我有一条从屏幕左下方开始到屏幕右上角的对角线。现在我想画一个圆圈,距离左下方部分到右上角的距离为100米,这是我的问题。你能就这件事给我一些想法吗?
非常感谢任何帮助......
以下是代码:
public void paint(Graphics g)
{
super.paint(g);
Graphics2D g2d = (Graphics2D) g;
g2d.setBackground(Color.white);
int x0_pixel = 0;
int y0_pixel = 0;
int x1_pixel = getWidth();
int y1_pixel = getHeight();
int x0_world = 0;
int y0_world = 0;
double x1_world = 2000; // meters
double y1_world = 1125; // meters
double x_ratio = (double) x1_pixel / x1_world;
double y_ratio = (double) y1_pixel / y1_world;
int xFrom = 0;
int yFrom = 0;
double xTo = x1_world;
double yTo = y1_world;
int FromX_pixel = convertToPixelX(xFrom, x_ratio);
int FromY_pixel = convertToPixelY(y1_pixel, yFrom, y_ratio);
int ToX_pixel = convertToPixelX((int) xTo, x_ratio);
int ToY_pixel = convertToPixelY(y1_pixel, (int) yTo, y_ratio);
g2d.setColor(Color.RED);
g2d.drawLine(FromX_pixel, FromY_pixel, ToX_pixel, ToY_pixel);
double theta = Math.atan(yTo / xTo);
double len = (int) Math.sqrt(xTo * xTo + yTo * yTo);
int interval = 100;
for (int distance = xFrom; distance < len; distance += interval)
{
double distance_x = (int) Math.cos(theta * distance);
double distance_y = (int) Math.sin(theta * distance);
int x_circle_pixel = convertToPixelCircleX(FromX_pixel, distance_x);
int y_circle_pixel = convertToPixelCircleY(y1_pixel, distance_y, y_ratio);
g2d.drawOval(x_circle_pixel, y_circle_pixel, 10, 10);
}
Toolkit.getDefaultToolkit().sync();
g2d.dispose();
}
private static int convertToPixelY(int y_offset, int y_world, double y_ratio)
{
return (int) (y_offset - (y_world * y_ratio));
}
private static int convertToPixelX(int x_world, double ratio)
{
return (int) (x_world * ratio);
}
private static int convertToPixelCircleY(int y_offset, double distance, double y_ratio)
{
return (int) (y_offset - (distance * y_ratio));
}
private static int convertToPixelCircleX(int x_world, double distance_x)
{
return (int) (x_world * distance_x);
}
答案 0 :(得分:2)
看看你的FOR部分,我相信这就是错误所在。
final double cosTheta = Math.cos(theta);
final double sinTheta = Math.sin(theta);
for (int distance = xFrom; distance < len; distance += interval) {
double distance_x = distance * cosTheta;
double distance_y = distance * sinTheta;
//int x_circle_pixel = convertToPixelCircleX(FromX_pixel, distance_x);
//int y_circle_pixel = convertToPixelCircleY(y1_pixel, distance_y, y_ratio);
int x_circle_pixel = convertToPixelX((int) distance_x, x_ratio);
int y_circle_pixel = convertToPixelY(y1_pixel, (int) distance_y, y_ratio);
g2d.drawOval(x_circle_pixel, y_circle_pixel, 10, 10);
}