我有一个WPF数据触发器,当值为true时设置为触发。
我希望每次将此值设置为true时触发此触发器,即使之前为真。不幸的是,如果值从true变为false或反之亦然,似乎只会触发。我的基础数据模型正在触发INotifyPropertyChanged的PropertyChanged事件,即使该值连续两次设置为true,但触发器似乎没有选择它。
无论绑定值是否发生变化,无论如何都要使触发器运行?
你们中的一些人已经要求提供代码了。有趣的是,每次都会调用转换器。问题更具体到运行动画。
更新 如果我更改我的代码以将值重置为false然后再次返回true,则会触发动画。显然这并不理想,并且不会使代码很好阅读。我希望有更好的方法来做到这一点。
非常感谢任何帮助。
WPF代码
<Grid>
<Grid.Resources>
<Storyboard x:Key="AnimateCellBlue">
<ColorAnimation Storyboard.TargetProperty="Background.Color" From="Transparent" To="Blue" Duration="0:0:0.1" AutoReverse="True" RepeatBehavior="1x" />
</Storyboard>
</Grid.Resources>
<TextBox Name="txtBox" Text="{Binding DataContext.DisplayText, RelativeSource={RelativeSource Mode=FindAncestor, AncestorType=Window}}">
<TextBox.Style>
<Style TargetType="TextBox">
<Style.Triggers>
<DataTrigger Binding="{Binding DataContext.IsTrue, RelativeSource={RelativeSource Mode=FindAncestor, AncestorType=Window}}" Value="True">
<DataTrigger.EnterActions>
<BeginStoryboard Name="BidSizeUpStoryB" Storyboard="{StaticResource AnimateCellBlue}" />
</DataTrigger.EnterActions>
</DataTrigger>
</Style.Triggers>
</Style>
</TextBox.Style>
</TextBox>
</Grid>
代码背后: -
public partial class MainWindow : Window
{
private DataItem _dataItem;
private DispatcherTimer _dispatcherTimer;
public MainWindow()
{
InitializeComponent();
_dataItem = new DataItem();
_dataItem.DisplayText = "Testing";
_dataItem.IsTrue = true;
this.DataContext = _dataItem;
_dispatcherTimer = new DispatcherTimer(TimeSpan.FromSeconds(1), DispatcherPriority.Normal, TimerCallbackHandler, Dispatcher);
}
private void TimerCallbackHandler(object s, EventArgs args)
{
Console.WriteLine("In Timer");
_dataItem.IsTrue = true;
_dataItem.DisplayText = "Timer " + DateTime.Now.Ticks;
}
}
的DataItem: -
public class DataItem : INotifyPropertyChanged
{
private bool _isTrue;
private string _displayText;
public bool IsTrue
{
get { return _isTrue; }
set
{
_isTrue = value;
NotifyPropertyChanged("IsTrue");
}
}
public string DisplayText
{
get
{
return _displayText;
}
set
{
_displayText = value;
NotifyPropertyChanged("DisplayText");
}
}
#region INotifyPropertyChanged Members
public event PropertyChangedEventHandler PropertyChanged;
#endregion
private void NotifyPropertyChanged(string info)
{
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(info));
}
}
答案 0 :(得分:1)
无论设定的值如何,触发器都将触发。每当为带有触发器的绑定属性引发PropertyChanged事件时,将触发该触发器。这是我验证过的样本 -
<TextBox>
<TextBox.Style>
<Style TargetType="TextBox">
<Style.Triggers>
<DataTrigger Binding="{Binding DataContext.IsTrue, RelativeSource={RelativeSource Mode=FindAncestor, AncestorType=Window},
Converter={StaticResource MyConverter}}" Value="True">
<Setter Property="Background" Value="Red"/>
</DataTrigger>
</Style.Triggers>
</Style>
</TextBox.Style>
</TextBox>
我把断点放在我的转换器上,只要我为属性IsTrue引发PropertyChanged事件就会调用它。 您的代码中还有其他一些问题。你能否在你面临这个问题的地方展示你的代码?
答案 1 :(得分:0)
更新:似乎我的第一个答案取决于我的ValueConverters。所以,我做了一些研究,发现了ConditionalBehavior和PropertyChangedTrigger
这是我测试过的一个。
<UserControl
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity"
xmlns:ei="http://schemas.microsoft.com/expression/2010/interactions"
x:Class="WpfControlLibrary1.UserControl1"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="300">
<UserControl.Triggers>
<EventTrigger RoutedEvent="FrameworkElement.Loaded"/>
</UserControl.Triggers>
<Grid>
<i:Interaction.Triggers>
<!--Use multiple PropertyChangedTriggers to handle multiple conditions-->
<!--True State-->
<ei:PropertyChangedTrigger Binding="{Binding DataContext.IsTrue,
RelativeSource={RelativeSource AncestorType={x:Type Window}, Mode=FindAncestor}}" >
<i:Interaction.Behaviors>
<!--This is just a humble demonstration of Conditional Behavior, it's has so much potential that you can replicate complex if conditions-->
<ei:ConditionBehavior>
<ei:ConditionalExpression ForwardChaining="And">
<ei:ComparisonCondition Operator="Equal"
LeftOperand="{Binding DataContext.IsTrue, RelativeSource={RelativeSource AncestorType={x:Type Window}, Mode=FindAncestor}}"
RightOperand="True"
/>
</ei:ConditionalExpression>
</ei:ConditionBehavior>
</i:Interaction.Behaviors>
<!--I'm not sure why, but I needed to apply the default state first so that the true state plays it's storyboard.-->
<!--If you don't do this, this behaves like a data trigger.-->
<ei:GoToStateAction StateName="DefaultState"/>
<ei:GoToStateAction StateName="TrueState"/>
</ei:PropertyChangedTrigger>
<!--False state-->
<ei:PropertyChangedTrigger Binding="{Binding DataContext.IsTrue,
RelativeSource={RelativeSource AncestorType={x:Type Window}, Mode=FindAncestor}}" >
<i:Interaction.Behaviors>
<ei:ConditionBehavior>
<ei:ConditionalExpression ForwardChaining="And">
<ei:ComparisonCondition Operator="Equal"
LeftOperand="{Binding DataContext.IsTrue, RelativeSource={RelativeSource AncestorType={x:Type Window}, Mode=FindAncestor}}"
RightOperand="False"
/>
</ei:ConditionalExpression>
</ei:ConditionBehavior>
</i:Interaction.Behaviors>
<ei:GoToStateAction StateName="DefaultState"/>
</ei:PropertyChangedTrigger>
</i:Interaction.Triggers>
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="VisualStateGroup">
<VisualState x:Name="DefaultState"/>
<VisualState x:Name="TrueState">
<Storyboard Storyboard.TargetName="txtBox" >
<ColorAnimation Storyboard.TargetProperty="Background.Color" From="Transparent" To="Blue" Duration="0:0:0.1" AutoReverse="True" RepeatBehavior="1x" />
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<TextBox x:Name="txtBox" Text="{Binding DataContext.DisplayText, RelativeSource={RelativeSource AncestorType={x:Type Window}, Mode=FindAncestor}}"/>
</Grid>
</UserControl>
您可以使用Visual State Groups进行此操作。更重要的是,行为属性和价值都可以是数据绑定!
我在混合中很快就做到了这一点并没有进行测试。这与我的解决方案类似。
<UserControl
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity"
xmlns:ei="http://schemas.microsoft.com/expression/2010/interactions"
x:Class="WpfControlLibrary1.UserControl1"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="300">
<Grid>
<i:Interaction.Behaviors>
<ei:DataStateBehavior Binding="{Binding DataContext.IsTrue,
RelativeSource={RelativeSource AncestorType={x:Type Window}, Mode=FindAncestor}}"
Value="True"
TrueState="TrueState"/>
</i:Interaction.Behaviors>
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="VisualStateGroup">
<VisualState x:Name="DefaultState"/>
<VisualState x:Name="TrueState">
<Storyboard Storyboard.TargetName="txtBox" >
<ColorAnimation Storyboard.TargetProperty="Background.Color" From="Transparent" To="Blue" Duration="0:0:0.1" AutoReverse="True" RepeatBehavior="1x" />
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<TextBox x:Name="txtBox" Text="{Binding DataContext.DisplayText, RelativeSource={RelativeSource AncestorType={x:Type Window}, Mode=FindAncestor}}"/>
</Grid>
</UserControl>