我正在尝试创建一个自动化向导,它将从系统中获取一些文件(通过命令处理程序)并生成相关的applet。
我将尝试解释我的事件。
我为新命令“newModule”创建了一个插件,它通过“newModuleHandler.java”处理。所以 newModuleHandler扩展了AbstractHandler 。
现在我想创建一个向导(applet),它可以帮助我完成“newModule”命令所需的某些选择。所以 newModuleHandler也扩展了Applet 。
我写了这样的newModuleHandler。
package archetypedcomponent.commands;
import org.eclipse.core.commands.AbstractHandler;
import org.eclipse.core.commands.ExecutionEvent;
import org.eclipse.core.commands.ExecutionException;
import java.applet.*;// required when you create an applet
import java.awt.Graphics;
public class newModuleHandler extends AbstractHandler {
@Override
public boolean isEnabled() {
// TODO Auto-generated method stub
return true;
}
@Override
public boolean isHandled() {
// TODO Auto-generated method stub
return true;
}
@Override
public Object execute(ExecutionEvent event) throws ExecutionException {
// TODO Auto-generated method stub
return null;
}
public class HelloWorld extends Applet
{
// The method that will be automatically called when the applet is started
public void init()
{
// It is required but does not need anything.
System.out.println("Applet initiated");
}
// This method gets called when the applet is terminated
// That's when the user goes to another page or exits the browser.
public void stop()
{
// no actions needed here now.
System.out.println("Applet Stopped");
}
// The standard method that you have to use to paint things on screen
// This overrides the empty Applet method, you can't called it "display" for example.
public void paint(Graphics g)
{
//method to draw text on screen
// String first, then x and y coordinate.
System.out.println("Applet in paint");
g.drawString("Hey hey hey",20,20);
g.drawString("Hellooow World",20,40);
}
}
}
现在当命令将给出时,这个方法将被称为
@Override
public Object execute(ExecutionEvent event) throws ExecutionException {
// TODO Auto-generated method stub
return null;
}
并且必须在其中调用applet。 我的问题是如何调用它?
=============================================== ========================================= 我能够解决我的问题,但我在这里回复,以便那些也面临同样问题的人可以指导
这是我的新“newModuleHandler.java”
package archetypedcomponent.commands;
import org.eclipse.core.commands.AbstractHandler;
import org.eclipse.core.commands.ExecutionEvent;
import org.eclipse.core.commands.ExecutionException;
import java.applet.*;// required when you create an applet
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.Graphics;
import javax.swing.JFrame;
public class newModuleHandler extends AbstractHandler {
@Override
public boolean isEnabled() {
// TODO Auto-generated method stub
return true;
}
@Override
public boolean isHandled() {
// TODO Auto-generated method stub
return true;
}
@Override
public Object execute(ExecutionEvent event) throws ExecutionException {
// TODO Auto-generated method stub
// call applet here
JFrame jp1 = new JFrame();
Loader a=new Loader ();
jp1.getContentPane().add(a, BorderLayout.CENTER);
jp1.setSize(new Dimension(500,500));
jp1.setVisible(true);
return null;
}
}
我制作了一个新的 Loader.java ,它扩展了applet
package archetypedcomponent.commands;
import java.applet.Applet;
import java.awt.Graphics;
public class Loader extends Applet
{
// The method that will be automatically called when the applet is started
public void init()
{
// It is required but does not need anything.
System.out.println("Applet initiated");
// Graphics g=new ;
}
// This method gets called when the applet is terminated
// That's when the user goes to another page or exits the browser.
public void stop()
{
// no actions needed here now.
System.out.println("Applet Stopped");
}
// The standard method that you have to use to paint things on screen
// This overrides the empty Applet method, you can't called it "display" for example.
public void paint(Graphics g)
{
//method to draw text on screen
// String first, then x and y coordinate.
System.out.println("Applet in paint");
g.drawString("Hey hey hey",20,20);
g.drawString("Hellooow World",20,40);
}
}
现在无论我需要applet做什么都可以在Loader的绘画中完成。
答案 0 :(得分:2)
applet可以包含多个Object,因此applet可以引用其他类中的extends AbstractHandler
。