用AVPlayer播放AVMutableComposition?

时间:2011-10-15 01:00:39

标签: ios avfoundation

我正在尝试按顺序播放两个视频。我尝试过AVQueuePlayer,但两个剪辑之间有一个巨大的“打嗝”。我需要他们不间断地玩。

所以我正在尝试使用AVMutableComposition和AVPlayer但是无法正确使用它。

这是我的代码(忽略内存泄漏,只是在空项目中测试..):

composition = [[AVMutableComposition alloc] init];

NSString * path = [[NSBundle mainBundle] pathForResource:@"test" ofType:@"mp4"];
NSURL * url = [NSURL fileURLWithPath:path];
AVURLAsset * asset = [[AVURLAsset alloc] initWithURL:url options:nil];

NSError * error = NULL;
[composition insertTimeRange:CMTimeRangeMake(CMTimeMake(0,1000),CMTimeMake(4,1000)) ofAsset:asset atTime:CMTimeMake(0,1000) error:&error];
if(error) NSLog(@"error: %@",error);

path = [[NSBundle mainBundle] pathForResource:@"chug1" ofType:@"mp4"];
url = [NSURL fileURLWithPath:path];
asset = [[AVURLAsset alloc] initWithURL:url options:nil];

error = NULL;
[composition insertTimeRange:CMTimeRangeMake(CMTimeMake(0,1000),CMTimeMake(3,1000)) ofAsset:asset atTime:CMTimeMake(4.1,1000) error:&error];
if(error) NSLog(@"error: %@",error);

AVPlayerItem * item = [[AVPlayerItem alloc] initWithAsset:composition];
AVPlayer * player = [AVPlayer playerWithPlayerItem:item];
AVPlayerLayer * layer = [AVPlayerLayer playerLayerWithPlayer:player];

[layer setFrame:CGRectMake(0, 0, 320, 480)];
[[[self view] layer] addSublayer:layer];
[player play];

代码似乎对我而言。每个视频的第一帧实际上呈现在屏幕上。但视频根本不播放。我错过了什么?我是否需要弄清楚如何使用MutableTrack?

1 个答案:

答案 0 :(得分:8)

也许你使用错误的时间插入点和持续时间,两者都取决于实际的视频资产。我会写这样的东西:

CMTime insertionPoint = kCMTimeZero;
NSError * error = nil;
composition = [AVMutableComposition composition];
asset = /* obtain asset #1 */
if (![composition insertTimeRange:CMTimeRangeMake(kCMTimeZero, asset.duration) 
                          ofAsset:asset 
                           atTime:insertionPoint 
                            error:&error]) 
{
    NSLog(@"error: %@",error);
}
insertionPoint = CMTimeAdd(insertionPoint, asset.duration);

asset = /* obtain asset #2 */
if (![composition insertTimeRange:CMTimeRangeMake(kCMTimeZero, asset.duration) 
                          ofAsset:asset 
                           atTime:insertionPoint 
                            error:&error]) 
{
    NSLog(@"error: %@",error);
}
...
/* playback stuff */