好的,我已使用以下代码连接到IP地址:
IPAddress myIpAddress = IPAddress.Parse("10.10.15.200");
IPEndPoint ip = new IPEndPoint(myIpAddress, 5001);
Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
socket.Connect(ip);
我现在想听套接字。当我输入socket.Listen时,intellisense说我需要输入一个积压号码,这是什么意思?
此外,一旦我正在收听套接字,我该如何捕捉我正在“收听”的内容。
由于
约翰
答案 0 :(得分:1)
您可以使用BeginAccept来读取到达套接字/端点的内容。
MSDN上有一个完整的示例,例如:Socket.BeginAccept Method
// This server waits for a connection and then uses asynchronous operations to
// accept the connection with initial data sent from the client.
// Establish the local endpoint for the socket.
IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName());
IPAddress ipAddress = ipHostInfo.AddressList[0];
IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000);
// Create a TCP/IP socket.
Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp );
// Bind the socket to the local endpoint, and listen for incoming connections.
listener.Bind(localEndPoint);
listener.Listen(100);
while (true)
{
// Set the event to nonsignaled state.
allDone.Reset();
// Start an asynchronous socket to listen for connections and receive data from the client.
Console.WriteLine("Waiting for a connection...");
// Accept the connection and receive the first 10 bytes of data.
int receivedDataSize = 10;
listener.BeginAccept(receivedDataSize, new AsyncCallback(AcceptReceiveCallback), listener);
// Wait until a connection is made and processed before continuing.
allDone.WaitOne();
}
}
public static void AcceptReceiveCallback(IAsyncResult ar)
{
// Get the socket that handles the client request.
Socket listener = (Socket) ar.AsyncState;
// End the operation and display the received data on the console.
byte[] Buffer;
int bytesTransferred;
Socket handler = listener.EndAccept(out Buffer, out bytesTransferred, ar);
string stringTransferred = Encoding.ASCII.GetString(Buffer, 0, bytesTransferred);
Console.WriteLine(stringTransferred);
Console.WriteLine("Size of data transferred is {0}", bytesTransferred);
// Create the state object for the asynchronous receive.
StateObject state = new StateObject();
state.workSocket = handler;
handler.BeginReceive( state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
}