我有一条对角线,我还有一个距离为100米的圆圈。问题是圆圈并不是真正的线条中心。我知道这很安静,但我只是对如何做到这一点感到困惑..有人可以帮助我如何将圆圈放在线的中心吗?
这是我到目前为止所尝试的内容:
public void paint(Graphics g)
{
super.paint(g);
Graphics2D g2d = (Graphics2D) g;
g2d.setBackground(Color.white);
int x0_pixel = 0;
int y0_pixel = 0;
int x1_pixel = getWidth();
int y1_pixel = getHeight();
int x0_world = 0;
int y0_world = 0;
double x1_world = 2000; // meters
double y1_world = 1125; // meters
double x_ratio = (double) x1_pixel / x1_world;
double y_ratio = (double) y1_pixel / y1_world;
int xFrom = 0;
int yFrom = 0;
double xTo = x1_world;
double yTo = y1_world;
int FromX_pixel = convertToPixelX(xFrom, x_ratio);
int FromY_pixel = convertToPixelY(y1_pixel, yFrom, y_ratio);
int ToX_pixel = convertToPixelX((int) xTo, x_ratio);
int ToY_pixel = convertToPixelY(y1_pixel, (int) yTo, y_ratio);
g2d.setColor(Color.RED);
g2d.drawLine(FromX_pixel, FromY_pixel, ToX_pixel, ToY_pixel);
double theta = Math.atan(yTo / xTo);
int len = (int) Math.sqrt(xTo * xTo + yTo * yTo);
int interval = 100;
final double cosTheta = Math.cos(theta);
final double sinTheta = Math.sin(theta);
for (int distance = xFrom; distance <= len; distance += interval)
{
double distance_x = distance * cosTheta;
double distance_y = distance * sinTheta;
int x_circle_pixel = convertToPixelX(distance_x, x_ratio);
int y_circle_pixel = convertToPixelY(y1_pixel, distance_y, y_ratio);
g2d.drawOval(x_circle_pixel, y_circle_pixel, 50, 50);
g2d.setColor(Color.BLUE);
}
Toolkit.getDefaultToolkit().
sync();
g2d.dispose();
}
private static int convertToPixelY(int y_offset, double y_world, double y_ratio)
{
return (int) (y_offset - (y_world * y_ratio));
}
private static int convertToPixelX(double x_world, double x_ratio)
{
return (int) (x_world * x_ratio);
}
答案 0 :(得分:2)
绘制椭圆时,前两个参数是包含椭圆的矩形的左上角。接下来的两个参数是同一个边界矩形的宽度和高度。您当前的代码将左上角放在线本身上,但实际需要的是边界矩形的中心放在线上。问题的解决方案是简单地将左上角移动直径的1/2。你的代码应该是这样的:
public class GraphicsFoo extends JPanel {
// avoid using magic numbers:
private static final int CIRCLE_DIAMETER = 50;
//....
// override a JComponent's paintComponent method, not its paint method
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g2d.setBackground(Color.white);
// make your graphics smooth
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
// ...
final double cosTheta = Math.cos(theta);
final double sinTheta = Math.sin(theta);
for (int distance = xFrom; distance <= len; distance += interval)
{
//....
// *** here's the key: ***
g2d.drawOval(
x_circle_pixel - CIRCLE_DIAMETER / 2,
y_circle_pixel - CIRCLE_DIAMETER / 2,
CIRCLE_DIAMETER, CIRCLE_DIAMETER);
g2d.setColor(Color.BLUE);
}