我想在android扩展按钮中制作一个自定义按钮。当我点击按钮时,它将翻转180度并显示按钮的背面图像。这意味着按钮将有两个图像。单击它时,它将随着沿y轴的旋转动画而改变。
感谢任何帮助。感谢。
答案 0 :(得分:0)
我会使用ScaleAnimation
,它会将按钮拉伸到0像素宽度,然后将其拉伸回100%。当按钮具有最小宽度时,应更改背景和文本,以显示背面。
答案 1 :(得分:0)
首先抱歉我的可怜的恩。 然后......
您的布局 - > flip.xml 强>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/root"
android:layout_width="fill_parent"
android:layout_height="fill_parent">
<Button
android:id="@+id/front"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:background="#ff00546c"
android:clickable="true"
android:onClick="onButtonClick"/>
<Button
android:id="@+id/back"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:background="#000"
android:clickable="true"
android:onClick="onButtonClick"
android:visibility="gone"/>
</RelativeLayout>
您可以定义按钮的第一面和第二面,或者听到任何视图。
在您的活动中添加此部分
public void onButtonClick(View view)
{
flipView();
}
private void flipView()
{
View rootLayout = findViewById(R.id.root);
View viewFace = findViewById(R.id.front);
View viewBack = findViewById(R.id.back);
FlipAnimation flipAnimation = new FlipAnimation(viewFace , viewBack );
if (viewFace.getVisibility() == View.GONE)
{
flipAnimation.reverse();
}
rootLayout.startAnimation(flipAnimation);
}
这部分代码启动翻转动画,最后一部分......
<强> FlipAnimation.java 强>
public class FlipAnimation extends Animation {
private Camera camera;
private View fromView;
private View toView;
private float centerX;
private float centerY;
private boolean forward = true;
public FlipAnimation(View fromView, View toView) {
this.fromView = fromView;
this.toView = toView;
setDuration(700);
setFillAfter(false);
setInterpolator(new AccelerateDecelerateInterpolator());
}
public void reverse() {
forward = false;
View switchView = toView;
toView = fromView;
fromView = switchView;
}
@Override
public void initialize(int width, int height, int parentWidth, int parentHeight) {
super.initialize(width, height, parentWidth, parentHeight);
centerX = width / 2;
centerY = height / 2;
camera = new Camera();
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation t)
{
final double radians = Math.PI * interpolatedTime;
float degrees = (float) (180.0 * radians / Math.PI);
if (interpolatedTime >= 0.5f) {
degrees -= 180.f;
fromView.setVisibility(View.GONE);
toView.setVisibility(View.VISIBLE);
}
if (forward)
degrees = -degrees; //determines direction of rotation when flip begins
final Matrix matrix = t.getMatrix();
camera.save();
camera.translate(0, 0, Math.abs(degrees)*2);
camera.getMatrix(matrix);
camera.rotateY(degrees);
camera.getMatrix(matrix);
camera.restore();
matrix.preTranslate(-centerX, -centerY);
matrix.postTranslate(centerX, centerY);
}
}
享受!
还有一件事,我之前在堆栈中发现了这段代码,但没有找到链接的答案。其他人怀疑这个有用的代码。
答案 2 :(得分:0)
https://github.com/stormzhang/FlipLayout - 使用此库。它易于使用,适合您。