如何在网络音频API中使用waveshapernode?特别是曲线Float32Array属性?
答案 0 :(得分:6)
随意查看示例here。
详细说明,我用这个函数创建了一个wavehaper曲线:
WAAMorningStar.prototype.createWSCurve = function (amount, n_samples) {
if ((amount >= 0) && (amount < 1)) {
ND.dist = amount;
var k = 2 * ND.dist / (1 - ND.dist);
for (var i = 0; i < n_samples; i+=1) {
// LINEAR INTERPOLATION: x := (c - a) * (z - y) / (b - a) + y
// a = 0, b = 2048, z = 1, y = -1, c = i
var x = (i - 0) * (1 - (-1)) / (n_samples - 0) + (-1);
this.wsCurve[i] = (1 + k) * x / (1+ k * Math.abs(x));
}
}
然后&#34;加载&#34;它在像这样的wavehaper节点中:
this.createWSCurve(ND.dist, this.nSamples);
this.sigmaDistortNode = this.context.createWaveShaper();
this.sigmaDistortNode.curve = this.wsCurve;
每当我需要更改失真参数时,我会重新创建wavehaper曲线:
WAAMorningStar.prototype.setDistortion = function (distValue) {
var distCorrect = distValue;
if (distValue < -1) {
distCorrect = -1;
}
if (distValue >= 1) {
distCorrect = 0.985;
}
this.createWSCurve (distCorrect, this.nSamples);
}
(我使用distCorrect来使失真听起来更好,从价值上看是值得的)。 您可以找到我用来创建wavehaper曲线here
的算法