我有一个奇怪的问题,如果我在移动鼠标时使用 graphics.lineTo ( MOUSE_MOVE ),则会实时创建这些行。但是,如果我将其更改为 MOUSE_DOWN ,则线条笔直,如果仍然按下鼠标则无响应。
以下是一个例子:
stage.addEventListener(MouseEvent.MOUSE_MOVE, follow);
stage.addEventListener(MouseEvent.MOUSE_DOWN, draw);
private function follow(e:MouseEvent){
trace(e.localY);
activeChalk.x = e.stageX;
activeChalk.y = e.stageY;
}
private function draw(e:MouseEvent){
trace(e.localY);
activeChalk.x = e.stageX;
activeChalk.y = e.stageY;
board.graphics.lineTo(e.stageX,e.stageY);
}
编辑:我设法使用以下示例使其工作: http://www.foundation-flash.com/tutorials/as3drawingbymouse/
答案 0 :(得分:3)
您的申请在各方面存在根本缺陷。
这里有一个非常简单的绘图实现,而不是详细介绍:
package
{
import flash.display.Graphics;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.MouseEvent;
import flash.geom.Point;
[SWF(percentWidth = 100, percentHeight = 100, backgroundColor = 0xefefef, frameRate = 30)]
public class Chalk extends Sprite
{
protected var lastPoint:Point;
public function Chalk()
{
super();
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
initializeDrawing();
}
protected function initializeDrawing():void
{
stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
}
protected function mouseDownHandler(event:MouseEvent):void
{
stage.removeEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
// mark mouse down location
lastPoint = new Point(mouseX, mouseY);
// listen for movement or up/out
stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler);
stage.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
stage.addEventListener(MouseEvent.MOUSE_OUT, mouseUpHandler);
}
protected function mouseMoveHandler(event:MouseEvent):void
{
var g:Graphics = graphics;
g.lineStyle(1, 0x0000ff);
// draw line segment
g.moveTo(lastPoint.x, lastPoint.y);
g.lineTo(mouseX, mouseY);
// mark end of line segment
lastPoint = new Point(mouseX, mouseY);
}
protected function mouseUpHandler(event:MouseEvent):void
{
stage.removeEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler);
stage.removeEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
stage.removeEventListener(MouseEvent.MOUSE_OUT, mouseUpHandler);
// prepare for next line
initializeDrawing();
}
}
}
答案 1 :(得分:0)
并不奇怪,单击鼠标时会调度单个MOUSE_DOWN事件,然后调度MOUSE_MOVE事件。
您可以简单地追踪您的活动,以确切了解正在发生的事情。