我有3个后台工作人员,每个工作人员处理一个24位位图图像(Y,Cb,Cr)的通道。每个8位图像的处理需要几秒钟,并且它们可能无法同时完成。
我想在完成后将频道合并为一个图像。单击一个按钮时,每个backgroundWorkerN.RunWorkerAsync()
都会启动,当它们完成时,我会设置一个标志为true。我尝试使用while循环while (!y && !cb && !cr) { }
来持续检查标志,直到它们为真,然后退出循环并继续处理下面的代码,这是将通道合并回来的代码。但是当我运行它时,过程永远不会结束。
private void button1_Click(object sender, EventArgs e)
{
backgroundWorker1.RunWorkerAsync();
backgroundWorker2.RunWorkerAsync();
backgroundWorker3.RunWorkerAsync();
while (!y && !cb && !cr) { }
//Merge Code
}
答案 0 :(得分:5)
根据Renuiz的回答,我会这样做:
private object lockObj;
private void backgroundWorkerN_RunWorkerCompleted(
object sender,
RunWorkerCompletedEventArgs e)
{
lock (lockObj)
{
y = true;
if (cb && cr) // if cb and cr flags are true -
// other backgroundWorkers finished work
{
someMethodToDoOtherStuff();
}
}
}
答案 1 :(得分:4)
也许你可以设置和检查后台工作者完整事件处理程序中的标志。例如:
private void backgroundWorkerN_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
y = true;
if(cb && cr)//if cb and cr flags are true - other backgroundWorkers finished work
someMethodToDoOtherStuff();
}
答案 2 :(得分:4)
我会使用三个线程而不是后台工作者。
using System.Threading;
class MyConversionClass
{
public YCBCR Input;
public RGB Output
private Thread Thread1;
private Thread Thread2;
private Thread Thread3;
private int pCompletionCount;
public MyConversionClass(YCBCR myInput, RGB myOutput)
{
this.Input = myInput;
this.Output = myOutput;
this.Thread1 = new Thread(this.ComputeY);
this.Thread2 = new Thread(this.ComputeCB);
this.Thread3 = new Thread(this.ComputeCR);
}
public void Start()
{
this.Thread1.Start();
this.Thread2.Start();
this.Thread3.Start();
}
public void WaitCompletion()
{
this.Thread1.Join();
this.Thread2.Join();
this.Thread3.Join();
}
// Call this method in background worker 1
private void ComputeY()
{
// for each pixel do My stuff
...
if (Interlocked.Increment(ref this.CompletionCount) == 3)
this.MergeTogether();
}
// Call this method in background worker 2
private void ComputeCB()
{
// for each pixel do My stuff
...
if (Interlocked.Increment(ref this.CompletionCount) == 3)
this.MergeTogether();
}
// Call this method in background worker 3
private void ComputeCR()
{
// for each pixel do My stuff
...
if (Interlocked.Increment(ref this.CompletionCount) == 3)
this.MergeTogether();
}
private void MergeTogether()
{
// We merge the three channels together
...
}
}
现在在您的代码中,您只需执行此操作:
private void button1_Click(object sender, EventArgs e)
{
MyConversionClass conversion = new MyConversionClass(myinput, myoutput);
conversion.Start();
conversion.WaitCompletion();
... your other stuff
}
然而,这将暂停您的GUI,直到所有操作完成。 我会使用SynchronizationContext来通知GUI操作已经完成。
此版本使用SynchronizationContext来同步GUI线程而无需等待。 这将使GUI保持响应并在其他线程中执行整个转换操作。
using System.Threading;
class MyConversionClass
{
public YCBCR Input;
public RGB Output
private EventHandler Completed;
private Thread Thread1;
private Thread Thread2;
private Thread Thread3;
private SynchronizationContext SyncContext;
private volatile int pCompletionCount;
public MyConversionClass()
{
this.Thread1 = new Thread(this.ComputeY);
this.Thread2 = new Thread(this.ComputeCB);
this.Thread3 = new Thread(this.ComputeCR);
}
public void Start(YCBCR myInput, RGB myOutput, SynchronizationContext syncContext, EventHandler completed)
{
this.SyncContext = syncContext;
this.Completed = completed;
this.Input = myInput;
this.Output = myOutput;
this.Thread1.Start();
this.Thread2.Start();
this.Thread3.Start();
}
// Call this method in background worker 1
private void ComputeY()
{
... // for each pixel do My stuff
if (Interlocked.Increment(ref this.CompletionCount) == 3)
this.MergeTogether();
}
// Call this method in background worker 2
private void ComputeCB()
{
... // for each pixel do My stuff
if (Interlocked.Increment(ref this.CompletionCount) == 3)
this.MergeTogether();
}
// Call this method in background worker 3
private void ComputeCR()
{
... // for each pixel do My stuff
if (Interlocked.Increment(ref this.CompletionCount) == 3)
this.MergeTogether();
}
private void MergeTogether()
{
... // We merge the three channels together
// We finish everything, we can notify the application that everything is completed.
this.syncContext.Post(RaiseCompleted, this);
}
private static void RaiseCompleted(object state)
{
(state as MyConversionClass).OnCompleted(EventArgs.Empty);
}
// This function is called in GUI thread when everything completes.
protected virtual void OnCompleted(EventArgs e)
{
EventHandler completed = this.Completed;
this.Completed = null;
if (completed != null)
completed(this, e);
}
}
现在,在您的代码中......
private void button1_Click(object sender, EventArgs e)
{
button1.Enabled = false;
MyConversionClass conversion = new MyConversionClass();
conversion.Start(myinput, myoutput, SynchronizationContext.Current, this.conversion_Completed);
}
private void conversion_Completed(object sender, EventArgs e)
{
var output = (sender as MyConversionClass).Output;
... your other stuff that uses output
button1.Enabled = true;
}
这两种方法的好处在于它们与GUI无关,您可以将它们放在库中,并将您珍贵的多线程转换代码完全独立于您使用的GUI,即WPF,Web或Windows Forms
答案 3 :(得分:1)
您可以将WaitHandle.WaitAll
与EventWaitHandle
结合使用,以达到您的需求。这里附上了一个代码示例,它完成了我提到的内容。随附的代码只是解决方案外观的大纲。您必须添加适当的异常处理和防御方法才能使此代码更稳定。
using System;
using System.ComponentModel;
using System.Threading;
namespace ConsoleApplication7
{
class Program
{
static void Main(string[] args)
{
BWorkerSyncExample sample = new BWorkerSyncExample();
sample.M();
}
}
class BWorkerSyncExample
{
BackgroundWorker worker1, worker2, worker3;
EventWaitHandle[] waithandles;
public void M()
{
Console.WriteLine("Starting background worker threads");
waithandles = new EventWaitHandle[3];
waithandles[0] = new EventWaitHandle(false, EventResetMode.ManualReset);
waithandles[1] = new EventWaitHandle(false, EventResetMode.ManualReset);
waithandles[2] = new EventWaitHandle(false, EventResetMode.ManualReset);
StartBWorkerOne();
StartBWorkerTwo();
StartBWorkerThree();
//Wait until all background worker complete or timeout elapse
Console.WriteLine("Waiting for workers to complete...");
WaitHandle.WaitAll(waithandles, 10000);
Console.WriteLine("All workers finished their activities");
Console.ReadLine();
}
void StartBWorkerThree()
{
if (worker3 == null)
{
worker3 = new BackgroundWorker();
worker3.DoWork += (sender, args) =>
{
M3();
Console.WriteLine("I am done- Worker Three");
};
worker3.RunWorkerCompleted += (sender, args) =>
{
waithandles[2].Set();
};
}
if (!worker3.IsBusy)
worker3.RunWorkerAsync();
}
void StartBWorkerTwo()
{
if (worker2 == null)
{
worker2 = new BackgroundWorker();
worker2.DoWork += (sender, args) =>
{
M2();
Console.WriteLine("I am done- Worker Two");
};
worker2.RunWorkerCompleted += (sender, args) =>
{
waithandles[1].Set();
};
}
if (!worker2.IsBusy)
worker2.RunWorkerAsync();
}
void StartBWorkerOne()
{
if (worker1 == null)
{
worker1 = new BackgroundWorker();
worker1.DoWork += (sender, args) =>
{
M1();
Console.WriteLine("I am done- Worker One");
};
worker1.RunWorkerCompleted += (sender, args) =>
{
waithandles[0].Set();
};
}
if (!worker1.IsBusy)
worker1.RunWorkerAsync();
}
void M1()
{
//do all your image processing here.
//simulate some intensive activity.
Thread.Sleep(3000);
}
void M2()
{
//do all your image processing here.
//simulate some intensive activity.
Thread.Sleep(1000);
}
void M3()
{
//do all your image processing here.
//simulate some intensive activity.
Thread.Sleep(4000);
}
}
}
答案 4 :(得分:0)
考虑使用AutoResetEvents:
private void button1_Click(object sender, EventArgs e)
{
var e1 = new System.Threading.AutoResetEvent(false);
var e2 = new System.Threading.AutoResetEvent(false);
var e3 = new System.Threading.AutoResetEvent(false);
backgroundWorker1.RunWorkerAsync(e1);
backgroundWorker2.RunWorkerAsync(e2);
backgroundWorker3.RunWorkerAsync(e3);
// Keep the UI Responsive
ThreadPool.QueueUserWorkItem(x =>
{
// Wait for the background workers
e1.WaitOne();
e2.WaitOne();
e3.WaitOne();
MethodThatNotifiesIamFinished();
});
//Merge Code
}
void BackgroundWorkerMethod(object obj)
{
var evt = obj as AutoResetEvent;
//Do calculations
etv.Set();
}
这样你就不会在某些循环中浪费cpu时间。使用单独的线程进行等待可以保持UI响应。