作时它会被清理干净。
非常感谢帮助。
import caurina.transitions.Tweener;
var ant_index:Array = new Array(10); //index for ants
var ant_number:int;
var ant_temp:int;
var rnd_nbr:int; //var for rnd number
var score:int = 0;
var score_update:String;
var reset_timer:Boolean = false;
var antTimer:Timer = new Timer(800,10); //timer
antTimer.addEventListener(TimerEvent.TIMER, create_ant);
var anty0_:anty_0; //creating ant vars for all 5 kind
var anty1_:anty_1;
var anty2_:anty_2;
var anty3_:anty_3;
var anty4_:anty_4;
var screen_number:int = 0;
var antyArray:Array = new Array(10);
var main:main_mc = new main_mc;
main.x = 0; //0,0
main.y = 0;
addChild(main);
var score_format:TextFormat = new TextFormat();
score_format.size = 25;
score_format.align = TextFormatAlign.CENTER;
var score_txt:TextField = new TextField();
score_txt.defaultTextFormat = score_format;
score_txt.text = "" + score;
score_txt.x = 600;
score_txt.y = 20;
score_txt.border = true;
score_txt.autoSize = TextFieldAutoSize.LEFT ;
score_txt.height = 40;
addChild(score_txt);
var score_txt_update:TextField = new TextField();
score_txt_update.defaultTextFormat = score_format;
score_txt_update.text = "0";
score_txt_update.x = 550;
score_txt_update.y = 20;
score_txt_update.border = true;
score_txt_update.autoSize = TextFieldAutoSize.LEFT ;
score_txt_update.height = 40;
score_txt_update.alpha = 0;
addChild(score_txt_update);
function click_candy_anty(event:MouseEvent):void{
if (score < 20){
//trace("evt: " + evt);
//this.removeChild();
//this.removeChild(this);
//removeChild(evt.currentTarget);
//removeChild(evt.target.name.substr(7));
//removeChild(this);
//removeChild(evt.currentTarget.name);
// trace("The " + evt.target.label + " button was clicked");
// trace(evt.type)
score++;
score_txt.text = "" + score;
//score_update = "+1";
score_txt_update.text = "+1";
//ori position x:570 y:20
score_txt_update.y = -30;
Tweener.addTween(score_txt_update, {y: 20, alpha: 1, time: 0.8, transition:"linear", onComplete:score_txt_update_fade});
}
else {
stop_game();
trace("48");
}
}
function score_txt_update_fade(Event = null){
Tweener.addTween(score_txt_update, {y: 50, alpha: 0, time: 0.4, transition:"linear"});
}
function click_leaf_anty(Event = null):void{
if (score > 0 && score < 20){
score--;
score_txt.text = "" + score;
score_txt_update.text = "-1";
score_txt_update.y = 50;
Tweener.addTween(score_txt_update, {y: 20, alpha: 1, time: 0.4, transition:"linear", onComplete:score_txt_update_fade_neg});
trace("12 wrong");
}
/* else {
stop_game();
trace("12");
trace("score: " + score + ", ");
}*/
}
function score_txt_update_fade_neg(Event = null){
Tweener.addTween(score_txt_update, {y: -30, alpha: -1, time: 0.8, transition:"linear"});
}
//screen1();
start_timer();
function screen1(Event = null):void {
screen_number = 2;//slet når event listener til scr1 kommer
if (screen_number == 2){
}
else {
screen_number = 2;
}
}
function screen2(Event = null):void {
if (screen_number == 3){
}
else {
screen_number = 3;
}
start_timer();
}
function start_timer(Event = null):void {
if (score < 20) {
if (reset_timer == false){
antTimer.start();
//trace("antTimer initialized");
}
if (reset_timer == true){
antTimer.reset();
antTimer.start();
//trace("antTimer RESETTED & initialized");
}
}
else {
stop_game();
trace("57");
}
}
function stop_game(Event = null):void {
if (screen_number != 2){
screen_number = 2;
trace("Game completed - launching end screen");
// move to next screen
for (var i:Number=0; i<=9;i++){
ant_temp = ant_number;
if (ant_temp < 9) {
//trace("ant_temp er lavere end 9::: " + ant_temp );
ant_temp++;
}
else if (ant_temp == 9) {
//trace("ant_temp lig med 9::: " + ant_temp );
ant_temp = 0;
}
if (ant_index[ant_temp] == 1){
//removeChild(anty1_);
if ("anty1_" + ant_temp != null){
removeChild(getChildByName("anty1_" + (ant_temp)));
}
}
if (ant_index[ant_temp] == 2){
//removeChild(anty2_);
if ("anty2_" + ant_temp != null){
removeChild(getChildByName("anty2_" + (ant_temp)));
}
}
if (ant_index[ant_temp] == 3){
//removeChild(anty3_);
if ("anty3_" + ant_temp != null){
removeChild(getChildByName("anty3_" + (ant_temp)));
}
}
else if (ant_index[ant_temp] == 4){
//removeChild(anty4_);
if ("anty4_" + ant_temp != null){
removeChild(getChildByName("anty4_" + (ant_temp)));
}
}
}//for loop end
screen3();
}
}
function screen3 (Event = null):void{
var end:end_mc = new end_mc;
end.x = 0; //0,0
end.y = 0; //
addChild(end);
}
function create_ant(Event = null):void {
//trace("antTimer triggered");
if (score < 20) {
rnd_nbr = (Math.random() * 5)+1;
ant_index[ant_number] = rnd_nbr;
trace("ant_number" + ant_number);
//trace("ant_index[" + ant_number + "]: " + ant_index[ant_number]);
if (ant_index[ant_number] == 1){
anty1_ = new anty_1();
anty1_.name = "anty1_" + (ant_number);
anty1_.height = 118;
anty1_.width = 102;
anty1_.x = 100;
anty1_.y = 300;
addChild(anty1_);
Tweener.addTween(anty1_, {x: 541, time: 3, transition:"linear"});
anty1_.addEventListener(MouseEvent.MOUSE_DOWN, click_candy_anty);
//trace("anty1_" + ant_number);
//trace("" + anty_1[ant_number].name);
}
if (ant_index[ant_number] == 2){
anty2_ = new anty_2();
anty2_.name = "anty2_" + (ant_number);
anty2_.height = 118;
anty2_.width = 102;
anty2_.x = 100;
anty2_.y = 300;
addChild(anty2_);
Tweener.addTween(anty2_, {x: 541, time: 3, transition:"linear"});
anty2_.addEventListener(MouseEvent.MOUSE_DOWN, click_candy_anty);
//trace("anty2_" + ant_number);
}
if (ant_index[ant_number] == 3){
anty3_ = new anty_3();
anty3_.name = "anty3_" + (ant_number);
anty3_.height = 118;
anty3_.width = 102;
anty3_.x = 100;
anty3_.y = 300;
addChild(anty3_);
Tweener.addTween(anty3_, {x: 541, time: 3, transition:"linear"});
anty3_.addEventListener(MouseEvent.MOUSE_DOWN, click_candy_anty);
//trace("anty3_" + ant_number);
}
else if (ant_index[ant_number] > 3 && ant_index[ant_number] < 7){
anty4_ = new anty_4();
anty4_.name = "anty4_" + (ant_number);
anty4_.height = 118;
anty4_.width = 102;
anty4_.x = 100;
anty4_.y = 300;
addChild(anty4_);
Tweener.addTween(anty4_, {x: 541, time: 3, transition:"linear"});
anty4_.addEventListener(MouseEvent.MOUSE_DOWN, click_leaf_anty);
//trace("anty4_" + ant_number);
}
ant_temp = ant_number;
if (ant_temp < 9) {
//trace("ant_temp er lavere end 9::: " + ant_temp );
ant_temp++;
}
else if (ant_temp == 9) {
//trace("ant_temp lig med 9::: " + ant_temp );
ant_temp = 0;
}
if (ant_index[ant_temp] == 1){
//removeChild(anty1_);
removeChild(getChildByName("anty1_" + (ant_temp)));
}
if (ant_index[ant_temp] == 2){
//removeChild(anty2_);
removeChild(getChildByName("anty2_" + (ant_temp)));
}
if (ant_index[ant_temp] == 3){
//removeChild(anty3_);
removeChild(getChildByName("anty3_" + (ant_temp)));
}
else if (ant_index[ant_temp] == 4){
//removeChild(anty4_);
removeChild(getChildByName("anty4_" + (ant_temp)));
}
/* if (ant_number == 9) { //resets the ant_number - being the end of the 10th ant
ant_number = 0;
start_timer(); // launches the timer again
trace("Timer resetted");
for (var i:Number=0; i<=9;i++){
if (ant_index[i] == 1){
//removeChild(anty1_);
removeChild(getChildByName("anty1_" + (i)));
}
if (ant_index[i] == 2){
//removeChild(anty2_);
removeChild(getChildByName("anty2_" + (i)));
}
if (ant_index[i] == 3){
//removeChild(anty3_);
removeChild(getChildByName("anty3_" + (i)));
}
else if (ant_index[i] == 4){
//removeChild(anty4_);
removeChild(getChildByName("anty4_" + (i)));
}
}//for loop end
}//ends if=9 reset*/
if (ant_number == 9) { //resets the ant_number at 10th ant, and restarts the timer
ant_number = 0;
reset_timer = true;
start_timer();
}
else {
ant_number++;
}
/*else {
ant_number++;
}*/
}
else if (score >= 20 && screen_number != 2){
stop_game();
trace("14");
}
} //create_ant func end
答案 0 :(得分:0)
假设你已经创建了一个Ant类,你可能会有这样的东西
private function init():void
{
this.addEventListener( MouseEvent.CLICK , clickHandler );
}
private function clickHandler( event:MouseEvent ):void
{
this.removeEventListener( MouseEvent.CLICK , clickHandler );
if( this.parent != null )
this.parent.removeChild( this );
}
答案 1 :(得分:0)
您也可以使用:
removeChild( evt.currentTarget as DisplayObject );
或者
var clicked_ant:DisplayObject = evt.currentTarget as DisplayObject;
removeChild( clicked_ant );