可能重复:
Any way of changing the duration of zoomToRect for UIScrollView?
有没有办法复制[UIScrollView zoomToRect:zoomRect animated:YES]的行为,以便动画持续给定的持续时间?
答案 0 :(得分:18)
您可以将其放在UIScrollView
子类中:
- (void)zoomToRect:(CGRect)rect animated:(BOOL)animated
{
[UIView animateWithDuration:(animated?0.3f:0.0f)
delay:0
options:UIViewAnimationOptionBeginFromCurrentState
animations:^{
[super zoomToRect:rect animated:NO];
}
completion:nil];
}
答案 1 :(得分:0)
如何使用:
[UIView beginAnimations:@"" context:nil];
[UIView setAnimationDuration:2.0]; //Or any other duration
[theScroll setContentOffset:offsetPoint]; //offsetPoint is a CGPoint that defines the point you want your scroller to show
[UIView commitAnimations];
缺点是您需要计算精确的CGPoint以达到您想要达到的正确偏移量。
答案 2 :(得分:0)
我设法使用一些CA3DTransforms实现zoomToRect。我会在这里粘贴代码,以防有人感兴趣。
我必须保留对scrollView原始帧的引用才能使其正常工作。
rect.origin.x = ((int)rect.origin.x) % (int)self.initialFrame.size.width;
float scale = MIN(self.initialFrame.size.width / rect.size.width,self.initialFrame.size.height / rect.size.height);
CGSize scaledFrameSize = CGSizeMake(self.initialFrame.size.width / scale, self.initialFrame.size.height / scale);
CGPoint middleOfFrame = CGPointMake(self.initialFrame.size.width / 2 ,self.initialFrame.size.height / 2);
CGPoint transformPoint = CGPointMake(rect.origin.x + scaledFrameSize.width / 2,rect.origin.y + scaledFrameSize.height/2);
CGPoint offsetToCenter = CGPointMake((scaledFrameSize.width - rect.size.width) / 2 * scale,( scaledFrameSize.height - rect.size.height)/ 2 * scale);
[UIView animateWithDuration:1 animations:^ {
self.layer.transform = CATransform3DConcat(CATransform3DConcat(CATransform3DConcat(CATransform3DMakeTranslation(middleOfFrame.x,middleOfFrame.y, 0),
CATransform3DMakeTranslation(-transformPoint.x, -transformPoint.y,0)),
CATransform3DMakeScale(scale, scale, 1)),
CATransform3DMakeTranslation(offsetToCenter.x, offsetToCenter.y, 0));
}];