考虑一个结构(如:几个成员的愚蠢aggergation),其成员都实现了某种关系R
(例如<
):
struct X {
A a;
B b;
};
对于大多数运算符,X R X
存在规范定义。例如:
bool operator<(X const& x1, X const& x2) {
if ((x1.a < x2.a) || (x2.a < x1.a)) // I intentionally did not use != here
return x1.a < x2.a;
if ((x1.b < x2.b) || (x2.b < x1.b))
return x1.b < x2.b;
return false;
}
这对所有操作员来说都很无聊,特别是如果你有一些成员而不仅仅是一个这样的结构。
正如您所看到的,operator<
仅X
仅依赖于operator<
其成员类型(A
,B
)besids bool || bool
的使用std::tuple
1}}。
有没有办法一般地指定这样的运算符(通过模板或内置函数?)。提升不是一种选择(但如果它可以做到这一点会很有趣。)
如果您可以指定成员的评估顺序(速度),那就更大了。
编辑这个问题考虑了C ++ 03,否则你可以使用{{1}}。
答案 0 :(得分:0)
是的提升可以使用元组来实现。
因此,您可以通过模板自己完成。但这样做的额外工作似乎是浪费时间。只需使用函数的简单方法(虽然我不喜欢你的逻辑)。
#include <boost/tuple/tuple.hpp>
#include <boost/tuple/tuple_comparison.hpp>
struct X
{
int a;
float b;
};
标准方式:
#if (V == 1)
// The normal way of doing it.
bool operator<(X const& lhs, X const& rhs)
{
if (lhs.a < rhs.a) {return true;}
if ((lhs.a == rhs.a) && (lhs.b < rhs.b)) {return true;}
// Of course for small structures (as above) it is easy to compress the above
// lines into a single statement quickly.
//
// For larger structures they tend to break it out
// until they get it correct then spend ten minutes
// collapsing it into a single expression.
return false;
}
压缩后执行此操作的正常方法
#elif (V == 6)
// The normal way of doing it.
bool operator<(X const& lhs, X const& rhs)
{
return (
(lhs.a < rhs.a)
|| ((lhs.a == rhs.a) && (lhs.b < rhs.b))
);
}
我过去喜欢的方式,因为它很清楚。
#elif (V == 2)
// The way I like doing it because I think it is slightly more readable.
// Though I normally use the one above now.
bool operator<(X const& lhs, X const& rhs)
{
if (lhs.a < rhs.a) {return true;}
if (lhs.a > rhs.a) {return false;}
// If we get here the A are equal
if (lhs.b < rhs.b) {return true;}
if (lhs.b > rhs.b) {return false;}
return false;
}
冗长的元组版本
#elif (V == 3)
// A version that will use tupples to do it.
bool operator<(X const& lhs, X const& rhs)
{
typedef boost::tuple<int, float> Comp;
Comp l(lhs.a, lhs.b);
Comp r(rhs.a, rhs.b);
return l < r;
}
简短的小元组版
#elif (V == 4)
// A version that will use tupples but slightly more compact.
bool operator<(X const& lhs, X const& rhs)
{
return boost::make_tuple(lhs.a, lhs.b) < boost::make_tuple(rhs.a, rhs.b);
}
#endif
答案 1 :(得分:0)
显然没有非增强解决方案,我酝酿了一些模板魔法,我发布这个答案以防有人遇到同样的问题;
版本1:显式参数
namespace multioperator {
enum LazyBool {
LB_false = false,
LB_true = true,
LB_undefined
};
template <typename Cmp, typename B> class Operator {
public:
typedef typename Cmp::first_argument_type A;
private:
A const& a1;
A const& a2;
B const& b;
public:
Operator(A const& a1, A const& a2, B const& b)
: a1(a1), a2(a2), b(b) {
}
operator bool() const {
switch (static_cast<LazyBool>(Cmp(a1,a2))) {
case LB_false:
return false;
case LB_true:
return true;
case LB_undefined:
default: // g++ does not understand that we have all branches :(
return static_cast<bool>(b);
}
}
};
template <typename Fn> class BinaryFunctorMonad {
public:
typedef typename Fn::first_argument_type first_argument_type;
typedef typename Fn::second_argument_type second_argument_type;
typedef typename Fn::result_type result_type;
private:
first_argument_type const& a;
second_argument_type const& b;
public:
BinaryFunctorMonad(first_argument_type const& a, second_argument_type const& b)
: a(a), b(b) {
}
operator result_type() {
return Fn()(a,b);
}
};
enum CmpSymmetry {
CS_Symmetric = false,
CS_Asymmetric = true
};
template <typename Cmp, CmpSymmetry asymmetric> class LazyCmp {
public:
typedef typename Cmp::first_argument_type first_argument_type;
typedef typename Cmp::first_argument_type second_argument_type;
typedef LazyBool result_type;
LazyBool operator()(first_argument_type const& a1, second_argument_type const& a2) const {
if (Cmp(a1,a2))
return LB_true;
if (asymmetric && Cmp(a2,a1))
return LB_false;
return LB_undefined;
}
};
template <typename A, typename B> struct MultiLess {
typedef
Operator<
BinaryFunctorMonad<
LazyCmp<
BinaryFunctorMonad<std::less<A> >,
CS_Asymmetric>
>, B>
Type;
};
template <typename A, typename B> struct MultiEqual {
typedef
Operator<
BinaryFunctorMonad<
LazyCmp<
BinaryFunctorMonad<std::equal_to<A> >,
CS_Symmetric>
>, B>
Type;
};
}
template <typename A, typename B> typename multioperator::MultiLess<A,B>::Type multiLess(A const& a1, A const& a2, B const& b) {
return typename multioperator::MultiLess<A,B>::Type(a1,a2,b);
}
template <typename A, typename B> typename multioperator::MultiEqual<A,B>::Type multiEqual(A const& a1, A const& a2, B const& b) {
return typename multioperator::MultiEqual<A,B>::Type(a1,a2,b);
}
// example: multiLess(a1,a2,multiLess(b1,b2,multiLess(c1,c2,false)))
免责声明:我知道BinaryFunctorMonad
有点用词不当,我无法想出更好的东西。
版本2:继承
template <typename A, typename Chain> class MultiComparable {
private:
A const& a;
Chain chain;
public:
typedef MultiComparable MultiComparableT;
MultiComparable(A const& a, Chain chain) : a(a), chain(chain) {}
bool operator<(MultiComparable const& as) {
if (a != as.a)
return a < as.a;
return chain < as.chain;
}
bool operator==(MultiComparable const& as) {
if (a != as.a)
return false;
return chain == as.chain;
}
};
template <typename A, typename Chain> MultiComparable<A,Chain> multiComparable(A const& a, Chain chain) {
return MultiComparable<A,Chain>(a,chain);
}
//example:
struct X : MultiComparable<int,MultiComparable<float,bool> > {
int i;
float f;
X() : MultiComparableT(i,multiComparable(f,false)) {}
}