如何绘制一条直线(不是一条直线,只是随机连续点(就像我们用铅笔绘制的那样))然后将其删除。
答案 0 :(得分:6)
是手指画应用
////////////******************* Pinting view *******************///////////////////
public class MyView extends View {
int bh = originalBitmap.getHeight();
int bw = originalBitmap.getWidth();
public MyView (Context c) {
super(c);
//mBitmap = Bitmap.createBitmap(bw,bh,Bitmap.Config.ARGB_8888);
mBitmap = Bitmap.createScaledBitmap(originalBitmap,bw,bh,true);
mCanvas = new Canvas(mBitmap);
mPath = new Path();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
mBitmapPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC)) ;
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
/*mBitmap = Bitmap.createBitmap(bw, bh, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);*/
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(Color.TRANSPARENT);
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
canvas.drawPath(mPath, mPaint);
}
////////************touching evants for painting**************///////
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
mX = x;
mY = y;
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
mPath.reset();
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
//if(mode == DRAW) { mView.setOnTouchListener((OnTouchListener) this); }
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
} //end of touch events for image
}// end MyView
用于擦除
mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
答案 1 :(得分:2)
我做的是创建了一个带有铅笔线中心点的动态数组。如果你想让铅笔如此锋利,你需要记录阵列中的所有点。并用1像素半径圆绘制所有点。半径可以改变为铅笔的清晰度。
当你需要擦除它时,当你的手指或指针穿过数组中已经输入的点时处于擦除模式时,你只需将其删除。
答案 2 :(得分:2)
公共类MyView扩展了View {
private static final float MINP = 0.25f;
private static final float MAXP = 0.75f;
private Bitmap mBitmap;
private Canvas mCanvas;
private Path mPath;
private Paint mBitmapPaint;
public MyView(Context c) {
super(c);
mPath = new Path();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(0xFFAAAAAA);
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
canvas.drawPath(mPath, mPaint);
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
mX = x;
mY = y;
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
mPath.reset();
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
}
}
答案 3 :(得分:2)
我无法评论这个答案。 擦除
mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
你可以通过
再次画画mPaint.setXfermode(null);