如何将map
reference
传递给函数? Visual Studio 2010给出了unresolved externals
错误。目前,我有以下简化代码:
void function1(){
map<int, int> * my_map = new map<int, int>();
function2(*my_map);
}
void function2(map<int, int> &temp_map){
//do stuff with the map
}
这里有类似问题的几个答案,但他们使用typedef
并在定义的开头添加std::
,但我真的不确定原因。
int ComputerPlayer::getBestMoves(){
//will return the pit number of the best possible move.
//map to hold pit numbers and rankings for each possible pit number.
//map<pitNumber, rank> only adds pit numbers to map if they have seeds in them.
std::map<int, int> possiblePits; //map
std::map<int, int>::iterator it; //iterator for map
for(int index = 1; index <= getBoardSize(); index++){
if(_board.getPitValue(index) > 0){
possiblePits.insert( pair<int, int>(index, 0) );
}
}
int tempBoardSize = _board.getBoardSize();
//loop that will analyze all possible pits in the map
for(it = possiblePits.begin(); it != possiblePits.end(); it++){
Board tempBoard = _board;
int pitNum = it->first;
int score = analyzePlay(pitNum, tempBoard, possiblePits);
}
return 0;
}
int analyzePlay(int pitNum, Board tempBoard, std::map<int, int> &possibleMoves){
int tempBoardSize = tempBoard.getBoardSize();
int tempSeeds = tempBoard.getPitValue(pitNum);
int lastPitSown;
tempBoard.setPitToZero(pitNum);
for(int index = 1; index <= tempSeeds; index++){
if(pitNum == tempBoardSize * 2 + 1){
//skips over human's score pit
pitNum += 2;
lastPitSown = pitNum;
tempBoard.incrementPit(pitNum);
}
else{
pitNum++;
lastPitSown = pitNum;
tempBoard.incrementPit(pitNum);
}
}
if(tempBoard.getPitValue(lastPitSown) == 1 && lastPitSown >= tempBoardSize + 2 && lastPitSown <= tempBoardSize * 2 + 1){
//turn ends. last seed sown into empty pit on opponent side.
}
else if(tempBoard.getPitValue(lastPitSown) > 1 && lastPitSown != tempBoardSize + 1){
//keep playing with next pit. last seed was sown into non-empty pit.
}
else if(lastPitSown == tempBoardSize + 1){
//extra turn. last seed sown into score pit.
}
else if(tempBoard.getPitValue(lastPitSown) == 1 && lastPitSown != tempBoardSize + 1 && lastPitSown <= tempBoardSize && lastPitSown >= 1 ){
//turn ends. last seed sown into empty pit on your side. capture.
}
return 0;
}
我得到的错误:
Error 1 error LNK2019: unresolved external symbol "public: int __thiscall ComputerPlayer::analyzePlay(int,class Board,class std::map<int,int,struct std::less<int>,class std::allocator<struct std::pair<int const ,int> > > &)" (?analyzePlay@ComputerPlayer@@QAEHHVBoard@@AAV?$map@HHU?$less@H@std@@V?$allocator@U?$pair@$$CBHH@std@@@2@@std@@@Z) referenced in function "public: int __thiscallComputerPlayer::getBestMoves(void)" (?getBestMoves@ComputerPlayer@@QAEHXZ) C:\Users\Josh\Dropbox\Congkak_2\Congkak_2\ComputerPlayer.obj
Error 2 error LNK1120: 1 unresolved externals C:\Users\Josh\Dropbox\Congkak_2\Debug\Congkak_2.exe
答案 0 :(得分:27)
两件事:
#include<map>
,然后使用std::map
而不只是map
。function2
以上function1
或至少在function2
之上声明function1
。以下是两者的完成方式:
#include<map>
void function2(std::map<int, int> &temp_map); //forward declaration
void function1(){
std::map<int, int> my_map; //automatic variable
//no need to make it pointer!
function2(my_map);
}
void function2(std::map<int, int> &temp_map){
//do stuff with the map
}
另请注意尽可能避免new
。默认情况下使用自动变量,除非您有充分的理由不使用它。
自动变量很快,代码看起来整洁干净。使用它们可以更容易地编写异常安全的代码。
编辑:
现在,当你发布错误时,你也意识到了,
正如你在评论中所说的那样。我忘了将函数所属的类添加到它的开头。如:Player :: function2(std :: map&lt; int,int&gt;&amp; temp_map){}
很好,你自己弄清楚了。但是,当你提出问题时,总是在你的第一篇文章中发布错误。记住这一点。